Goscurry is a hard game, developed by Daniele Giardini with beats by Isak Martinsson, where you must relax and follow the rhythm (except for speedfreak modes, where things go crazy). Try to go as far as you can by piloting a ship on an infinite road, suspended over a stylized and eerie landscape, while taking sharp corners, evading hazards, and avoiding panic attacks.

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Media RSS Feed Goscurry Alpha Gameplay v0.6.802

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Description

A gameplay video of the alpha version, developed for The Edge Get Into Games Challenge 2013. A lot of stuff is not yet implemented, but the most basic part of the gameplay is there.

Video Details
Type
Demonstration
Date
Apr 24th, 2013
Views
10 (1 today)
Length
01:40
Filename
Goscurry_Alpha_Gameplay_v0.6.802.mp4