Goscurry is a hard game, developed by Daniele Giardini with beats by Isak Martinsson, where you must relax and follow the rhythm (except for speedfreak modes, where things go crazy). Try to go as far as you can by piloting a ship on an infinite road, suspended over a stylized and eerie landscape, while taking sharp corners, evading hazards, and avoiding panic attacks.
The media you are trying to view has been deleted and is no longer available. This may have occured at the uploaders request, or it may have occured because it violated the sites Terms of Service. If this is a mistake and you would like it re-activated, please contact us with the details.
If you would like to view other media in this gallery click here.
A gameplay video of the alpha version, developed for The Edge Get Into Games Challenge 2013. A lot of stuff is not yet implemented, but the most basic part of the gameplay is there.