The name is Bond. James Bond. The famous hero of Ian Fleming's novels returns in this first-person shooter, which is based on the movie of the same name. Agent 007 and his friend Alec Trevalyan (a.k.a. Agent 006) were sent to Soviet Union on a secret mission. But everything goes wrong, James Bond barely escapes, and his friend is presumed dead.

Post news Report RSS GoldenEye: X Patch 5a Released!

The fifth release of GoldenEye: X has been made public. You can check out a trailer for the mod in this article, and also find a link to where you can download the patch for yourself.

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Over a year has passed since the last public release of GoldenEye: X. Now, we proudly bring to you, the newest installment; Patch 5a. Since 4a, we've been working hard to improve the overall quality of the mod, as well as including new materials. Weapons were a primary focus this time around. Many more are now available, they're in the correct order, and previous firearms are using their proper firing rates and muzzle flashes. Menu colours are also new. Instead of the blue that you've been used to seeing, you're treated to a much nicer green colour. Simulants have become even more intelligent this time around. They now know the best ways to utilize their weapons, at which distances to keep from their opponents, when to go get more ammunition, how long it takes to reload, and what firearms are more deadly than others. If you thought they were tough before, get ready for a real challenge. And speaking of challenges, the 30 Assignments are all setup. You'll experience a wide range of scenarios, face off against Simulants of increasing difficulties, and play all the classic GoldenEye maps in brand new ways. As a special treat, bringing one of the most treasured beta aspects back to life, All Bonds are playable in VR mode. Your favourite 007 actors from the historic franchise are just waiting to get back into the thick of things. There have been so many little tweaks and updates, that naming them all here would take too long. For more information on those, please check out the list below. Once again, we deeply appreciate the support of those who have been anxiously awaiting a new release. Thank you for sticking by us, and for taking the time to play this mod.

You can download the patch either here at Mod DB, or at the GoldenEye Vault website
(www.goldeneyevault.com). If you are unsure how to patch your Perfect
Dark v1.1 NTSC ROM, please refer to the FAQ section of the same website.

Moddb.com
Goldeneyevault.com



Here's a trailer featuring the game in action. Thank you, and enjoy the mod.

Head over to the GoldenEye: X channel on YouTube for more videos!
Youtube.com


Just Frig ItPalm of Your HandOn Your KneesRaking the Moon


- Newest additions have an exclamation mark (!) tacked onto the end

VR Levels:
Temple
Complex
Caves
Library
Basement
Stack
Facility
Frigate!
Bunker
Archives
Train!
Caverns
Egyptian
Citadel!
Labyrinth

notes:
Temple, Complex and Facility are the originals from GE, not the Classic versions found in PD.
Frigate has been modified and optimized to run well in multiplayer. May not remain in future versions.
Bunker ii doesn't have the ceiling mounted monitors.
Train is now available to play in multi. May not remain in future versions.
Caverns currently has a weird visibility issue at the windows that look out to the exit bridge.
Caverns has some issues with the eyelid doors for both Humans and Sims.
Citadel has been updated by Sogun, and features an Aztec temple theme.


Weapons:
**Throwing / Hunting Knife!
PP7 Special Issue
PP7 (silenced)
DD44 Dostovei
Klobb
KF7 Soviet
ZMG (9mm)
D5K Deutsche
D5K (silenced)
Phantom
AR33 Assault Rifle
RC-P90
Shotgun
Automatic Shotgun!
Sniper Rifle
Cougar Magnum!
*Golden Gun
Silver PP7
Gold PP7
Moonraker Laser!
Grenade Launcher!
Rocket Launcher!
**Hand Grenade
**Timed Mine
**Proximity Mine
**Remote Mine
***Body Armor

notes:
Sims may have trouble using some weapons in certain situations.
*The ported guns have out of place muzzle flashes or exit points, which will need to be remedied.
**Mines, grenades, and knife now feature their own first-person, in-hand models.
***The shield effect has been removed from the game, so it acts more like armour.


Bodies:
Bond (Tuxedo)
Bond (Formal)
Bond (Stealth)
Bond (Arctic)
Bond (Jungle)
Natalya (Russia)
Natalya (Cuba)
Trevelyan (006)
Trevelyan (Janus)
Xenia
Ourumov
Boris
Valentin
Mishkin
May Day
*Jaws
*Oddjob
Baron Samedi
Russian Soldier
Russian Infantry
Russian Commandant
Male Scientist
Female Scientist
Janus Marine
Naval Officer
Helicopter Pilot
St. Petersburg Guard
Female Civilian (Jeans)
**Female Civilian (Skirt)
Male Civilian (Vest)
Male Civilian (Plaid)
Male Civilian (Red)
**Male Civilian (Blue)
**Male Civilian (Grey)
Siberian Guard (Brown)
Siberian Guard (Black)
Arctic Commando
Siberian Special Forces
Jungle Commando
Janus Special Forces
Male Moonraker Elite
Female Moonraker Elite
Rosika
Female Special Operative!
Male Special Operative!
Elton!
Assault Trooper!
Baron Samedi (Death)!
Bond (Classic)! [Connery]
Bond (Classic)! [Moore]
Bond (Classic)! [Lazenby]
Bond (Classic)! [Dalton]

*The Point of Views for these characters are off. Until we determine exactly how they are setup in PD, the stock heights chosen will have to do for the time being.
**These bodies weren't available normally in GE, but were leftover in the ROM


Heads:
Bond (Special)
Bond
Natalya
Trevelyan
Xenia
Ourumov
Boris
Valentin
Mishkin
May Day
Jaws
Oddjob
Baron Samedi
Helicopter Pilot
Siberian Special Forces
Terrorist
Biker
*Dave w/ Sunglasses
*Jim w/ Sunglasses
*Graeme w/ Sunglasses
*Duncan w/ Sunglasses
*Chris w/ Sunglasses
Karl
Martin
Mark
Dave
Duncan
B
Steve E
Grant
Graeme
Ken
Alan
Pete
Shaun
Dwayne
Des
Chris
Lee
Neil
Jim
Robin
Steve H
Joel
Scott
Joe
Joe (Altered)
Sally
Marion
Mandy
Vivien
Female Special Operative!
Male Special Operative!
Elton!
Assault Trooper!
Baron Samedi (Death)!
Bond (Classic)! [Connery]
Bond (Classic)! [Moore]
Bond (Classic)! [Lazenby]
Bond (Classic)! [Dalton]

notes:
*These five heads have had their sunglasses forced on for VR mode.
You may notice these heads appearing throughout the missions. However, they are not currently setup to wear sunglasses.


VR Scenarios:
*Flag Tag
**Space Race
***Target Terror
*Capture the Flag

notes:
*These basically just swap the Briefcase model for the Flag Tag Token.
**Hacker
Central modified. You must procure the GoldenEye Key and use it on the
terminal to upload firing commands. Whoever uploads the most by the
end of the match (or reaches the goal limit) wins.
***Pop a Cap modified. Same exact rules, just different terminology.


VR Music:
Dam
Dam X
Facility
Facility X
Runway
Runway X
Surface
Bunker
Bunker X
Silo
Frigate
Frigate X
Surface II
Surface II X
Bunker II
Bunker II X
Statue
Statue X
Archives
Archives X
Streets
Streets X
Depot
Depot X
Train
Train X
Jungle
Jungle X
Control
Control X
Caverns
Caverns X
Cradle
Cradle X
Aztec
Aztec X
Egyptian
Egyptian X
Citadel
Permiter
Elevator 1
Elevator 2
Random

Notes:
Certain instruments or sounds may be slightly off from originals.
Jungle is the original theme intended for the stage, not the background sound effects.
Silo X has been removed due to the song not looping.
End Credits have also been removed, since it wasn't in the original.
Elevator songs 1 and 2 have been brought in as a replacement for the other two.


Known Bugs / Glitches...

Eyelid Doors in Caverns:
There's a few issues with these. Simulants have trouble opening them, and often run in place in front of them. Also, if you crouch down, it's possible to actually walk right through the lower door. We're trying to figure this out, but weren't able to in time for release 4a.

Simulants:
Since the first release, every map has been fitted with an AI Path Network. This means that Simulants can freely roam the stages. Also, extensions and drops have been worked into most levels, improving Sim navigation. They are also much smarter when it comes to weapon choice and utlization.

Martin Hollis, 008 Simulant Partner:
Currently has female voice files during missions. These will need to be replaced with male samples.

Headers/Dividers:
Because we wanted to have everything (or mostly everything) unlocked from the start of the game for new users, some of the menu headers and dividers may be missing. They rely on certain flags to be set in order to be shown. It should be fixed everywhere, but don't be surprised if something seems off.

Hangar Information PC:
The computer stationed in the Carrington Institute hangar will often crash the game. If you attempt to preview any of the files stored on the PC, the gameplay may freeze and you'll be forced to restart. We're not sure why this happens at this time, so you'll just have to avoid it for now.


Websites of Interest:

GoldenEye Forever
Goldeneyeforever.com

GoldenEye Vault
Goldeneyevault.com

GoldenEye Online
Goldeneyeonline.com

Shooters Forever Message Boards
Shootersforever.com

GoldenEye: X on Facebook
Facebook.com

The GoldenEye: X Channel on YouTube
Youtube.com

GoldenEye: X on Mod DB
Moddb.com


Credits:
Wreck: Props, weapons, characters, level files, textures, text, custom arms, general editing.
SubDrag: Music, amazing tools, ASM hacks, All Bonds Heads, and so much more. Without him, there wouldn't be any ported levels. Period.
00action: Facility VR map, Archives VR map, Train VR map, and beta testing on backup device.
Zoinkity: Technical information, Connery Tuxedo, and Labyrinth port from TWINE to GoldenEye (background, setup, clipping, AI path network, pillars, etc.)
Sogun: The Citadel makeover.
Monkeyface: GoldenEye: X intro logo.
TH126: Official video creator for the mod, and beta testing.
Dragonsbrethren: Music, and helpful suggestions.
Octan Baron: Base AI Path Network for Caves.

Post comment Comments
Jam3s007
Jam3s007 - - 1,217 comments

I gotta try this!
Good Work!

Reply Good karma Bad karma+1 vote
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