A 16-bit console style Platform game with sim bits thrown in! Similar in structure to games like ActRaiser and SnowBros. The game is about my daughter Maddi and her toys saving her parents and the world from disaster. Maddi and her toy companions have been granted the power of candy which they throw at monsters to cover them in and then roll into other monsters. There will be 100 stages in all. 10 boss battles. And between each 10 stages there is a map screen that also acts as a simple sim where you help the people in an area rebuild their towns after the rampaging monsters have laid waste to them. This is a split screen/co-op game.
Updates for Go!Go!Maddi! will happen on a weekly to bi-weekly basis, depending on the amount and quality of the work within the set amount of time. Demo to due in about a month!
Posted by damainman69 on Aug 14th, 2012
A full demo of stage 1-2 and 1-3 will be avalible (hopefully) in about a month. It's just down to bug crushing and adding in some more animations and oh yeah - all of the music!!
At it's current state the two stages are practically finished aside of a few missing animations (player death and wearwolf blowing fire and death). The sound is sparse at the moment and the music is all place holder until I have the time to sit down and bang out a few amiga style mods for the sound track. So the demo may or may not have full sound/music upon release. But the two stages are already 100% playable with no game killing bugs. The death sequence is the main concern at the moment - once the animation is done, I'll add it in and fix the final bug. That will be done by the next update.
Anyhow - enjoy the current video demo and images! And I'll update again at the start of next week!