A 16-bit console style Platform game with sim bits thrown in! Similar in structure to games like ActRaiser and SnowBros. The game is about my daughter Maddi and her toys saving her parents and the world from disaster. Maddi and her toy companions have been granted the power of candy which they throw at monsters to cover them in and then roll into other monsters. There will be 100 stages in all. 10 boss battles. And between each 10 stages there is a map screen that also acts as a simple sim where you help the people in an area rebuild their towns after the rampaging monsters have laid waste to them. This is a split screen/co-op game.

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Added a few more screens to the image gallery, new and old!

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The (de)evolution of "ghost wolf" boss into a regular baddie. Also a couple weapon shots. Big progress in speeding up the game last night - turns out the pixel shadder effects can cause some serious slowdown. Especially if you use them on every single tree sprite in a certain level! Spider was removed from cave level as he was the cause of the slow down there... not sure why. I'll track down that bug later.

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Windows, WiiU
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Go!Go!Maddi! Platformer
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