Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!
Gnomoria has to be one of the most pleasing item/player/resource management type games. I'm sure everyone is tired of the Dwarf Fortress comparisons so I'll try to leave those out. However, I've been a DF fan and player for years and enjoy these games in an obviously similar way.
Gnomoria has surprising depth in a tight, refined little package. It makes it easy to get started and get addicted quicker. The UI is mostly a pleasure to use. I'd love some hotkeys right out the gate, but that's not a huge deal and is accessible via the options. Click-selecting is extremely useful for some things, but I find it easiest to use a few keypresses once you are familiar with the game. Apart from that, there are some inherent difficulties in selecting because of the isometric view. This isn't a fault of Gnomoria, it is just something that has to be dealt with in all games that use it. Fortunately, we can rotate our view which often helps.
The textures and music are all well-done and have a nice charming quality to them. There is a lot of variety already in the visual distinctions between using different wood and stone, etc. The subtle changes are a welcome addition.
As an alpha game I am looking forward to some new mechanics to be added. I'm sure the content will be expanded on later. As it stands, it already has a good amount. In a perfect world I'd love to see Gnomoria get really into the details of the items in its world so that everything has multiple uses and players are constantly surprised with what they are able to do. It helps break down some of those game barriers that try to impose a one item, one use mentality that is all too prevalent. If I have a yak, I want to have the option to use its meat, organs, or bones for food, I want the hide for clothes or crafts, I want its milk, I want to train it or breed it, I want to be able to attempt to ride it, etc. Laying a framework for such things would make future additions a breeze. Well, maybe just considerably easier
Gnomoria is currently in alpha-state which means there's plenty to improve before it's concidered as a finished product. This doesn't mean that it's unplayable, quite the contrary, it's a cheerful strategy/building sim in the veins of Dwarf Fortress.
-It's fun to run your own little kingdom
-Variety of things to do
-Mouse controls are a bit clunky (alpha!)
-Lot to learn even though it's nowhere near DF.
-Slow paced (for those that seek for action/RTS, beware)
Can't wait for the future updates!
A great little game. Exactly what I wanted - Dwarf Fortress that is actually playable and user-friendly. It still has a long way to go to match DF in complexity, but it IS still under development. The developer releases updates weekly, and is great about keeping in touch in the forums. Highly recommended.