Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!
Very enjoyable despite a couple of minor annoyances with the UI, and an art style I personally don't like very much. It's a nice and simple entry drug before you get into its big brother. It's a civilization simulator that is very good. It does not achieve to ascend to the level of game that, thus far, is in its own genre: Dwarf Fortress.
Another comparable game would be Towns, and Gnomoria certainly surpasses that one in terms of complexity of simulation and engagement.
It offers many nice little improvements like an automatic queueing system for prerequisites of requested items (where in DF you'd have to wait for a manager and assign detailed work orders through him). It doesn't write its own insane stories, which seems to be the focus of DF, and puts the emphasis on the colony building side of things.