Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!
This is awesome! All the joy of a resource-management, crafting and mining game, with a charming 8-bit user-friendly interface reminiscent of Ultima on the NES. Gnomoria is heavily based off of Dwarf Fortress and hasn't managed to emulate all the complexity [yet], but has managed to present the basic concept in a streamlined menu and order system that makes it a joy to use and doesn't feel like you're playing from within a Unix command-line system. I can't wait to see how it develops from here... I've been playing it non-stop for days! I'm a fan of both Gnomoria and Dwarf Fortress, and good, intricate but easy-to-use crafting, mining and resource-management games are so few and far between!
The only criticism I can find for this game is that I cannot stop playing the blasted thing.
The balance between challenge, discovery and 'I'll stop playing as soon as I've managed to...' makes this very hard to walk away from. It isn't perfectly polished but, in all honesty, the fact that it is still in alpha makes it even more exciting; it's this good and it's not finished yet.
I believe as a CGD I can see the game has great promise. I love the "build them up" games like this and I enjoy the overall complexity and enjoyment of the game. The only worries I have is that the developer may not be able to come up with new content in a timly fashion. However, over all as an indie project he/she is doing an amazing job! I welcomely cheer them on.
Excellent game; took me off League of Legends for days. Game appears very polished with very few bugs being found. The gnome task managment system is very strong. Military options are also strong with customisation being possible down to inventory slots and individual/squad tactics.
Once you have played long enough to the point where your soliders are all becoming fully equiped with steel, there seems to be little to do. All games come to an end, but it would be nice to get some more content at that late stage in the game. Although, this point for me was around 40h of gameplay.
Metal armour/weapon forging isn't worthwhile compared to the speed in aquiring items through killing attackers and stealing theirs; I would like to see armour/weapon crafting become more conveinient or enemies dropping less items.
An excellent game with frequent updates which indulges my creative need and my love of long range goblin smiting. A few small bugs here and there when updates occur, usually fixed asap with paches.
Robobob takes a genuine interest on how well we receive his creation and listens to ideas on stock management and customization options allowing us to pick and choose our gameplay strategies.