Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!
After playing the demo for an hour I went ahead and bought this game. Hands down much better system when it comes to fighting and building your town,city,or empire then towns. For an alpha build to have almost all the core mechanics already working great in game is impressive. I hope the Devs plan on doing better sprite animations and actual combat animations depicting the kool fighting that is depicted in the fight or group fight logs. I would also like to see a little better A.I. when it comes down to priorities given to stuff. Other then that the Alpha build has been extremely fun and I have to say when this game is finished it will be a classic.
This review is written after a season ( a few hours of play ).
Gnomoria is a game of creating a small kingdom of Gnomes, which in turn will create stories for you. When I play a game, I like to think about if this game tells me a story I haven't experienced before, whether it's made up and told to you, or if the game systems themselves create this story on the fly. Gnomoria is a game of the latter.
Art: Very suitable and clear enough
Feedback: Quite lacking at the moment
Rules: Quite clear, providing enough depth and somewhat forgiving
Procedures: It is easy to go from thought, say "I want to build a dining hall", to action. It is just as easy to go from idea to plan. This is the area where Gnomoria really shines.
The game has you plan out construction and development of an initially small gnome party of about seven. The gnomes dash around the area and attempt to perform the tasks you set them in a satisfying pace. As you plan out farms, dining halls, workshops, tree felling and mining, the area grows into an industrious gnome kingdom. As mentioned above, doing these things, planning them and watching it all fall into place is one of the major benefits of Gnomoria. I didn't play long enough to experience the threat of "Invaders" - goblins and golems coming to ravage your Gnome kingdom, but the threat of survival is present in a dwindling food and drink supply. To keep this challenging and to keep a threat level requiring long term planning and short term emergency solutions is key to keeping Gnomoria entertaining in the long run.
Gnomoria is lying confidently within the spectra of kingdom simulators, such as Dwarf Fortress and Towns. It tells similar stories, but there is no reason someone, save the hardcore DF player, who enhoys either of those two titles wouldn't also own Gnomoria.
Gnomoria is early in development but is already bursting with potential. It has a threshold in it's learning curve, a problem I presume will be eliminated with time
For those of you that like RTS and/or RPG genre's, you'll probably love Gnomoria. Especially anyone that enjoys Dwarf Fortress or similar games.
At the time of this review, the game is at a very early stage of Alpha. Despite that, it's fully playable and I've thrown just as many hours at it as I have other big name titles. Which is a lot. :D
I like to think of the game as a Kingdom Simulator. You don't directly control your "Gnomes" and instead, you give orders and the first available gnome with that skill selected, will carry out the order. There are a few games out there like this. The huge difference here is the ability to Terraform your surroundings, mine deep underground, collect valuable resources, fine tune exactly which gnomes will attempt which jobs, level up the skills of those gnomes, and exploit various strategies to keep your gnomes fed and happy. And it's all sandbox, so you can play how you want to play.
The graphics are a bit non-animated, but it doesn't detract from the gameplay. And if you have ever played DF.. all but the most diehard of ascii fans will likely appreciate the graphics Gnomoria does have.
The icing on the cake, is that author RoboB0b is very friendly and open about development. So far he has a track record of putting out quality updates really quickly. I haven't regretted my purchase one bit, and probably won't anytime soon.
If you have any doubts, give the Demo a try. It's the full game, limited only by a 6 day time limit.