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Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!
9 comments by RoboB0b on Jan 15th, 2013
I just wanted to remind everyone that while there hasn't been any news updates here in a while, there have been updates to Gnomoria almost every week. You can always check the Gnomoria website or forums for the latest updates.
This update is the start of an overhaul of crafting and items. Overall, it won't be vastly different from what you're used to. There are around 50 new items this patch, where most of them are intermediate items used to craft workshops or finished goods. Many recipes have had their ingredient quantities reduced but might require more steps to craft from scratch. Job completion times have also been increased across the board.
There is also a stricter progression of workshops now. In order to build a workshop, many require a specific item that is crafted in a different workshop. The first workshop that can be built is a Crude Workbench. This workshop works slower than others but doesn't craft anything that can't be crafted somewhere else. Once other workshops have been built, the Crude Workbench is safe to deconstruct.
When loading old save games, some jobs that are no longer valid will be cancelled. After loading a game, it would be a good idea to just check your workshops to see where you might need to recreate jobs. However, to get the full experience of the changes, I recommend starting a new game with this update.
With an update like this, I'll be closely watching everyone's feedback and expect to make some adjustments. Some things might be much harder or easier now and I'll try to work out the kinks as quick as I can.
Highest Rated (57 agree) 10/10
For years, I've been hoping and praying that someone... ANYONE would take the concept of a Dwarf Fortress style fantasy village sim game and make it into an actual marketable-quality game. No offense to DF, of course, but it has the accessability of Mt. Everest and a Rubix Cube of a UI. Gnomoria may just be the answer to that prayer. Though the game seems to have come out of nowhere, the functionality, presentation, and potential of this one surpass any alpha I've ever played. The game itself sticks…
Jun 26 2012, 12:48am by SketchyGalore
have you looked into procedurally generated landscapes? Instead of having Small-huge maps? I know for me I would love for it to go on and on. Also new tile types/weather types. Like for winter snow? Also how do I replace water, or relocate it. I seem to have trouble either widdening the lakes or relocating them to a lower depth if I wanted. However, you should totally look into " procedurally generated " tech for your game it would fit perfectly. Its free use technology.
Straw now stacks. This is a meaningful improvement. Also some of the new stuff, e.g. needles, leather plates has pics
The Wrench is made at the Machine shop. It's just mislabeled.
A wrench! My Kingdom for a freaking wrench!!
For now, to exit without saying just close the game window. You can also backup yoursave files.
Also one more thing, not sure if you tweaked it, but it's fairly hard to keep up with even 9 population's thirst with 1 distillary and someone in it full time. Full dedication to a distillary while still falling behind and hitting 0 drink with only 9 pop is not balanced I don't think.
Could we please get an option to exit without saving while in game as well as an option to load while in game?
Hmm I wonder have you considered instead of map sizes to making it infinite? Unless the engine you are using doens't allow that option.
im finding it difficult to get into this new crafting system, it seems unnecessarily complex
I love it. It is exactly what I was looking for from this game. I found the original system a little too simplified; now, it's not so easy to rush to the advanced workshops. Keeping the workshops flowing efficiently with the new system really puts your stockpiling logistic skills to the test, a challenge that I welcome.