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Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!
10 comments by RoboB0b on Jan 15th, 2013
I just wanted to remind everyone that while there hasn't been any news updates here in a while, there have been updates to Gnomoria almost every week. You can always check the Gnomoria website or forums for the latest updates.
This update is the start of an overhaul of crafting and items. Overall, it won't be vastly different from what you're used to. There are around 50 new items this patch, where most of them are intermediate items used to craft workshops or finished goods. Many recipes have had their ingredient quantities reduced but might require more steps to craft from scratch. Job completion times have also been increased across the board.
There is also a stricter progression of workshops now. In order to build a workshop, many require a specific item that is crafted in a different workshop. The first workshop that can be built is a Crude Workbench. This workshop works slower than others but doesn't craft anything that can't be crafted somewhere else. Once other workshops have been built, the Crude Workbench is safe to deconstruct.
When loading old save games, some jobs that are no longer valid will be cancelled. After loading a game, it would be a good idea to just check your workshops to see where you might need to recreate jobs. However, to get the full experience of the changes, I recommend starting a new game with this update.
With an update like this, I'll be closely watching everyone's feedback and expect to make some adjustments. Some things might be much harder or easier now and I'll try to work out the kinks as quick as I can.
Highest Rated (59 agree) 10/10
For years, I've been hoping and praying that someone... ANYONE would take the concept of a Dwarf Fortress style fantasy village sim game and make it into an actual marketable-quality game. No offense to DF, of course, but it has the accessability of Mt. Everest and a Rubix Cube of a UI. Gnomoria may just be the answer to that prayer. Though the game seems to have come out of nowhere, the functionality, presentation, and potential of this one surpass any alpha I've ever played. The game itself sticks…
Jun 26 2012, 12:48am by SketchyGalore
Got it a few days ago. Love it. Its not just a clone of df with a better gui, but a new crafting system that is more complex/realistic. Just need more stuff!!! MORE!!! MORE!!! MORE!!!!
this game is awesome, i really love it! can't wait for future updates^^ BUT you should really REALLY add the option for civilian gnomes to completely avoid combat, lost a few good workers just because they had to participate in a fight and then *BAM* got their throat punched in or something like that <.<
this game would perfect for magic and pets to help maby would make floating islands seam possible and have very unieak aspects to the game i know its very hard to incorporate this but i really think magic and pet or beasts to the game would open a whole new world to the game surpassing any thing iv played so far its only a sergstion and lodes of materials and so forth could be added then of course not to over powered but the possibility could be endless please leave a comment if any one else thinks its a good idea please thank you for your time :)
Interesting idea, I think that is something that would be interesting. However, I personally would like bigger maps, or endless maps :) and more water.
More water would definitely be better! Any time I try to create a moat, even a small one from a lake with a deep reservoir of water, it soon runs dry feeding the soil running along the moat. I wonder if I could solve that problem by replacing the walls and flooring in the moat with some stone material? I don't know if it's just dirt that sucks it up or not, but probably... I imagine if the game is realistic, a log or wood floor/wall would not hold the water either.
In new version it's impossible to craft crossbows. When trying to build a 'crossbow bow' it does 'bolts' and when launching '16xbolt' it does 'screw' O.o I really like crossbows please.... :)
well i found a glith or whatever you want to call it if you select to build a well from the bottom menu gnomoria crashes
its called bug - its already noted in the bug tracker: Bugzilla.gnomoria.com
Seem to of hit a mojor bug with the new dressers (whatever they're for) Some professions seem to get drawn to them and stuck in the shop. I'd say they're trying to haul them, but some of the gnomes don't even have hauling in their proffession. No idea what they're trying to do, but it seems to lock up the carpenter until I change their profession. Cant even deconstruct the shop. Anyone else have any idea what's going on?
the only way to make torches cheaper would to have each time you build them it makes multiple. i.e. request 1 torch and the Gnome makes x3 or something of the like.