Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

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10 comments by RoboB0b on Jan 15th, 2013

I just wanted to remind everyone that while there hasn't been any news updates here in a while, there have been updates to Gnomoria almost every week.  You can always check the Gnomoria website or forums for the latest updates.

This update is the start of an overhaul of crafting and items.  Overall, it won't be vastly different from what you're used to.  There are around 50 new items this patch, where most of them are intermediate items used to craft workshops or finished goods.  Many recipes have had their ingredient quantities reduced but might require more steps to craft from scratch.  Job completion times have also been increased across the board.


Alpha Gameplay Trailer - Desura

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There is also a stricter progression of workshops now.  In order to build a workshop, many require a specific item that is crafted in a different workshop.  The first workshop that can be built is a Crude Workbench.  This workshop works slower than others but doesn't craft anything that can't be crafted somewhere else.  Once other workshops have been built, the Crude Workbench is safe to deconstruct.

When loading old save games, some jobs that are no longer valid will be cancelled.  After loading a game, it would be a good idea to just check your workshops to see where you might need to recreate jobs.  However, to get the full experience of the changes, I recommend starting a new game with this update.

With an update like this, I'll be closely watching everyone's feedback and expect to make some adjustments.  Some things might be much harder or easier now and I'll try to work out the kinks as quick as I can.

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Post comment Comments  (570 - 580 of 602)
Pupnik-
Pupnik- Jun 20 2012, 2:48am says:

I hope the creators of this game have made some hefty donations to Toady.

-2 votes     reply to comment
Glarg
Glarg Jun 20 2012, 12:55am says:

I've been waiting for Dwarf Fortress to implement a usable interface for a while now. Hasn't happened yet, and most likely never will. Even if this game is intended to be an exact copy of DF, but with a non-autistic UI, then I will be perfectly satisfied, though I doubt that would be the case. I'm sure this is a starting point.

I would encourage the DEV to never be scared of implementing good ideas from DF, just because some kiddies on the internet get buttmad and shout "ripoff", "copycat", or "thief" when their special thing that they are emotionally invested in is made better. Humans always build on the work of others, and to resist this is shortsighted. There are plenty of great gameplay elements that I love in DF, but find the UI inaccessible and unfun to use.

I'd like to see the dev mirror most of DF, and once that base is there, begin innovating and focusing on things which make the game more fun.

+2 votes     reply to comment
poleary
poleary Jun 19 2012, 8:41pm says:

Please, please kill the chiptunes. Other than that, great job.

-4 votes     reply to comment
Brettuss
Brettuss Jun 19 2012, 10:49pm replied:

I like the chiptunes!

+7 votes     reply to comment
hemmingjay
hemmingjay Jun 20 2012, 3:52pm replied:

no. please remove them. The musician is great, but it's not a fit for the game.

-1 votes     reply to comment
Darkerson
Darkerson Jun 22 2012, 12:28am replied:

Just turn the music off if you dont appreciate it. I like it, personally, so only hope more gets added!

+1 vote     reply to comment
modfish101_
modfish101_ Jun 19 2012, 8:25pm says:

To be honest, I don't see a problem with the similarities to DF. Being different just to avoid a specific tag can ruin a game. Torchlight is called a "Diablo-lite", and it's a fun and well-loved game. If the biggest difference is the graphical UI, then that's fine. DF will most likely never have that.

+3 votes     reply to comment
modfish101_
modfish101_ Jun 19 2012, 8:25pm says:

double post

0 votes     reply to comment
TheGameSquid
TheGameSquid Jun 19 2012, 7:01pm says:

It looks like Mercurio beat me to it, as I was about to ask the same question as him/her. Right now the premise is extremely similar (as everyone has pointed out already) to Dwarf Fortress. In fact, I don't there's a single non-ui feature that's not in DF. Don't misunderstand me, I'm not accusing you of anything, but I'm just wondering what direction you'll be taking this in? What will make this game unique?

Once again, like Mercurio said, I think Towns (which I still think is one of the better efforts to have hit Desura) recently did a very good job of infusion the DF-inspired design with hints of Majesty (the hero-system). So what are your ideas? Obviously you're never going to get even close to the endless depths of DF's gameplay, so you probably want to end up with a description for your game other than "DF Lite" :-)

Otherwise, this IS looking quite splendid. At first it looked so similar to what we've already seen, but then I saw the engine at work. Seamless splicing, zooming in and out, very fast pathfinding, an intuitive and easy -to-use UI, etc. It really looked like very, very solid work so far. Obviously you still have a lot of work cut out for you, but I really enjoyed what I saw here. Good job.

May I ask, what languages/engines/libraries are you using to develop this? Always interested in that sort of thing when it comes to more complex games like this.

Keep up the good work!

(P.S.: I do advise you to remove the soundtracks as quickly as possible though. They totally ruin the atmosphere!)

+6 votes     reply to comment
kirstenlottesovs
kirstenlottesovs Jun 19 2012, 6:41pm says:

Very cool game. And the developer really listens to the community!

+3 votes     reply to comment
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Gnomoria
Platform
Windows
Developer & Publisher
Robotronic Games
Engine
Custom Built
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Gnomoria.com
Release Date
Released Jun 8, 2012
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Highest Rated (64 agree) 10/10

For years, I've been hoping and praying that someone... ANYONE would take the concept of a Dwarf Fortress style fantasy village sim game and make it into an actual marketable-quality game. No offense to DF, of course, but it has the accessability of Mt. Everest and a Rubix Cube of a UI. Gnomoria may just be the answer to that prayer. Though the game seems to have come out of nowhere, the functionality, presentation, and potential of this one surpass any alpha I've ever played. The game itself sticks…

Jun 26 2012, 12:48am by SketchyGalore

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