Gnoblins is a kind of roguelike(-like) strategy game, in 3d. It is basically a dungeon building game featuring a group of minions, called gnoblins. With the help of the gnoblins you will be able to construct your own dungeon, while exploring other parts of the dungeon with a handful of your minions. Description The game is a dungeon building game. Building up your dungeon with the help of your gnoblins is one of the key features of the game. Besides this, randomized levels, perma-death, and crafting are further features. The whole world of Gnoblins consists of only dungeons and each dungeon is procedurally modified. The development spirit of Gnoblins is 'roguelike' too. Therefore we will provide an early access to game and hope to build up a game community to help us refining the game.
It is time for an other developer log, this time in video form. In one of the previous videos I demonstrated the water simulation capabilities in Gnoblins and I have promised to talk about further simulation mechanism. Being a dungeon building game, Gnoblins has a quite dynamic level layout and the water simulation doesn't make it easier leading to some interesting questions.
How does water interact with the level, with objects, with plants ? Where do plants grow ? Mushroom ? On soil, on rock ? In light or darkness ? These are all questions I wanted to consider when developing an environment simulation and you can now watch the result in this video. Have fun and stay tuned !