Gnoblins is a 3d dungeon crawler game, a rogue-like in its heart, with a lightweight RTS part. You need to save the world of Amunlak from an upcoming...
Gnoblins is a kind of roguelike(-like) strategy game, in 3d. It is basically a dungeon building game featuring a group of minions, called gnoblins. With the help of the gnoblins you will be able to construct your own dungeon, while exploring other parts of the dungeon with a handful of your minions. Description The game is a dungeon building game. Building up your dungeon with the help of your gnoblins is one of the key features of the game. Besides this, randomized levels, perma-death, and crafting are further features. The whole world of Gnoblins consists of only dungeons and each dungeon is procedurally modified. The development spirit of Gnoblins is 'roguelike' too. Therefore we will provide an early access to game and hope to build up a game community to help us refining the game.
It is art time again :-)
I'm working on the creatures you can encounter in Gnoblins at the moment. Currently there are almost 20 different creatures in the pipeline, most are still in the modelling state. But I've created lot of new blender templates for rigging certain types of models (like humanoid, quadruped etc.), a new texturing template and new tempaltes for baking and rendering models. The current pipeline is modeling->rigging->texturing->animation, all done in blender, even the complete texturing process. Here's a render of a golem I've almost finished so far.
The golem demonstrated the art guide we have developed over the time. The golem is one of the creatures I've created alone from concept over modelling and rigging to textureing, so by definition it is programmer art ;-) Nevertheless, I believe that it is a decent improvement over a simple ascii text in your common roguelike game ;-)