Skelethrone: The Chronicles of Ericona
PlatformerSkelethrone is a challenging Metroidvania game that combines brutal 2D combat with an evocative narrative core delivered through the exploration of non-linear...
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What:
Glyphseeker is a fast-paced combat platformer, where you wield a number of powerful spells and face off against smart enemies.
How:
You must collect mystical Glyphs during your travels. Doing so will allow you to unlock more spells. Spells are arranged in a skill tree of sorts, with fire, air, water, and earth branches available at the root of the tree. Additional magic types lie beyond the base elements. As you progress, you may specialize in a few specific types of magic. Your capabilities and strategies will vary considerably depending on your choices!
Why:
My goal with Glyphseeker is to create a game with tight mechanics and a fun variety of abilities. Too often games have spell systems that end up being very generic. Sure, there might be different damage types, but the use and delivery is often very similar between abilities when they're dynamically generated or crafted. I'm looking to create a set of spells that have many unique properties.
Under all that, I'm focusing on making the platforming mechanics top-notch. And I'm not a pro pixel artist, but I hope to create juicy sprites and environments suited to the action.
When/Development:
Glyphseeker is being developed by Hypothetical Games, a one man team! The game is still in early development, as it was just started in May 2014. I'm looking to finish in Q4 2014. You can follow my progress here, and on these sites:
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DAM LOOK SO AMAZING...You should check my game...might give you ideas!! BUT REALY I WANT TO TRY THAT OUT
Neat looking game!
I see that GNU/Linux is not mentioned in supported platforms - how come?
Thank you! You know, I simply didn't have it high on the priority list, but I figure that when I build it for Mac it should be easy enough to support Linux as well. SFML is platform independent, but currently the game will only work on Windows due to the loading processes, so I'll have to port those.
No worries!
Please do consider open sourcing your source code (and keep your assets copyrighted) - I would personally love to fiddle around with the source to make it run on GNU/Linux.