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Imagine that you land in a world 20 years after chaotic and bloody events have swept across the entire continent in a wave of wars, crusades and unexplained murders. You are a pivot in the middle of the conflict between the descendants of the world's first makers.

You can take one of the sides, join a guild, family or order and in their name retake sacred grounds that other families are trying to claim. You can join with your friends and follow the trail of missing artifacts surrounded by legends. You can delve into the mysteries of unnerving events, learn the history and take possession of the wisdom and glory it holds.

Beware though, for your every step will be watched by enemies who will lie in wait for a your moment of weakness. When the time is right for them, they shall take away what is dearest to you.



Who we are?

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Black Eye Games is an Indie studio that unites over 30 experienced developers.
Some of us were a part of the teams that brought you 'The Witcher' or 'Neverwinter Nights'.

Among us there are also team members who are working as Software Engineers in huge corporations.

Our team has been working together for over half of a year and the years-long experience we've gathered allows us to persistently move towards our goal, a completed Gloria Victis.


Game Features:

The main aspects of the game that should respond to specific targets are:

  • Great PvP | Fight to the death, loot defeated enemies with an innovative looting system, participate in knight tournaments, epic realm vs realm wars where armies collide and castle/city sieges.
  • Realistic Combat | Engage in action-based, non-target combat where your skills and tactics matter, using weapons and armour modelled upon authentic medieval equipment.
  • Deep Background | Choose between the four nations of Midlanders, Azebs, Ismirs and Sangarians, each based upon a real medieval power and equipped with a rich culture, belief system and history as well as aesthetically different equipment.
  • Complex Progression System | Build your character from scratch or choose one of premade builds. Earn stats and skills and level up to become who you want to be – there are no boundaries at all!
  • Sandbox Crafting System | Create your own items with Gloria Victis' ten different crafts, in which your success depends on your skill rather than luck. Specialise in one profession, becoming one of the crafting masters shaping your nation’s economy or be a self-reliant jack of all trades.
  • Non-instanced Housing System | Build your own house, set up your village and fortify it together with your guild members. Besiege the castles of your enemies and rule over large territories.
  • Harsh World | Survive in an unpleasant, living open world, full of wild animals, robbers, monsters from medieval legends and beasts in human form. The choices you make affect the way people react to you.
  • Breath-taking Storyline | Deep, epic, non-linear story co-created with Jacek Komuda and Maciej Jurewicz, well-known writers and authors of The Witcher’s story script, numerous books and an RPG setting. There also are extensive dialogues and mature quests – Gloria Victis brings the 'RPG' back to 'MMORPG'.
  • Rich Social System | Be part of a living feudal society – serve as vassal or become a powerful lord, build the world’s economy, create and lead influential guilds, conquer territories under your own unique banner and shape the political map of the world.
    You can take one of the sides, join a guild, family or order and in their name retake sacred grounds that other families are trying to claim. You can join with your friends and follow the trail of missing artifacts surrounded by legends. You can delve into the mysteries of unnerving events, learn the history and take possession of the wisdom and glory it holds.
  • Huge world to explore | Enjoy travels through our non-instanced world, discover ancient secrets and seek forgotten treasure ‒ or just take a stroll through our vibrant living environment.


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Blog RSS Feed Report abuse Latest News: Crafting Expansion, Combat Mechanic Updates and Sailing

5 comments by Jog on Aug 29th, 2014

http://media.moddb.com/images/articles/1/167/166604/auto/scr3.png

To begin with, we would like to tell everyone a few words about the crafting system, (which thanks to your comments is now slightly improved)
The biggest changes can be observed in recipes, which were made from a scratch. In witch a greater focus on the balance of resources used, chances for success and required level of given craftsmanship, had to be observed.

The next change is the number of recipes, which has grown to around 500. That includes only recipes for weapons, armors and basic material required to craft them. Pretty soon we will add some more recipes for herbalism, alchemy and cooking.
Other changes will involve the crafts’ names and their division, thanks to that, recipes are now organized in a clearer, and more intuitive way.
The last change in this system, (and for some of you probably the most important), is the implementation of “provisional items”, which you will receive in case of crafting failure. If you fail to craft your dreamy item you are not left empty-handed. You will have a pretty fair chance of getting the same item of a lower quality, and getting back some of the used materials or item remains, which you can reuse later.

We have also worked on directional attacks. Thanks to the newest improvements, depending on the direction of an attack a weapon can give different effects, or cause different damage types. For example, an attack from above will cause more damage than other attacks, thrust can trigger a bleeding effect, attack from the left side can potentially interrupt enemy’s attack. All the mentioned above features will depend on a given weapon and it’s characteristics. This improvement will bring more tactics to the fight, and will highlight player’s skills. We also added two new systems the first one being buffs and debuffs and the other involves Ships, which can be used for sailing.
This feature may not make it into this particular patch, we want it right for you, BUT, if we have any doubts as to thier functionallity, they will have to wait for more focus upon them, before we would consider implementation.

Most players are probably familiar with buffs and debuffs systems, so it does not need any special introduction. We want to point out though, that it allows players a deeper interaction with the environment. For example, when your character  stands near a campfire it will receive a small bonus to life and stamina regeneration. But when you stand too close to a fire you can burn yourself, when the exposure is long enough this can result in death. This system is a very powerful tool, which allows us to introduce many diversified elements of the gameplay. Things like surgical dressings to heal wounds, potions to enhance your character, poisons to apply to your weapon to make them more deadly, battle cries to affect both you allies and enemies and traps are only some of the possibilities offered by this system. Contrary to appearances, adding ships to the game content was a very complicated process. It required developing completely new solutions which would allow players to take control over objects and moving alongside them. These mechanics will allow you to board moving a ship, walk on its
deck or grab the rudder to direct it on a desired course. In the near future an option to attack and destroy other ships will be added.

The implemented solutions are universal enough to be successfully used also in other activities, among them are extracting raw materials, using workshops, steering wagons, riding horses and all actions that require a complicated interaction of characters and objects. Further development of this system and other systems connected to it in the future, will allow for erecting camps, building houses or fortifications and finally creating entire towns. When the solution needed for destroying ships will be fully developed, we will add also possibility to smash gates and other elements.

In the first instance we will give our sailors new islands to explore and a possibility to fight for control over them. Thanks to the diversity of precious materials these areas are going to be extremely important for both of the factions, as well as for guilds.
As you are going to fight for control over new territories we decided to give you some new weapons to use. We are at a phase of polishing models and animations for two-handed swords,( something often requested). We added also torches favoring playing during night time. They can be wielded in a left hand instead of a shield or in the right hand as a primary weapon.

Significant extensions can also be witnessed in the system of equipment sounds. Weapons are now divided into 15 types, each of which has its specific set of sounds. Thanks to that, every type of an weapon makes a different sound, which is additionally modified by the type of material it hits. All that resulted in over 500 new sounds required to support the entire available inventory.

In addition all of this, there is a long list of some smaller improvements, a list that turned out to be too long to publish without sending you to sleep. What is sure though is that the game will play much smoother offering you much more enjoyable experience. But what is much more we are getting closer and closer to the removal of NDA restrictions. 

www.gloriavictisgame.com

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Post comment Comments  (70 - 80 of 341)
DronKihot
DronKihot Dec 14 2013, 5:59am says:

Мне всегда хотелось поиграть в онлайн-РПГ с серьезной боевой системой. Кроме того, я не знаю другой онлайн-РПГ с средневиковым сеттингом, так что я очень жду, что в итоге получится из этой игры

+1 vote     reply to comment
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Stivii096
Stivii096 Dec 14 2013, 5:09am says:

Well why do i think this game should be in top 5?Only because its my dream come true!Its the 1st totaly free,true medival,cruel,dark and realistic game.From the days ive started playing games on PC i liked games like Stronghold and Knights of honour.But i could never find an MMORPG that could give me such experience.Its allways those fantasy,fairy tale,sparkles and unicorns.This game should give me years of fun when its out or if i get in the alpha or cbeta.On top of all these pros game has outstanding detail and graphics for an indie game...I truly praise the developers for such a great job and tenacity even after their kickstarter failed.Even if i dont get in to the alpha i will keep folowing the game and supporting it whenever i can.

Forum name:GreedySwine

+2 votes     reply to comment
czarownikzkrainyczar
czarownikzkrainyczar Dec 14 2013, 3:52am says:

this game have potential but i hope it will be truly medieval game without muskets and reneissance grenades, or at least it will be exclusive thing like magic in this game

+1 vote     reply to comment
ArgentFox
ArgentFox Dec 14 2013, 3:11am says:

I am a gamer constantly in the hunt for a good medieval based rpg. I have been very active in mmorpg's in the past, and Gloria Victis seems like a game that has all the right tangibles that I am looking for. Some aspects of the game that really stood out to me when reading about this game where; The team for Gloria Victis seems very personable, willing to hear people's input and are dedicated to putting a game out there that will constantly grow and branch out to new ideas. I was glad to have stumbled upon this game at the stage it is at because it is great to read the forum's for the game which is very closely linked toward past and up-and-coming events and ideas being tossed around the Gloria Victis community. I also found it refreshing that this game will not contain so much magic based skills. I am very excited to see what happens next with this game.

+3 votes     reply to comment
pelennorlotr
pelennorlotr Dec 14 2013, 12:17am says:

This game truly deserves recognition for its fresh and original concept. I've tried a lot of MMORPG's in the past, but never has a game successfully provided a REALISTIC and IMMERSIVE atmosphere. I'm a huge medievalist, and to discover a project that passionately accentuates the Dark Ages era in modern MMO's is really refreshing. I hope this development team gets all the credit it deserves for providing us with a brilliant game.

+2 votes     reply to comment
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maksymiliansinocha
maksymiliansinocha Dec 13 2013, 4:36pm says:

gra świetnie się zapowiada i trzymam kciuki za jej sukces

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Gloria Victis
Platforms
Windows, Mac, Linux
Developer & Publisher
Black Eye Games
Engine
Unity
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