Imagine that you land in a world 20 years after chaotic and bloody events have swept across the entire continent in a wave of wars, crusades and unexplained murders. You are a pivot in the middle of the conflict between the descendants of the world's first makers.

You can take one of the sides, join a guild, family or order and in their name retake sacred grounds that other families are trying to claim. You can join with your friends and follow the trail of missing artifacts surrounded by legends. You can delve into the mysteries of unnerving events, learn the history and take possession of the wisdom and glory it holds.

Beware though, for your every step will be watched by enemies who will lie in wait for a your moment of weakness. When the time is right for them, they shall take away what is dearest to you.

Who we are?


Black Eye Games is an Indie studio that unites over 30 experienced developers.
Some of us were a part of the teams that brought you 'The Witcher' or 'Neverwinter Nights'.

Among us there are also team members who are working as Software Engineers in huge corporations.

Our team has been working together for over half of a year and the years-long experience we've gathered allows us to persistently move towards our goal, a completed Gloria Victis.

Game Features:

The main aspects of the game that should respond to specific targets are:

  • Great PvP | Fight to the death, loot defeated enemies with an innovative looting system, participate in knight tournaments, epic realm vs realm wars where armies collide and castle/city sieges.
  • Realistic Combat | Engage in action-based, non-target combat where your skills and tactics matter, using weapons and armour modelled upon authentic medieval equipment.
  • Deep Background | Choose between the four nations of Midlanders, Azebs, Ismirs and Sangarians, each based upon a real medieval power and equipped with a rich culture, belief system and history as well as aesthetically different equipment.
  • Complex Progression System | Build your character from scratch or choose one of premade builds. Earn stats and skills and level up to become who you want to be – there are no boundaries at all!
  • Sandbox Crafting System | Create your own items with Gloria Victis' ten different crafts, in which your success depends on your skill rather than luck. Specialise in one profession, becoming one of the crafting masters shaping your nation’s economy or be a self-reliant jack of all trades.
  • Non-instanced Housing System | Build your own house, set up your village and fortify it together with your guild members. Besiege the castles of your enemies and rule over large territories.
  • Harsh World | Survive in an unpleasant, living open world, full of wild animals, robbers, monsters from medieval legends and beasts in human form. The choices you make affect the way people react to you.
  • Breath-taking Storyline | Deep, epic, non-linear story co-created with Jacek Komuda and Maciej Jurewicz, well-known writers and authors of The Witcher’s story script, numerous books and an RPG setting. There also are extensive dialogues and mature quests – Gloria Victis brings the 'RPG' back to 'MMORPG'.
  • Rich Social System | Be part of a living feudal society – serve as vassal or become a powerful lord, build the world’s economy, create and lead influential guilds, conquer territories under your own unique banner and shape the political map of the world.
    You can take one of the sides, join a guild, family or order and in their name retake sacred grounds that other families are trying to claim. You can join with your friends and follow the trail of missing artifacts surrounded by legends. You can delve into the mysteries of unnerving events, learn the history and take possession of the wisdom and glory it holds.
  • Huge world to explore | Enjoy travels through our non-instanced world, discover ancient secrets and seek forgotten treasure ‒ or just take a stroll through our vibrant living environment.

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Blog RSS Feed Report abuse Latest News: [Official Developers Topic] What we are working on?

1 comment by Jog on Jun 25th, 2014

We the Gloria Victis development team apart from being developers are also avid gamers. As such we understand the usual gripes gamers have with the development process, this is why that we aim to include players as intimately as possible to the development process, we see our players as our most valuable developmental asset who hold an equal share and interest in the development process.

To achieve the goal of including players into the development process, we strive to be transparent about our concepts and current stages of development, choosing to sacrifice bottling hype to receive timely feedback, opinions and suggestions on development from players. Players for instance are able to take part in the Pre-Alpha build of Gloria Victis, timely news is given of updates, various outlets where players can field questions and concerns about development and even a forum thread (link below) where individual team members post their works for all to see.

There's a plenty of new sneak peaks which I would like to introduce to you!

#1 Play this music while browsing links #2 and on (if it opens with a rattlesnake - that's the one)
#2 Dialogue madness for mad people
#3 The Nine great Big-ass spider-like mutant kings from space - The Tales of Character Controller, chapter XIX
#4 Scavengers and new hairstyles
#5 My Ismir is wearing Heavy Armor, sucks to be Midlander
#6 Return of the oval minimap
#7 Riot in Dunfen
#8 Hangover Overload
#9 Designer's Neo's life is so colorfull, every other designer has his life painted gray

#10 First person camera gone wrong

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Post comment Comments  (330 - 338 of 338)
Adam7 Apr 17 2012, 1:30am says:

Good job.

+5 votes     reply to comment
Fib Mar 21 2012, 9:57am says:

So is this the exact same game as Ether Fields ported to Unity? Or is this totally different?

+3 votes     reply to comment
Jog Mar 21 2012, 10:19am replied:

Totally same

+4 votes     reply to comment
figalot Jun 16 2012, 10:41am replied:

Thought you guys were using a in house engine.

+3 votes     reply to comment
AndreBlizz Jun 17 2012, 10:32pm replied:

Not anymore. Unity 3D does the same, but a few times faster, and we can operate it in 5+ coders, not only 1 (which was a big problem and a bottleneck for the whole project in the past). Besides, a free support and updates, a very big dev community, full compatibility with PC & Mac, much broader backward shader compatibility (Even DirectX 7/8 is supported). The change of the engine was a win-win-win decision :)

+4 votes     reply to comment
br49 Mar 17 2012, 5:55am says:

Looks great! The visual style reminds me of the Gothic / Risen series.

+5 votes     reply to comment
Cnaff Mar 14 2012, 5:24pm says:

Looks awesome =D

+4 votes     reply to comment
Cybio Mar 7 2012, 11:48am says:

Tracking ;)

+5 votes     reply to comment
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Gloria Victis
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