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Imagine that you land in a world 20 years after chaotic and bloody events have swept across the entire continent in a wave of wars, crusades and unexplained murders. You are a pivot in the middle of the conflict between the descendants of the world's first makers.

You can take one of the sides, join a guild, family or order and in their name retake sacred grounds that other families are trying to claim. You can join with your friends and follow the trail of missing artifacts surrounded by legends. You can delve into the mysteries of unnerving events, learn the history and take possession of the wisdom and glory it holds.

Beware though, for your every step will be watched by enemies who will lie in wait for a your moment of weakness. When the time is right for them, they shall take away what is dearest to you.



Who we are?

logo

Black Eye Games is an Indie studio that unites over 30 experienced developers.
Some of us were a part of the teams that brought you 'The Witcher' or 'Neverwinter Nights'.

Among us there are also team members who are working as Software Engineers in huge corporations.

Our team has been working together for over half of a year and the years-long experience we've gathered allows us to persistently move towards our goal, a completed Gloria Victis.


Game Features:

The main aspects of the game that should respond to specific targets are:

  • Great PvP | Fight to the death, loot defeated enemies with an innovative looting system, participate in knight tournaments, epic realm vs realm wars where armies collide and castle/city sieges.
  • Realistic Combat | Engage in action-based, non-target combat where your skills and tactics matter, using weapons and armour modelled upon authentic medieval equipment.
  • Deep Background | Choose between the four nations of Midlanders, Azebs, Ismirs and Sangarians, each based upon a real medieval power and equipped with a rich culture, belief system and history as well as aesthetically different equipment.
  • Complex Progression System | Build your character from scratch or choose one of premade builds. Earn stats and skills and level up to become who you want to be – there are no boundaries at all!
  • Sandbox Crafting System | Create your own items with Gloria Victis' ten different crafts, in which your success depends on your skill rather than luck. Specialise in one profession, becoming one of the crafting masters shaping your nation’s economy or be a self-reliant jack of all trades.
  • Non-instanced Housing System | Build your own house, set up your village and fortify it together with your guild members. Besiege the castles of your enemies and rule over large territories.
  • Harsh World | Survive in an unpleasant, living open world, full of wild animals, robbers, monsters from medieval legends and beasts in human form. The choices you make affect the way people react to you.
  • Breath-taking Storyline | Deep, epic, non-linear story co-created with Jacek Komuda and Maciej Jurewicz, well-known writers and authors of The Witcher’s story script, numerous books and an RPG setting. There also are extensive dialogues and mature quests – Gloria Victis brings the 'RPG' back to 'MMORPG'.
  • Rich Social System | Be part of a living feudal society – serve as vassal or become a powerful lord, build the world’s economy, create and lead influential guilds, conquer territories under your own unique banner and shape the political map of the world.
    You can take one of the sides, join a guild, family or order and in their name retake sacred grounds that other families are trying to claim. You can join with your friends and follow the trail of missing artifacts surrounded by legends. You can delve into the mysteries of unnerving events, learn the history and take possession of the wisdom and glory it holds.
  • Huge world to explore | Enjoy travels through our non-instanced world, discover ancient secrets and seek forgotten treasure ‒ or just take a stroll through our vibrant living environment.


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v.0.1.1 Pre-Alpha is up! v.0.1.1 Pre-Alpha is up! v.0.1.1 Pre-Alpha is up!
Blog RSS Feed Report abuse Latest News: v.0.1.1 Pre-Alpha is up!

0 comments by Jog on Dec 10th, 2014

Changelog:
v.0.1.1 Pre-Alpha is up!

Changelog:

Gameplay

– Implemented item destroying and reparation system (item destruction doesn’t affect it’s statistics yet) – temporary destroying process is pretty in order to test reparation mechanics
– Redesigned the test map – replaced mountains models with manually drawed terrain, adding the miles of new locations and rebuilding the old ones
– Redesigned resources placement and implementing the new ones, required for advanced recipes
– Updated the world map
– Added new music played while fighting with bosses, conquering territories and visiting various locations
– Rescaled mobs, adjusting their levels to the new test map, balanced their statistics and redesigned their spawnpoints placement
– Improved mobs AI – they won’t attack a player whose level is much lower than theirs
– Modified animals drop – instead of specific items player will gather their corpses which he has to skin and butcher
– Implementing recipes for butchering the animals, meat roasting and brewing (available in shops with crafting materials)
– Fixed bug allowing mob to deal double damage after player’s block

Fixes

– Reduced RAM usage
– Fixed stagger and damage receiving animations for player’s character and humanoid mobs
– Fixed sliding the character down from steep slopes
– Implemented various fixes for characters desynchronisation in reported cases
– Improved game’s smoothness (FPS drops reduced)
– Impelemnted alot of missing translations
– Fixed bug causing not refreshing the recipe screen when the previous one was chosen
– Implemented turning the NPC front to the player after a dialogue start
– Improved trade system – if there is only one item in certain stack it will be moved to the trade window/sold to the vendor at one without displaying quantity window; added buttons for choosing the minimum and maximum quantity
– Added option to invert Y-axis attacks controls

Work in progress
– We work on solution which will eliminate the crash issue on computers with 32bit OS and/or little amount of RAM
– Our FX Designer is working on new, more effective and attractive weather system

[Image: GloriaVictis 2014-10-28 14-08-16-57.jpg] [Image: GloriaVictis 2014-12-10 15-22-31-62.jpg] [Image: GloriaVictis 2014-12-10 15-31-53-85.jpg]
Test screens from our new weather/clouds system:
[Image: hqclouds_sunset2a.jpg] [Image: hqclouds_night1.jpg]

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Post comment Comments  (290 - 300 of 349)
Endriu96
Endriu96 Dec 2 2012, 7:55am says:

Klimat jest NIESAMOWITY!!! Troszkę wzorowany na moim ukochanym Wiedźminie. Mam rację? ;P

+3 votes     reply to comment
VEQ
VEQ Dec 2 2012, 1:48pm replied:

Wiedzmin, Gothic. W takie klimaty celujemy:)

+5 votes     reply to comment
Endriu96
Endriu96 Dec 3 2012, 1:05pm replied:

No i moim zdaniem jak narazie trafiacie w samo SEDNO!!!

Suuuper... :D

+3 votes     reply to comment
Noktis
Noktis Dec 2 2012, 3:56am says:

Zróbcie jakiś kosmiczny trailer :)

+3 votes     reply to comment
Zollec
Zollec Dec 2 2012, 2:11am says:

well. mmorpg... I'm glad, that wont be WOW style. I hate the flat story and quests sh*t in wow style MMORPG. No classes are good, but will be there some slight skill, exp bonuses from joining guild, brotherhoods ,etc. or making quests for them?

+2 votes     reply to comment
Jog Creator
Jog Dec 2 2012, 5:16am replied:

Yes, we are going to add a very little dose of magic skills, like healing or auras which will be able to learn only by joining proper orders and doing quests for them.

+2 votes   reply to comment
Zollec
Zollec Dec 2 2012, 6:37am replied:

Excelent, a little diversification in characters development based on players quest(guild) choses will make the game more colorfull.

+2 votes     reply to comment
jquicka
jquicka Dec 1 2012, 12:21pm says:

"Soon we will launch the first playable version of Gloria Victis MMORPG"

How soon is soon and how much will you charge for early alpha version?

+2 votes     reply to comment
Jog Creator
Jog Dec 1 2012, 1:31pm replied:

We hope to release it in month or two, honestly we could do it right now but we want to make much of polishing before we start. Couldn't say at this moment how much will be cost of pre-alpha key but I guess it will be a bit more than 10$ as we are going to release it for 100 people max, as it will be first pre-alpha.

+2 votes   reply to comment
Endriu96
Endriu96 Dec 1 2012, 9:50am says:

Cool! I see great progress! :D

+3 votes     reply to comment
Edrahil
Edrahil Dec 1 2012, 8:47am says:

From screenshots it looks really neat but the combat system looks quite chobby though

+2 votes     reply to comment
Jog Creator
Jog Dec 1 2012, 1:27pm replied:

Its not even prealpha yet, so yeah, combat looks pretty not nice at this moment.

+2 votes   reply to comment
Edrahil
Edrahil Dec 1 2012, 3:19pm replied:

Oh, didn't realize that myself, sry :\

+2 votes     reply to comment
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Gloria Victis
Platforms
Windows, Mac, Linux
Developer & Publisher
Black Eye Games
Engine
Unity
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