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Imagine that you land in a world 20 years after chaotic and bloody events have swept across the entire continent in a wave of wars, crusades and unexplained murders. You are a pivot in the middle of the conflict between the descendants of the world's first makers.

You can take one of the sides, join a guild, family or order and in their name retake sacred grounds that other families are trying to claim. You can join with your friends and follow the trail of missing artifacts surrounded by legends. You can delve into the mysteries of unnerving events, learn the history and take possession of the wisdom and glory it holds.

Beware though, for your every step will be watched by enemies who will lie in wait for a your moment of weakness. When the time is right for them, they shall take away what is dearest to you.



Who we are?

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Black Eye Games is an Indie studio that unites over 30 experienced developers.
Some of us were a part of the teams that brought you 'The Witcher' or 'Neverwinter Nights'.

Among us there are also team members who are working as Software Engineers in huge corporations.

Our team has been working together for over half of a year and the years-long experience we've gathered allows us to persistently move towards our goal, a completed Gloria Victis.


Game Features:

The main aspects of the game that should respond to specific targets are:

  • Great PvP | Fight to the death, loot defeated enemies with an innovative looting system, participate in knight tournaments, epic realm vs realm wars where armies collide and castle/city sieges.
  • Realistic Combat | Engage in action-based, non-target combat where your skills and tactics matter, using weapons and armour modelled upon authentic medieval equipment.
  • Deep Background | Choose between the four nations of Midlanders, Azebs, Ismirs and Sangarians, each based upon a real medieval power and equipped with a rich culture, belief system and history as well as aesthetically different equipment.
  • Complex Progression System | Build your character from scratch or choose one of premade builds. Earn stats and skills and level up to become who you want to be – there are no boundaries at all!
  • Sandbox Crafting System | Create your own items with Gloria Victis' ten different crafts, in which your success depends on your skill rather than luck. Specialise in one profession, becoming one of the crafting masters shaping your nation’s economy or be a self-reliant jack of all trades.
  • Non-instanced Housing System | Build your own house, set up your village and fortify it together with your guild members. Besiege the castles of your enemies and rule over large territories.
  • Harsh World | Survive in an unpleasant, living open world, full of wild animals, robbers, monsters from medieval legends and beasts in human form. The choices you make affect the way people react to you.
  • Breath-taking Storyline | Deep, epic, non-linear story co-created with Jacek Komuda and Maciej Jurewicz, well-known writers and authors of The Witcher’s story script, numerous books and an RPG setting. There also are extensive dialogues and mature quests – Gloria Victis brings the 'RPG' back to 'MMORPG'.
  • Rich Social System | Be part of a living feudal society – serve as vassal or become a powerful lord, build the world’s economy, create and lead influential guilds, conquer territories under your own unique banner and shape the political map of the world.
    You can take one of the sides, join a guild, family or order and in their name retake sacred grounds that other families are trying to claim. You can join with your friends and follow the trail of missing artifacts surrounded by legends. You can delve into the mysteries of unnerving events, learn the history and take possession of the wisdom and glory it holds.
  • Huge world to explore | Enjoy travels through our non-instanced world, discover ancient secrets and seek forgotten treasure ‒ or just take a stroll through our vibrant living environment.


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Blog RSS Feed Report abuse Latest News: Gloria Victis - big changes!

2 comments by Dahr on Oct 23rd, 2014

Updatev.0.0.9

- Added Steam key allowing to add game to steam library for every user with Knight or higher status (you can find your Steam key in user panel)
- added big improvement which should fix "ghosts"
- improved enemies AI
- improved collisions detection in melee combat
- fixed a bug causing disappearing of NPCs in towns
- optimized cpu and gpu usage
- most probably fixed the bug which was sometimes causing the game to crash just after loading (please let us know if this bug still occurs after patch)
- added stabbing animations for one-handed weapons and longswords
- added modifier adjusting damage given by bows in PvE/PvP
- increased game stability on 32bit systems
- completed pirates wharf.
- added a bonus chance for creating high quality item depending on crafting skill
- added cave with coal. 
- modified quantity and type of looted items.
- added lower quality armor to shops.
- fixed incorrectly displayed icons in crafting window.
- fixed a graphical bug related to displaying semi-transparent objects.
- fixed a bug allowing multiple looting from single mob.
- various systems have been improved
- added huntsman's and alchemist's house near Dunfen town
- fixed minor visual issues
- added underwater effects
- added time required to loot chests and containers
- optimized and improved visual weather effects (rain, snow), added raindrop spatter effect
- rebuilt swamp region
- added Anti-Aliasing in game options
- added 6 new longsword models
- decreased time required to load the game after selecting the character
- removed most of the terrain gaps
- improved some mobs animations
- fixed logging off bug causing server overload and lags
- added big fix to character's position synchronisation (please report if oppressive moving the character back will occur)
- fixed bug preventing players to gather some of the resources
- fixed bug blocking character after drawing one of the longswords
- fixed bug causing controller's desynchronisation after weapon changing and while punching
- fixed bug in attacking animation just after weapon drawing
- fixed stabbing animation for two-handed weapon
- removed reflexes displayed on character while it is underwater
- fixed blocking and moving animation glitches for longsword
- fixed bug causing much faster stamina usage and regeneration
- fixed bug causing controller locking after respawn
- decreased backstab damage multiplier from 1,3 to 1,2
- decreased critical hit damage multiplier from 2x
- fixed bug causing character's bending when attacking (upper and lower body parts synchronization)
- fixed stabbing animation for one-handed weapon
- fixed displaying of flags possession state on map
- implemented additional, symbolic amount of experience points for capturing the flag, gained by all players of capturing nation
- fixed bug requiring player owning two different tools at the same time to create an item, while only one of them should be required
- adjusted gahtering time for different resources
- fixed some displaying speed of different mobs animations
- adjusted weapon attack cost according on equipped armor

At the moment we are working hard on developing equipment and crafting. We plan to continuously implement final versions of those systems to improve gameplay, and help players to create in-game economy. We started with complex designing of the amount of available weapons.

The next task we are now working on is weather system optimization. We aim to increase it's effectiveness, so it would be able to display higher quality atmospheric effects.

We also do our best to improve GUI and AI, so NPC will be able to use shooting weapons.

And we can - with pleasure - announce that npc dialogues are almost ready for implementation!

We also implement support of Steam game registration keys. Due to policy of this platform, until the game is released, only people who own Gloria Victis in their libraries will see it in other gamers collections. It will allow to by example run the game by Steam application and counting in-game time.

Thanks for all your support, our dear Community!

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Post comment Comments  (10 - 20 of 345)
DarthSomething
DarthSomething Feb 10 2014, 2:04pm says:

So it is free? or How much does it cost? It looks amazing :)

+2 votes     reply to comment
Guest
Guest Feb 19 2014, 3:43pm replied:

It will be free to play. (:

+2 votes     reply to comment
Jetcutter
Jetcutter Feb 1 2014, 10:33am says:

Wonderful Project! 10 bucks is cheap!

+1 vote     reply to comment
Guest
Guest Feb 1 2014, 11:15am replied:

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SteveBoBs
SteveBoBs Feb 1 2014, 4:32am says:

Wow! I m speachless

+2 votes     reply to comment
cinco
cinco Jan 31 2014, 2:11pm buried:

(buried)

armor design getting there, but not quite. suggest you use google and follow designs closely. this looks bad. and it's annoying to us medieval fans as it is to a gun nut when devs put bolt on wrong side for example. eye for detail!

until then, kingdom come deliverance for me.

-5 votes     reply to comment
Nuvendil
Nuvendil Feb 1 2014, 12:00am replied:

Ok except...this isn't set in the real world like Kingdom Come Deliverance. And unlike guns which screwing up one detail makes the whole gun completely non-functional in some cases, armor can be functional and take a very large variety of shapes and forms. Given this is NOT a historic game, I'd say it has some very functional armor designs. Therefore, your criticism is pretty much baseless. Now if Deliverance messes up in a design for its armor, such criticisms would be warranted since they want the most authentic historic RPG experience possible.

+2 votes     reply to comment
Jetcutter
Jetcutter Feb 1 2014, 10:38am replied:

If you want Kingdom Come, you will wait for single player game.
This works multiplayer.

+2 votes     reply to comment
DarkMajor21
DarkMajor21 Feb 21 2014, 12:03am replied:

Except that many people prefer single player games.

+1 vote     reply to comment
Guest
Guest Jan 31 2014, 11:59pm replied:

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Gloria Victis
Platforms
Windows, Mac, Linux
Developer & Publisher
Black Eye Games
Engine
Unity
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