Imagine that you land in a world 20 years after chaotic and bloody events have swept across the entire continent in a wave of wars, crusades and unexplained murders. You are a pivot in the middle of the conflict between the descendants of the world's first makers.
You can take one of the sides, join a guild, family or order and in their name retake sacred grounds that other families are trying to claim. You can join with your friends and follow the trail of missing artifacts surrounded by legends. You can delve into the mysteries of unnerving events, learn the history and take possession of the wisdom and glory it holds.
Beware though, for your every step will be watched by enemies who will lie in wait for a your moment of weakness. When the time is right for them, they shall take away what is dearest to you.
Black Eye Games is an Indie studio that unites over 30 experienced developers.
Some of us were a part of the teams that brought you 'The Witcher' or 'Neverwinter Nights'.
Among us there are also team members who are working as Software Engineers in huge corporations.
Our team has been working together for over half of a year and the years-long experience we've gathered allows us to persistently move towards our goal, a completed Gloria Victis.
The main aspects of the game that should respond to specific targets are:
We the Gloria Victis development team apart from being developers are also avid gamers. As such we understand the usual gripes gamers have with the development process, this is why that we aim to include players as intimately as possible to the development process, we see our players as our most valuable developmental asset who hold an equal share and interest in the development process.
To achieve the goal of including players into the development process, we strive to be transparent about our concepts and current stages of development, choosing to sacrifice bottling hype to receive timely feedback, opinions and suggestions on development from players. Players for instance are able to take part in the Pre-Alpha build of Gloria Victis, timely news is given of updates, various outlets where players can field questions and concerns about development and even a forum thread (link below) where individual team members post their works for all to see.
There's a plenty of new sneak peaks which I would like to introduce to you!
#1 Play this music while browsing links #2 and on (if it opens with a rattlesnake - that's the one)
#2 Dialogue madness for mad people
#3 The Nine great Big-ass spider-like mutant kings from space - The Tales of Character Controller, chapter XIX
#4 Scavengers and new hairstyles
#5 My Ismir is wearing Heavy Armor, sucks to be Midlander
#6 Return of the oval minimap
#7 Riot in Dunfen
#8 Hangover Overload
#9 Designer's Neo's life is so colorfull, every other designer has his life painted gray
#10 First person camera gone wrong
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