The world of Middle Ages, in which magic is not a common tool but rather serves as elite force – its concept is based on the real world rites and beliefs of those times. Dedicated no-target system featuring virtual replicas of weapons in close combat, projectile and mounted fight,

Report article RSS Feed Pre-alpha is available. Changelog v.0.0.3.0

The new version of the game is already available in the launcher!

Posted by Jog on May 18th, 2013

Hi there!

You can visit us at:
Facebook

We worked very hard to expand our game and here is the list of changes.

Systems:

  • Added an option to the option menu to turn on/off display of character name.
  • Added English translations for party system.
  • Removed issue where the character would block after rejecting a party invitation.
  • Removed issue with fading FPS counter.
  • Removed issue with disappearing player name and location name that occured in smaller resolutions.
  • Added German translations to GUI.
  • Added Russian translations to GUI.
  • Added an option to log into the game by pressing Enter.
  • Added currency system - for testing, with automatic denomination convertion.
  • Added an option to buy/sell items in shops.
  • Added party join request sending.
  • Improved performance.
  • Improved attack/defense balance of mobs.
  • Fixed certain functions in party system.
  • Added archery along with arrows sticking into objects.
  • Revamped animation system.
  • Added items and gold drop from monsters
  • Now, to get good equipment, a player needs to drop it from a monster or purchase it for gathered loot.
  • Added treasure chests
  • Added experience points
  • Added experience points distribution in party
  • Added objects you can gather resources from :
    - timber, bark
    - pumpkins
    - 7 kinds of mushrooms
    - hops
    - wheat
    - flax
    - sunflower
    - monsters
  • Added loot distribution in party
  • Improved animation of walking unarmed.
  • Improved all idle animations.
  • Fixed animation jumps at attacking from behind the head.
  • From now on a player cannot sell things that he has currently equipped
  • Rebuilt player movement system. Sudden dislocation/lag weren’t noticed.
  • Added smooth transitions between attacks (so-called buffered attacks)
  • Added dynamic camera for aiming with bows.
  • Improved attack animations in place for one-handed weapons.
  • Improved attack animations while running/walking for one-handed weapons.
  • Improved iddle animations.
  • Improved walking without weapon animations.
  • Added system to play sounds during NPC and player’s animations.
  • Added crafting, which you can learn at NPC.
  • Added basic animation sounds for NPCs, players and mobs.



Map:

  • Added a Warrior - new enemy in five different kinds.
  • Added three types of wild boars : boar, sow and piglet.
  • Added eight kinds of Atrocities. They now have different armor, attack animations, damage type and resistances.
  • Expanded the underground and added new elements to the current scenery.
  • Expanded swamp area.
  • Added foxes
  • Added wolves



Interface:

  • Added a feature that makes all windows close when starting a new dialogue.
  • Added an automatic cursor focus in the name input window at inviting to a party or sending an join request.
  • Added display of money in the equipment window and the shops.
  • Added item statistics tooltip window.
  • Removed the problem with sold items' disappearing icons while dragging them over the shop menu.
  • Fixed text visibility in "changes acceptance window\" on certain resolutions.
  • Reduced the cursor's size.



Sound:

  • Added first dubbings of NPC dialogues between NPC and player.
  • Added first pack of event based sound effects.

Post comment Comments
Only-Dave
Only-Dave May 18 2013, 5:04pm says:

So when will this have a buy-able beta or alpha access pass??

+2 votes     reply to comment
Jog Author
Jog May 18 2013, 6:07pm replied:

Its already here. If you want to join than the easiest way is to donate using paypal at info@gloriavictisgame.com.
If you have any further questions please send me a private message :)

+3 votes   reply to comment
Lolopopoyu
Lolopopoyu May 18 2013, 10:47pm says:

Keeeey :B

+2 votes     reply to comment
ZazzBlamymatazz
ZazzBlamymatazz May 19 2013, 9:27am says:

is there any way to donate other than paypal,would very much like to try this game

+1 vote     reply to comment
Jog Author
Jog May 19 2013, 5:42pm replied:

Not yet. :(

+1 vote   reply to comment
Panez
Panez May 19 2013, 1:30pm says:

How much should I donate for joining the pre-alpha? I've an Alpha key but I can't wait for the next phase to start ç_ç

+1 vote     reply to comment
Jog Author
Jog May 19 2013, 5:42pm replied:

10$ or more is our basic offer which lets us keep servers up for a few days longer without using our private money. Is it fine with you ? ;)

+1 vote   reply to comment
Panez
Panez May 23 2013, 8:58am says:

It's what I pay for a pizza+cola so... It's a very low price. Anyway, where should I donate and are there methods other than paypal to pay?

+1 vote     reply to comment
Jog Author
Jog May 23 2013, 6:48pm replied:

You should simply register at our forum and use paypal at info@gloriavictisgame.com writing your forum login in comment.
Sadly, at this moment we support only paypal.
Please let me know if you have any futher questions!

+1 vote   reply to comment
Panez
Panez May 24 2013, 4:00pm says:

I think I've to wait then, I've some problems with my Paypal account. Hope you'll introduce new payment methods soon!

+2 votes     reply to comment
Only-Dave
Only-Dave May 30 2013, 1:57pm replied:

same here waiting for a payment page if they add one.

+1 vote     reply to comment
Jetcutter
Jetcutter May 28 2013, 8:17am says:

Well worth the $10.00 price tag. I highly recommend.

+1 vote     reply to comment
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Gloria Victis
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Windows, Mac, Linux
Developer & Publisher
Black Eye Games
Engine
Unity
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