Global Operations is a stand alone, team-based, first-person shooter based on a significantly modified version of the LithTech 2.5 engine. The game features multiplayer action for up to 24 players, along with a single-player game with AI-controlled teammates and opponents. Global Operations places the player among real-world special forces, peacekeepers, terrorists, rebel groups and guerilla forces. Levels have various objectives that are appropriate to the map location and each level has a pre-defined time limit. The missions are loosely based on real-life events that take place in various international locations such as Peru, Sri Lanka and the SkiiNaaz Tunnel. Each of the 28 elite fighting forces in the game are based on the actual combatants in the real-world location being portrayed.

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This is an outstanding game marred by lousey net-code and poor render performance. Pushed out early by Electronic Arts before it was really finished.

You can find Global Operations for a song on shelves and mail order houses everywhere. If you have capable hardware, a broadband connection and can put up with idosyncratic net-code and a few bugs BUY THIS GAME!

Global Operations embodies some of the most modern concepts in FPS Realism game design, and as far as design concepts (not execution) is in many regards the state of the art. This game has stunning art and level design, projectile code weapons, the best sound design of any FPS realism game ever, great weapons models, state of the art pie-menu weapon selector (see SlashDot for a cool discussion about this new technology), a sophistocated and very realistic class system, lavisly detailed weapons models with some of the most complete scale animations you will ever see, outstanding training levles, and that's just the stuff off the top of my head.

The single player game is adequite, the multi-player is as I've said; marred -- Global Operatios is that game that probably could have become the next Counter Strike as it broke so much new ground but unfortunately due to harsh treatment from Electronic Arts that includes virtually nonexistent support and no advertising that game has been tragically marginalized.

Buy Global Operations to see where future games will go if nothing else, and to support the Dev Team of this game that obviously sweated blood to make GO the best they coould in the time they allowed, and almost scored a perfect 10.

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Operation bodycount? Wasn't that a Wolf3d engine game?

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reminds me of that st00pid Operation Bodycount with its crappinesws!

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Wanna know why this game has no mods?

because its a piece of ****.

Seriously, its one of the worst FPS's ive EVER played.
I wish i could burn my eyes out just to forget it.

I mean it uses the lithtech engine for one thing.

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Global Operations
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