Developed by Radioactive-Software, LLC - Radioactive-software.com
Published by Paradox Interactive, AB - Paradoxplaza.com

For the latest news, LIKE the game on the Gettysburg: Armored Warfare Facebook.com page!


Features
* 64 players per server.
* 4 maps (9 km x 9 km in size).
* Over 1,000 controllable units- on the battlefield at once.
* Play as Union or Confederate.
* 14 unit types (infantry, cavalry, tanks, ships, zeppelins and more).
* Persistent Point/XP system and Statistics Tracking.
* Steam Achievements.
* Army Builder with Steam Cloud support for saving your armies.
* Multiple gameplay modes including Army Skirmish, and Deathmatch.
* Integrated World Editor for creating your own battlefields.

The entire game is essentially created by one person, Danny Green.  He programmed the entire game and engine from scratch.  Danny works with a talanted team of artists and art studios around the world and contracts them to create specific assets for the project.  The game is being released by a great publisher, Paradox Interactive!

Coming to Steam in Q1 2012!

Gettysburg: Armored Warfare Facebook - Facebook.com
Gettysburg: Armored Warfare Twitter - Twitter.com
Gettysburg: Armored Warfare Homepage - Armoredwarfare.com

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Blog RSS Feed Report abuse Latest News: Gettysburg: Armored Warfare Released on Desura

4 comments by Protektor on Feb 19th, 2013

Gettysburg: Armored Warfare is an online Real Time Strategy / Third Person Shooter hybrid putting players in the middle of an alternate version of the American Civil War. The game feature persistent army progression allowing players to customize their army according to their taste and playing style.

Large scale battles, customizable armies, unique gameplay set in against a familiar yet futuristic backdrop are the key elements in this re-creation of the American Civil War.

[ppbranchg17013button]


Enjoy Gettysburg: Armored Warfare and many other great games on Desura.

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KDR_11k
KDR_11k Feb 20 2013, 5:20pm says:

It's amazing for a one guy effort in terms of graphics but the game just was not ready when it was released and I don't think it has ever reached an acceptable state. Collision detection is just unreliable as hell and that alone already makes it not really playable.

+2 votes     reply to comment
luchas
luchas Feb 20 2013, 8:11am says:

It's glitchy as F***, just be aware of that before you buy.

+3 votes     reply to comment
AFellowStalker
AFellowStalker Feb 20 2013, 6:44am says:

Buggy as hell, hardly works on a good day, refuses to even start on a bad one. AI is some of the worst I have ever seen.

+3 votes     reply to comment
Plejadenwolf
Plejadenwolf Jun 9 2012, 1:00pm says:

If this game would have a solid singleplayer experience besides practice mode with bots or AI this would be a definite buy for me.

The concept is really great and it reminds me of World War I warfare which is not as represented in games as other wars. However, it looks great even if I don't play multiplayer games. So please, add some kind of a great singleplayer experience!

+2 votes     reply to comment
Vader91
Vader91 Apr 10 2012, 11:58pm says:

I've just bought the game on Easter, and I love it! Excellent work Dan!

+1 vote     reply to comment
Hayst
Hayst Mar 28 2012, 10:33am says:

This game is out for anyone looking to get it.

Store.steampowered.com

Not sure if I recommend it yet.

+1 vote     reply to comment
dgreen02
dgreen02 Mar 3 2012, 10:01pm says:

Hey guys, I'm the dude who made the game ... hope you like it!

+3 votes     reply to comment
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Gettysburg: Armored Warfare
Platform
Windows
Engine
Custom Built
Contact
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Official Page
Armoredwarfare.com
Release Date
Released Feb 13, 2013
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Community Rating

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4.8

25 votes submitted.

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Style
Genre
Third Person Shooter
Theme
War
Players
Multiplayer
Project
Indie
Boxshot
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Twitter

Latest tweets from @therealdgreen, @armoredwarfare

@rkeene0517 @JustDeathGame some of them are enterable, at some point I want to generate full procedural interiors for all buildings. 8-)

Jul 12 2014, 4:47pm by therealdgreen

RT @JustDeathGame: Sky view of the #Procedural cities in-game without debug output. #GameDev #IndieDev #Indie #Oculus #PCGaming T.co

Jul 12 2014, 10:43am by therealdgreen

AI nav mesh generated for @JustDeathGame, 30k tris from 1.03m input tris #AI #GameDev #IndieDev #PCGaming #Procedural T.co

Jul 12 2014, 10:27am by therealdgreen

RT @JustDeathGame: Vigilante1 in front of the new fences.Videos coming, can't wait to show the game in motion! #GameDev #IndieDev #Indie ht…

Jul 10 2014, 7:08pm by therealdgreen

RT @BoyInABarrel: It's just turned Friday, so I don't feel too bad telling you guys to look at @JustDeathGame Its a procedural city gener…

Jul 10 2014, 7:04pm by therealdgreen

RT @JustDeathGame: Coded park fences+walls, input to algo is #Procedural lot perimeter. #GameDev #IndieDev #Indie #PCGaming #OculusRift htt…

Jul 10 2014, 7:01pm by therealdgreen

@Piko_Island @JustDeathGame @TheIndieSloth -- it's his long lost cousin, Tim Bickle lol, he doesn't drive a taxi he drives a Prius.

Jul 9 2014, 9:58am by therealdgreen

Happy Memorial Day. Let us remember the fallen American Heroes who gave it all to preserve our freedom. #MemorialDay #USA #AmericaFuckYea

May 25 2014, 9:42pm by armoredwarfare

Popular Science used the Confederate Heavy soldier from Gettysburg in this article about re-imaging the Civil War... T.co

Jul 10 2013, 11:24am by armoredwarfare

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Gettysburg: Armored Warfare
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