Gentrieve 2 is a "Metroid"-style 3D action game featuring completely random & customizable worlds.

The year is 3080. Mass Generators are creating everything, everywhere. However, thieves often steal Mass Generators in hopes of creating robot armies & fortresses. Thieves are terrible programmers, though, and their creations become uncontrollably hostile & fortresses wildly convoluted.It is your job to clear out these fortresses & return the faulty Mass Generators. Be warned, when the Mass Generator is taken offline, the fortress will soon implode!

Please visit the homepage @ for more information, demos & the full version!

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Blog RSS Feed Report abuse Latest News: Spermination updated to v1.4

0 comments by Phr00t on Jan 8th, 2015

Hello fellow swimmers & good news, Spermination has been updated! Of course, you always want to be shooting with the freshest, so grab the latest either from IndieGameStand or BMT Micro!

v1.4 brings fixes to joystick controls (should hopefully fix looking around on all types of controllers). Oculus Rift updates have also been made -- GUI elements shouldn't overlap incorrectly, among other fixes.

There was a rather large balancing tweak made for v1.0, so if you are running an older version, you really want to update as prices were changed & damage tweaks were made.

Are you a Let's Player who wants to play Spermination? Let me know! Send me an e-mail to phr00t at the usual gmail dot com, and I can hook you up. Here is a video of another fellow gamer enjoying himself:

As always, please vote on Greenlight for this title! Want to play? You can buy it on IndieGameStand!

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Post comment Comments  (50 - 60 of 117)
Xangi Dec 2 2012, 5:11pm says:

Well, I've been gone for a very long time due to excessive amounts of work, but I've recently downloaded v1.11, and I have to say I love it. Every change has only made the game better and more playable (I am sad about my box-fu being nerfed), though I have noticed a few little issues. Firstly, the glow effects seem to be slightly broken. When active, they can often be seen through objects, and also glitch the map so that walls often have black squares in the center of them (I'll post a screenshot in the thread). Also, when you land after a jump, you seem to bounce forward slightly in the direction you were moving before the jump began, which is slightly annoying when yo make a jump moving north, turn during it and go south, then land and end up bouncing slightly north again.

Aside from that, it's great! Though regrettably I'll probably be unable to do the "raceone" challenge due to term projects and exams being due soon.

+1 vote     reply to comment
Xangi Dec 3 2012, 5:53pm replied:

Additionally, when loading a game, the "Door not opened" flash goes above the door icon. Pic here

+1 vote     reply to comment
Phr00t Creator
Phr00t Dec 3 2012, 8:54pm replied:

That is actually how I originally designed it to look, but then the flash went around the door icon (which I think looks better), but I'm not sure why that happens (or why it reverts sometimes back to drawing over the icon)... another 3D rendering oddity with the engine, I suppose :-P

+1 vote   reply to comment
Phr00t Creator
Phr00t Dec 2 2012, 9:02pm replied:

The glow effect being seen through walls happens when the walls have some transparency to them (even if it is unnoticeable)... I believe this is a limitation of the jMonkeyEngine glow effect I am using. I'm not entirely sure why the black squares show up on the map, but it is such a small oddity I haven't spent too much time on it (lots of bigger stuff to do!). The bounce-forward effect is from yourself rolling in the air after takeoff... if you jumped left, you'd probably bounce a bit left after landing.

I'll make a shorter contest when I return from my mini-vacation... the "raceone" is a bit long :P

+1 vote   reply to comment
RedDrgon100 Dec 1 2012, 11:19am says:

great game at least this one i can play 3079 crashed all the time

+1 vote     reply to comment
RedDrgon100 Dec 1 2012, 11:34am replied:

well this sucks i can acces the main menu nothing else works :/

+1 vote     reply to comment
Phr00t Creator
Phr00t Dec 1 2012, 11:52am replied:

Do you get an error? Does the game just lock up?

+3 votes   reply to comment
RedDrgon100 Dec 1 2012, 1:20pm replied:

yeh i start a game with the random generator option then at 100% textures loaded it gives me the error note the same thing happend with 3079 but with 3079 it was after the screen
and graphics part just afer creating a game this happend in demo versions no full versions

+1 vote     reply to comment
Phr00t Creator
Phr00t Dec 1 2012, 5:36pm replied:

What does that message say? I have a feeling it has to do with incompatible video hardware...

+1 vote   reply to comment
RedDrgon100 Dec 2 2012, 5:28am replied:

nothing to do with incompatible hardware but i did realise it might just be that i am using a netbook and that of course it's missing certain parts and that of a computer/laptop

+1 vote     reply to comment
RedDrgon100 Dec 2 2012, 6:26am replied:

it says the efffects thing for 3079 but when i turn of effects no luck :/ but with gentrieve 2 it says missing lighting or something like that

+1 vote     reply to comment
Phr00t Creator
Phr00t Dec 2 2012, 11:40am replied:

I highly suspect your graphics card doesn't explicitly support OpenGL shaders & that is why all jMonkeyEngine games will crash for you. Although, it is interesting that you can see the main menu...

+1 vote   reply to comment
RedDrgon100 Dec 2 2012, 1:01pm replied:

yeh it's just the games don't play but 3079 does seem to play but with no screen it's just black and then when the error thingy apears i hear the game's sound

+1 vote     reply to comment
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Gentrieve 2
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Released Aug 2012
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Highest Rated (5 agree) 10/10

Gentrieve 2 is a fascinating experiment in procedural generation. Gameplay is 3D Metroid-style -- a room-based FPS platformer -- but genre is less important here than the ideas the game presents and the mood it effectively sets. In the style of roguelikes and dungeon crawlers, each play-through provides a unique experience through random generation, right down to the texture of the walls. The aesthetic is refined (dark, retro-futuristic) and I'm constantly propelled by my curiosity and eagerness…

Aug 30 2012, 5:27pm by burtz87

First Person Shooter
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