Gentrieve 2 is a "Metroid"-style 3D action game featuring completely random & customizable worlds.

The year is 3080. Mass Generators are creating everything, everywhere. However, thieves often steal Mass Generators in hopes of creating robot armies & fortresses. Thieves are terrible programmers, though, and their creations become uncontrollably hostile & fortresses wildly convoluted.It is your job to clear out these fortresses & return the faulty Mass Generators. Be warned, when the Mass Generator is taken offline, the fortress will soon implode!

Please visit the homepage @ for more information, demos & the full version!

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1 comment by Phr00t on Jul 7th, 2013

Beat the average and get Gentrieve 2! All purchases over $1 will get you a key redeemable on Desura which will make it much easier to get updates, including the full version!

Thank you everyone for your support & I hope you enjoy my games! If you have any questions, suggestions or love to share, head over to the forums :) 

- Phr00t

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Post comment Comments  (40 - 50 of 117)
Wadeyboy Dec 3 2012, 2:56pm says:

I've just bought the game from Gamers Gate but cannot get the game to work. I get the message "Failed to create display. LWJGL Exception: Failed to set display mode (-2)." My video card is an Nvidia GTX 560 TI and I'm running Windows 7

+1 vote     reply to comment
Phr00t Dec 3 2012, 8:52pm replied:

What did you have set for your graphics settings when starting the game? Have you tried running in a windowed mode or full screen? For some reason, the engine I am using cannot initiate a 3D window to display the game...

+1 vote     reply to comment
Wadeyboy Dec 6 2012, 9:34pm replied:

The settings I've enabled are:
1920x1080, 32bpp, 59hz, 16x, Fullscreen and VSync
Thankyou for your help

+1 vote     reply to comment
Wadeyboy Dec 8 2012, 4:41pm replied:

I tried all of that but still no luck I'm afraid. I still get exactly the same error message

+1 vote     reply to comment
Xangi Dec 8 2012, 11:44pm replied:

Hmm, have you tried a different resolution? Perhaps try windowing it at 1024x768 first, "display mode (-2)" may refer to the resolution.

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Guest Dec 7 2012, 2:17am replied:

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Wadeyboy Dec 14 2012, 7:44am replied:

I've tried that but I'm afraid that didn't work either. But thankyou for trying to help. I've bought a lot of indie games, especially since Gamersgate have been doing all their cheap bundle deals and I've built up quite a collection now (not just indie games but ALL games and I have most of the top rated games, new and old - I'm housebound thru disabilty, so the computer is my lifeline and has stopped me going completely mad!). This is the only one I havent been able to get working!

+1 vote     reply to comment
Xangi Dec 3 2012, 5:53pm replied:

Additionally, when loading a game, the "Door not opened" flash goes above the door icon. Pic here

+1 vote     reply to comment
Phr00t Dec 3 2012, 8:54pm replied:

That is actually how I originally designed it to look, but then the flash went around the door icon (which I think looks better), but I'm not sure why that happens (or why it reverts sometimes back to drawing over the icon)... another 3D rendering oddity with the engine, I suppose :-P

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Phr00t Dec 2 2012, 9:02pm replied:

The glow effect being seen through walls happens when the walls have some transparency to them (even if it is unnoticeable)... I believe this is a limitation of the jMonkeyEngine glow effect I am using. I'm not entirely sure why the black squares show up on the map, but it is such a small oddity I haven't spent too much time on it (lots of bigger stuff to do!). The bounce-forward effect is from yourself rolling in the air after takeoff... if you jumped left, you'd probably bounce a bit left after landing.

I'll make a shorter contest when I return from my mini-vacation... the "raceone" is a bit long :P

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Gentrieve 2
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Release Date
Released Aug 23, 2012
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Highest Rated (5 agree) 10/10

Gentrieve 2 is a fascinating experiment in procedural generation. Gameplay is 3D Metroid-style -- a room-based FPS platformer -- but genre is less important here than the ideas the game presents and the mood it effectively sets. In the style of roguelikes and dungeon crawlers, each play-through provides a unique experience through random generation, right down to the texture of the walls. The aesthetic is refined (dark, retro-futuristic) and I'm constantly propelled by my curiosity and eagerness…

Aug 30 2012, 5:27pm by burtz87

First Person Shooter
Single Player

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