Gentrieve 2 is a "Metroid"-style 3D action game featuring completely random & customizable worlds.

The year is 3080. Mass Generators are creating everything, everywhere. However, thieves often steal Mass Generators in hopes of creating robot armies & fortresses. Thieves are terrible programmers, though, and their creations become uncontrollably hostile & fortresses wildly convoluted.It is your job to clear out these fortresses & return the faulty Mass Generators. Be warned, when the Mass Generator is taken offline, the fortress will soon implode!

Please visit the homepage @ Gentrieve.wordpress.com for more information, demos & the full version!

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1 comment by Phr00t on Jul 7th, 2013

Beat the average and get Gentrieve 2! All purchases over $1 will get you a key redeemable on Desura which will make it much easier to get updates, including the full version!

Thank you everyone for your support & I hope you enjoy my games! If you have any questions, suggestions or love to share, head over to the forums :) 

- Phr00t

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Post comment Comments  (20 - 30 of 117)
berarma
berarma Jan 26 2013, 6:27am says:

Won't work in Debian since it's linked against libc 2.14, Debian uses version 2.13.

0 votes     reply to comment
Phr00t
Phr00t Feb 24 2013, 6:21pm replied:

You need to update libc... 2.13 is over two years old.

+3 votes     reply to comment
berarma
berarma Feb 24 2013, 7:41pm replied:

I don't think there's a real need to link against 2.14. Debian is still using 2.13 for their own reasons and updating that lib on our own ain't that easy nor safe. are Windows users forced to be so up to date too? Do they need something less than 3 years old (i.e. Windows 8) to play?

-1 votes     reply to comment
Phr00t
Phr00t Feb 25 2013, 7:21am replied:

First, jMonkeyEngine decides to link against 2.14, not me. Second, managing libc versions is just one of the many things Windows users don't have to worry about since they don't have 14425784 flavors of the operating system. Finally, I've had other users with the same problem upgrade libc just fine. It is what it is, either upgrade or you can't play.

+3 votes     reply to comment
mahdi478
mahdi478 Jan 9 2013, 3:15pm says:

Muhahaha i updated before you wrote the post.

+1 vote     reply to comment
Phr00t
Phr00t Jan 8 2013, 1:48pm says:

v1.12 is coming! I fixed 2 room generation bugs, including yours mahdi478!

Desura.com

+2 votes     reply to comment
mahdi478
mahdi478 Jan 9 2013, 10:30am replied:

Yaaaaaay! Thanks! And i also noticed, like way further into the map, a few bosses were spawned half way into the wall, it made it easy as they didn't move. Is this normal?

I did die on one of them, and they spawned in the wall again.

It was the same map, and like the 2nd/3rd boss in, one of those.

+1 vote     reply to comment
Phr00t
Phr00t Jan 5 2013, 8:46am replied:

Can you send me your save folder?

+1 vote     reply to comment
mahdi478
mahdi478 Jan 6 2013, 1:17pm replied:

Heres the save:

Dl.dropbox.com

I can't describe very well where the room is, but i can vaguely tell you. After the grappling room, in a room with 2 portals. A portal that goes to a health upgrade room, and a another room. Go to the other room and there are a futher 2 rooms. This time there is a b0$$ portal, and another portal which is a ammo room. Ignore the b0$$ portal and go in the ammo room, and you will basically get stuck forever. I couldn't find a way out. Thanks for replying.

- Mahdi

+1 vote     reply to comment
Phr00t
Phr00t Jan 8 2013, 9:21am replied:

I am looking into this! Thanks.

+1 vote     reply to comment
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Gentrieve 2
Platforms
Windows, Mac, Linux
Developed By
Phr00t
Engine
jMonkeyEngine
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Official Page
Gentrieve.wordpress.com
Release Date
Released Aug 23, 2012
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8.4

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Highest Rated (5 agree) 10/10

Gentrieve 2 is a fascinating experiment in procedural generation. Gameplay is 3D Metroid-style -- a room-based FPS platformer -- but genre is less important here than the ideas the game presents and the mood it effectively sets. In the style of roguelikes and dungeon crawlers, each play-through provides a unique experience through random generation, right down to the texture of the walls. The aesthetic is refined (dark, retro-futuristic) and I'm constantly propelled by my curiosity and eagerness…

Aug 30 2012, 5:27pm by burtz87

Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Project
Indie
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1 year ago
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