Genocide Dolphins, is a surreal first-person shooter. It uses a mixture of cel and toon shading (amongst others) to create a unique style. The game relies on realistic physics for explosions, as well as how the character and camera reacts. This game is currently live on Kickstarter, please check out my campaign and share it if you can! Every little helps! The objective of the game is still evolving, but it will involve some form of strategic explosions, and some very advanced enemy AI. Out of all the games I have worked on, this one has flowed most naturally. It has been a very fun experience developing this title, mostly because I am using the excellent Unity3D games development tool.
Latest video, a long one too. Hopefully showcases some really cool new additions (and new glitches that happened during whatever madness) as well as maybe showcasing a higher quality of (precomputed) light, still undecided if it looks better but I thinnk it does.. I show a bit of my intro mode and then at the end it sort of goes a bit slow so I decided to show my sniper mode - which is also slow....and glitching very badly so after each shot I had to press F6 to flip in and out, not normally like that :)
But it explains the weird cam glitches between shots.. WIP and all that. Thanks for watching!.. This video is a test video with the music of DTR who has donated some awesome tracks to the game. I think it works extremely well!!!.. It's got that FSOL of feel I've been going for in many ways, I'm really happy to have these tunes in the game! I actually think they will work in game as you play, which is wonderful. Check out his sound cloud here: Soundcloud.com
And feel free to follow the game here Facebook.com
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