Years ago, the Locust Horde gathered under every major city and launched a surprise attack. Untold numbers died on Emergence Day, and rather than allow the Locust to keep the spoils of their aggression, humans used chemical weapons and orbital particle beams to destroy them - and their own cities. With most urban centers and military installations rubble, survivors gathered on Jacinto Plateau, whose solid granite strata could not be easily penetrated. When the Horde breached the plateau's defenses, Marcus Fenix defied orders to save his father at East Barricade Academy - but he was too late. Charged with dereliction of duty, he has been sentenced to 40 years in Jacinto Maximum Security Penitentiary...

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Join the team? Tallented Level Designer slots open
Gears of War

Join the team? Tallented Level Designer slots open

Dec 21, 2008 Lance Gold Intermediate mapping/technical 0 comments

Currently on the lookout for talented level designers with good experience using UE3.

Adding Height, Displacement and Emissive Maps to Materials in UE3 (Gears of War)
Gears of War

Adding Height, Displacement and Emissive Maps to Materials in UE3 (Gears of War)

Nov 15, 2007 Gears of War Basic textures 0 comments

Building on the 'Material Shaders in UE3 (Gears of War)' Tutorial, here we go through the process of adding Virtual Displacement, Relief or Steep Parallax...

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Gears of War
Platforms
PC, X360
Developer
Epic Games
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Official Page
Gearsofwar.xbox.com
Release Date
Released Nov 6, 2007
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