UPDATE 05.30.2012 > You can test and play in your at Gangsofspace.com "Gangs of Space" is a Sci-Fi INDIE Co-op MMO Shooter RPG !
Open Alpha test is online
Flying in a space ship, you will eliminate endless hordes of vicious and wicked enemies!
Note: the project is being developed, all descriptions below represent only a part of our current objectives, the end result will probably be a little different.
> You can test and play in your at Gangsofspace.com
"Gangs of Space" is a Sci-Fi INDIE Co-op MMO Shooter RPG !
GoS is exclusively "permadeath", which means that your ship will be lost body and soul if it is destroyed by enemies! However, the progression is very fast, a few hours will suffice to reach the maximum level of your new ship."THE base" will help keep several ships and change like a shirt to each of your return (dead or alive). Model and its hangar "Security2000" will allow you to store your best shots away from your multiple deaths.In your ship armed to the teeth, you’re ready to string together missions to get revenge and get your precious loot
What does it take to develop a MMO for a 2-person indie team? (aside from some level of craziness?)
We have been working for 2 years on a shmup / hack'n-slash MMO called Gangs of Space (currently in closed alpha here).
We are using the opportunity of having a straight week of work together (without our respective families to care of) to live-stream 120h of our development process, and take comments/questions from the community in the process.
The goal is also to share insights of what it is to develop a MMO as a 2-person team. You'll see us wearing many hats: client & server-side dev, UI design, game design, web dev, PR, community management, cooking (you need to eat well in order to code well!) and - some - sleep.
Right now we're talking mostly in French because most of our current players/viewers are French, but feel free to have a look and say hi, and we'll switch to English (or Japanese, let's have fun ^^).
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