We want the gameplay in Gang Beasts to support different fighting styles and levels of player skill, one of the plans for implementing this is to support players to use the environment to strategically control when they fight specific gang members allowing them to isolate or avoid members of enemy gangs.
In the current builds the only control players have for aggravating enemies is to hit them or be seen by them, if an enemy is aggravated it will attempt to pursue and attack non-enemy gang members in it's immediate proximity, this behaviour could be exploited to stage traps or ambushes if the level design were to support it.
To give players more options for avoiding detection and isolating gang members from the main gang cluster we plan to support multiple pathways through levels including some level design features that let players use the environment to avoid, remove, or isolate gang members:
- avoid (for example using the rooftops to avoid gangs at street level, walking behind a truck to avoid being seen, jumping through windows to escape enemies, hiding in buildings etc.)
- remove (for example if an enemy falls from a roof or is hit by a vehicle they will lose health and become unconscious)
- isolate (for example if an enemy is trapped in a building, or buried under a glut of boxes)
Some of these scenarios will be possible but more difficult to execute in single player mode, the video demonstrates a single player escaping a gang by jumping through a window (the shattering glass effect will be replaced in a later build) and then temporarily obstructing them by holding doors.
We plan to add a taunt system to allow players to explicitly trigger the aggravated enemy behaviours.