Galaxy at War is a prototype of a multiplayer real time tactics/strategy game, that's all about cunning plan, good read on the enemy and sound tactical decisions, rather than tech choices, research trees, economy or superhuman reflex. The game is in early prototype phase which aims to verify if the goal of simple mechanics relying on player choice to build complexity is being met. Anyone can try the prototype, provided they're kind enough to offer feedback in return!
We've got a new build live and kicking! In addition to regular standalone builds you can now preview the game in your browser!
'Lo and behold, the new build is here! While it includes mostly improvements on the technical side we did manage to squeeze in a couple of interesting...
Moving pictures again! For a good weekend kickoff we're sharing Battle Report #2, showcasing a bigger map and a completely different gameplay style.
A short update today, on fun little gameplay stats feature included in the up and coming build!
In line with the very best game development traditions (that is - with a huge delay) we're finally releasing a new gameplay prototype update - but what...
A short update - but with moving pictures! We've released the latest Battle Report in video form!
Big news - the first Battle Report is in, for your reading and tactical analysis pleasure!
First tests of the new build are in, battle stations and invasions are looking pretty promising!
A quick summary of what's been happening since the first public pre-alpha tests and a glimpse into what to expect in the near future.
In our quest to gather feedback we've created a profile for Galaxy at War in Concepts section of Steam Greenlight!
Galaxy at War is a multiplayer space RTT/RTS designed to be about wits, tactical decisions and smart territory control rather than tech trees, powering...