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Galaxy at War is a prototype of a multiplayer real time tactics/strategy game, that's all about cunning plan, good read on the enemy and sound tactical decisions, rather than tech choices, research trees, economy or superhuman reflex. The game is in early prototype phase which aims to verify if the goal of simple mechanics relying on player choice to build complexity is being met. Anyone can try the prototype, provided they're kind enough to offer feedback in return!
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