Mac OSX build of Galaxy at War gameplay prototype. Please note this build sends out gameplay data we analyse to improve and balance the mechanics (build...
Galaxy at War is a game about spacefleet command: battles, sieges, cunning tactical maneuvers and invasions. There are no incomprehensible tech trees, research choices or reliance on lightning reflexes to pull off tactical moves. You're a battlegroup commander not an omnipotent strategic being; you're limited to the fleets you have, additional ones you can field through smart control of key territory. With these tools you have to navigate the contested area, outwit your opponent to deal a crippling blow.
The design goals is to create a simple ruleset where complexity is created through player creativity, wits and strategic thinking rather than game-imposed tech and research trees, overreliance on economy or physical agility of clicking buttons faster than your opponent. The gameplay prototype is currently available for testing for anyone willing to contribute feedback in return!
In our never-ending quest for more (even MOAR!) feedback we decided to try an experiment this time around. In addition to regular standalone builds which you can download below:
(or as usual from our dropbox for Windows and Mac if you have issues with IndieDB mirrors) we tried to do something different this time. You can now acces the game directly, no download or install required, through our
It's now easier than ever to try the game - and leave us feedback! Don't forget the feedback!:)
And now for the meat; what's new in this build?
We've also worked on some optimisation and added a cool new login screen. Check it out, it's pretty rad:
All in all we're happy with this update and are anticipating the feedback - hopefully with the experimental web player build it'll be easy for you to go in and give the game a shot. And if you do - don't shy from telling us what you think (either in the questionnaire after a game or in the comments)!