Galaxy at War is a game about spacefleet command: battles, sieges, cunning tactical maneuvers and invasions. There are no incomprehensible tech trees, research choices or reliance on lightning reflexes to pull off tactical moves. You're a battlegroup commander not an omnipotent strategic being; you're limited to the fleets you have, additional ones you can field through smart control of key territory. With these tools you have to navigate the contested area, outwit your opponent to deal a crippling blow.

The design goals is to create a simple ruleset where complexity is created through player creativity, wits and strategic thinking rather than game-imposed tech and research trees, overreliance on economy or physical agility of clicking buttons faster than your opponent. The gameplay prototype is currently available for testing for anyone willing to contribute feedback in return!

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1 comment by qoobah on Mar 22nd, 2013

In our never-ending quest for more (even MOAR!) feedback we decided to try an experiment this time around. In addition to regular standalone builds which you can download below:

Windows
Galaxy at War Prototype 0.0.40 - Windows

Mac
Galaxy at War Prototype 0.0.40 - Mac

(or as usual from our dropbox for Windows and Mac if you have issues with IndieDB mirrors) we tried to do something different this time. You can now acces the game directly, no download or install required, through our


It's now easier than ever to try the game - and leave us feedback! Don't forget the feedback!:)

And now for the meat; what's new in this build?

  • Homeworlds rollback. Continuing the best game development traditions, we've backtracked on our introduction of Homeworld mechanics;) We've been unhappy with how this affected game mechanics and decided to get more feedback on vanilla mechanics, before introducing a new feature that changes game dynamics so dramatically.
  • Command Systems and Fleet number cap. This is by far the most darmatic change we've introduced - there's now a cap on how many fleets players can field at any given time. This cap can be expanded by capturing crucial Command systems. Not only does this adds tension (you have to use wisely the fleets you have and it's better to do it sooner than later) but it also creates new tactical layer of capturing or destroying Command systems to gain (or maintain) the upper hand.
  • Interface improvements. We've added some much needed UI improvements - it's now possible to box select multiple units (boy does this help usability!) and issue orders in the strategic map view, for those preferring the top-down view of the battlefield.

We've also worked on some optimisation and added a cool new login screen. Check it out, it's pretty rad:

All in all we're happy with this update and are anticipating the feedback - hopefully with the experimental web player build it'll be easy for you to go in and give the game a shot. And if you do - don't shy from telling us what you think (either in the questionnaire after a game or in the comments)!

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Galaxy at War Prototype 0.0.40 - Mac

Galaxy at War Prototype 0.0.40 - Mac

Mar 22, 2013 Demo 1 comment

Mac OSX build of Galaxy at War gameplay prototype. Please note this build sends out gameplay data we analyse to improve and balance the mechanics (build...

Galaxy at War Prototype 0.0.40 - Windows

Galaxy at War Prototype 0.0.40 - Windows

Mar 22, 2013 Demo 1 comment

Windows build of Galaxy at War gameplay prototype. Please note this build sends out gameplay data we analyse to improve and balance the mechanics (build...

Post comment Comments  (0 - 10 of 17)
Captain_Pritus
Captain_Pritus Feb 23 2013, 5:32pm says:

i found a bug..
if you are playing a singeplayer game for like idk 5 minates and you click
"canel Order" it disconects you

+1 vote     reply to comment
qoobah
qoobah Feb 24 2013, 3:51pm replied:

Thanks for the info, will look into this! Did it happen to you more than once?

+1 vote     reply to comment
Captain_Pritus
Captain_Pritus Feb 25 2013, 11:43am replied:

Only once but I had restart to get it to work again

+1 vote     reply to comment
qoobah
qoobah Feb 26 2013, 4:29pm replied:

This could happen randomly, but we'll look into it anyways. Thanks for the heads up!

+1 vote     reply to comment
Captain_Pritus
Captain_Pritus Feb 27 2013, 12:02pm replied:

Your welcome..

+1 vote     reply to comment
qoobah
qoobah Feb 20 2013, 6:27pm replied:

Hm, that's strange... According to our test it should overload the special gravity dampener rather than build a hetradox... There must have been temporal fluctuations in the auxiliary inverted diagnostic.

Can you describe what were you doing when you encountered that bug? ;))

+1 vote     reply to comment
[$#!T-Happens]
[$#!T-Happens] Feb 21 2013, 5:16am replied:

CHECK THE FLUX CAPACITOR

+2 votes     reply to comment
qoobah
qoobah Feb 21 2013, 5:28am replied:

SOAK FERROCIOUS HOLOSPECTRUM! Yeah, we love Spaceteam too;)

+1 vote     reply to comment
LordThash
LordThash Feb 20 2013, 9:55pm replied:

I was just building up my war force as the orange guys.

+2 votes     reply to comment
qoobah
qoobah Feb 21 2013, 5:27am replied:

Ok, check tangerine or ecru next time and let us know how it went;)))

+1 vote     reply to comment
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Galaxy at War
Platforms
Windows, Mac
Developed By
qoobah
Engine
Unity
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TBD
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Real Time Tactics
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Sci-Fi
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Last Update
2 months ago
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