Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Research

8 comments by StuartMorgan on Aug 23rd, 2014


The research system in Galaxial has undergone many redesigns over the summer and has turned out quite different to what I originally had planned. The user interface still needs some work but is now mostly finished.

Once you have enough research data it can be spent on projects to instantly 'unlock' them. Rather than choosing what to research and then having to wait for it to be completed. The reason I choose to do it this way is because the research data already takes a long time to accumulate and will also be required for building really advanced ships and modules.

The technologies shown in brown are unique to the faction you are playing and will generally provide strong bonuses. The same basic technologies, ships and modules will be available to all factions but there will be a lot of faction unique stuff that is more specialized and will allow different play styles and strategies.

I am still undecided on how many levels to have for each research project. I would like for there to be no limit (unlimited research) possibly with diminishing returns the more you research a technology, but this could potentially lead to a lot of balancing issues.

Maybe its not a problem? For example if the player becomes too powerful then all other empires could become afraid and form a coalition against you.


A resources bar has been added along the top of the screen to show your empires total resource stockpile.

The resources are (from left to right): Credits, Research Data, Crew, Troops, Common Metals, Rare Metals and Precious Metals.

Crew and Troops are a recent addition and I will explain how they work in a future development log as they are not quite finished yet.

Ore mined from asteroids require transporting to colonies that have refinery facilities and after being processed into metals they are then added to the resource stockpile.

Colony Graphics

Graphics for the colony populations have been improved slightly again to match the same style used for the ships. Facilities such as shipyards, refineries, hydroponics will be constructed at the empty inner circles. New graphics for those haven't been created yet.


Added a button to lock the minimap viewing position so you can keep an eye on two locations at once. You wont have to rely on just this as there will eventually be some kind of message/alert system for when important events happen.

Most of the user interface windows/widgets in the game look much cleaner now after removing a lot of the inner white outlines and added some subtle gradients.

Galaxial is proving to be an enormous game to develop solo!
Thanks again for your patience and I hope you will really enjoy it when you finally get to play.

Development Blog:

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Post comment Comments  (80 - 90 of 138)
vicolata Jul 7 2012, 5:13pm says:

Will there be more than just explore and conquer, like trading with the neighbours for example or diplomatics in general?

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Jul 8 2012, 6:22pm replied:

Yes. I plan on adding technology and resource trading with other factions. The diplomacy options will include war declarations, peace treaties, alliances and line-of-sight treaties.

+2 votes   reply to comment
Drenghul Jul 3 2012, 11:59am says:

Excellent game idea. Please PM me when a playable version is available. Thank you!

0 votes     reply to comment
helex Jun 7 2012, 8:27am says:

Thi is just absolutely amazing :D especially it's Lite and simple graphics Keep going man! :D

+2 votes     reply to comment
ZMysticMan May 26 2012, 12:19am says:

Very interesting game been looking around for game like these for sometime
now that's 2d, so you are mostly focusing on space battles. will there be
planet side battles or ground battles if not now in future? or not at all? mmmha might be hard to make. but none the less very cool game that's like sin of solar empire, ill be following your progress and probably pre-order depending on the price.

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan May 26 2012, 9:26am replied:

Currently theres no plans for ground battles on the planets. I'm not sure how it would work, but would need to be fairly simple.

+2 votes   reply to comment
moriturimax May 28 2012, 11:13am replied:

Just as a thought, a giant vector circle with small dots or markers around the edge (surface), you could see "underground" objects as being inside the circle further in to the center. You could then have stuff flying around it attacking things on the edge (surface) and even dropping troops onto the edge (surface) of the circle.

+2 votes     reply to comment
moriturimax May 28 2012, 1:55pm replied:

Ever play the classic Defender game? Maybe something like that for planets, or large asteroids?

+2 votes     reply to comment
Overheat279 May 17 2012, 1:07pm says:

why the game isn't downloadable ? It isn't finished ?

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan May 17 2012, 5:16pm replied:

The game is still in development.

+3 votes   reply to comment
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