Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 andĀ EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Sound Effects and Projectiles Video

12 comments by StuartMorgan on Feb 24th, 2014

Stress Test Video

For the video I created a galaxy with 75 planets and placed 60 ships in each of them (4500 ships in total)

Each of the smaller ships have the most CPU intensive weapons (rapid fire auto-cannons) to fire at the indestructible capital ship all at once. This was to test that the game will handle the large number of objects and sound effects.

There are no simplified calculations in the game for battles that you are not currently viewing (apart from rendering optimizations). All AI, ships, collision detection, projectiles and missiles are always fully simulated.

I expect the ship count could be significantly higher for normal game-play as there wont be battles happening all at exactly the same time like in this video. In a typical game you will most likely have the majority of ships transporting cargo, mining or patrolling. Those kind of tasks don't require much processing power at all.

The frame-rate displayed in the video would normally have been much higher but the recording software was limiting it quite badly. Running the same test scenario without recording I averaged around 50 FPS.

System specs used:

AMD Phenom X4 9950 (2600 MHz, 4 core)
Nvidia Geforce GTX 260


Audio Library

I recently switched the audio library that Galaxial uses over to irrKlang as I was having problems with OpenAL drivers and sound crackling. Overall I'm really pleased with irrKlang's performance and ease of use.

In the video there are often over 300 sound effects playing at once! Each individual projectile from the auto-cannon weapons have their own firing and impact sound effect. Ships also have engine rumbling sounds which sound great when there's not much going on.

A lot of the sound effects I'm using at the moment are just placeholders, but I am planning to get professional effects made by a sound designer when the game is almost feature complete.

Cargo Transfer

The drag and drop user interface for manually transferring cargo between docked ships and colonies has been finished. Holding shift while dragging items will let you set the amount to transfer.

The Load/Unload buttons at the bottom will attempt move all items from one cargo hold to the other, so long as there is available space in the ship. Colonies will have unlimited storage space.

Bonus Screenshot

(New Jumpgate graphics)

Development Blog:

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Post comment Comments  (80 - 90 of 135)
helex Jun 7 2012, 8:27am says:

Thi is just absolutely amazing :D especially it's Lite and simple graphics Keep going man! :D

+2 votes     reply to comment
ZMysticMan May 26 2012, 12:19am says:

Very interesting game been looking around for game like these for sometime
now that's 2d, so you are mostly focusing on space battles. will there be
planet side battles or ground battles if not now in future? or not at all? mmmha might be hard to make. but none the less very cool game that's like sin of solar empire, ill be following your progress and probably pre-order depending on the price.

+2 votes     reply to comment
StuartMorgan May 26 2012, 9:26am replied:

Currently theres no plans for ground battles on the planets. I'm not sure how it would work, but would need to be fairly simple.

+2 votes     reply to comment
moriturimax May 28 2012, 11:13am replied:

Just as a thought, a giant vector circle with small dots or markers around the edge (surface), you could see "underground" objects as being inside the circle further in to the center. You could then have stuff flying around it attacking things on the edge (surface) and even dropping troops onto the edge (surface) of the circle.

+2 votes     reply to comment
moriturimax May 28 2012, 1:55pm replied:

Ever play the classic Defender game? Maybe something like that for planets, or large asteroids?

+2 votes     reply to comment
Overheat279 May 17 2012, 1:07pm says:

why the game isn't downloadable ? It isn't finished ?

+1 vote     reply to comment
StuartMorgan May 17 2012, 5:16pm replied:

The game is still in development.

+3 votes     reply to comment
facundo_al Apr 25 2012, 3:17pm says:

very well so I still like the game really cool .. descargarmelo want it xD

+1 vote     reply to comment
Shirby Apr 25 2012, 11:16am says:

Do you think this will come to desura? Would be awesome and might even get more interested people. Anyways so far I really love everything I hear and see, keep up the great work! Im going to be one of the first which are going to pre-order this! ;)

+2 votes     reply to comment
StuartMorgan Apr 25 2012, 11:21am replied:

Yes, it will most likely be on Desura.

+4 votes     reply to comment
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