Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

Image RSS Feed Latest Screens
Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Mining

6 comments by StuartMorgan on Nov 25th, 2014


Lots of changes to mining and asteroids.

There is now just one "metal" resource that is mined from asteroids rather than the previous Common, Reactive, Radioactive and Rare metals that have been in the game until now. This is to reduce the orders micromanagement for mining ships. Now there is no need to constantly keep track of what they are mining and balance the amounts of each resource you need.

To keep some complexity there are now a lot more asteroid minerals, each having a different maximum yield and mining multiplier (accessibility). Yield is the maximum amount you can mine from the asteroid and the mining multiplier affects mining laser module speed.

Rare asteroid minerals will be faster to mine and take longer until they become depleted, but every mineral type still provides the same "metal" resource used for building stuff.

During galaxy generation there will be an option to re-spawn asteroids some time after they have been mined completely. When an asteroid re-spawns it will return as the next smaller size (Large becomes a Medium etc.)

Larger asteroids have much higher yield and mining multipliers. This is to discourage mining in the same asteroid belt forever if you are going to use the re-spawn option. It will still be better to look for larger asteroids.

Asteroid stats example:

Large: Yield = 2400, Multiplier = 140%
Medium: Yield = 1200, Multiplier = 120%
Small: Yield = 600, Multiplier = 100%
Depleted: Yield = 300, Multiplier = 80%

Asteroid Minerals

Listed below are the asteroid minerals currently in the game. I decided to use real mineral names found on Earth rather than made up ones. Not sure if this would be realistic as I expect there are some minerals below that wouldn't be found on asteroids. (let me know of any)

The element composition of each mineral shown on the tool-tips have no effect on gameplay, just something interesting I wanted to add.


Common Minerals: Sphalerite, Chalcopyrite, Pyromorphite, Cuprite, Stibnite, Kamacite, Acuminite and Pyrolusite.


Uncommon Minerals: Chromite, Boehmite, Wolframite, Cobaltite, Faustite, Rutile and Barite


Semi-Rare Minerals: Ruthenium, Molybdenite, Polarite, Thorite, Rhodium, Iridium and Gold


Rare Minerals: Rhenium, Bromellite, Palladium, Osmium, Gadolinite, Monazite, Churchite and Sylvanite.

Planet Tooltips

Asteroid details will be shown on discovered planet tooltips.


Bonus Screenshot


(One of the new mining ships)


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

Media RSS Feed Latest Video
Post comment Comments  (130 - 139 of 139)
Igncom1
Igncom1 Feb 14 2012, 12:28pm says:

:D

Will there be a sort of moral system so that huge empires cant snowball the map?

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Feb 14 2012, 12:57pm replied:

Possibly. The game hasnt reached the stage where I can have a full playthrough yet to test if thats needed but I'll certainly make it likely that smaller factions will create alliances together against the much larger ones.

+2 votes   reply to comment
Soli12
Soli12 Feb 12 2012, 6:28am says:

Can't wait :)

+1 vote     reply to comment
o0Sidewinder0o
o0Sidewinder0o Feb 10 2012, 10:33am says:

You have just started to code an INFINITE RTS...

Do you realize how many lives are you going to destroy with this??

lol tracking...

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Feb 11 2012, 4:27pm replied:

hehe it wont be infinite, but some games can be really large and take considerable time to win depending on how many stars and planets you choose when generating a new galaxy.

+1 vote   reply to comment
o0Sidewinder0o
o0Sidewinder0o Feb 22 2012, 2:47pm replied:

Well, I thought at first that the galaxy would expand minecraft-style, that is, generated procedurally as you explore it, starting with your home system... but then there is the problem of memory consumption, so i guess it isnt a good idea...

+1 vote     reply to comment
hagamablabla
hagamablabla Feb 9 2012, 10:30pm says:

Shut up and take my money.

+1 vote     reply to comment
conscript19
conscript19 Feb 8 2012, 3:28pm says:

Looks very interesting.
Reminds me a little of Homeworld but in 2D and that's VERY good :)

+2 votes     reply to comment
WhiteFox21
WhiteFox21 Feb 8 2012, 5:10am says:

I like the looks of this game. Tracking.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Galaxial
Platform
Windows
Developed By
StuartMorgan
Engine
Custom Built
Contact
Send Message
Official Page
Galaxial.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
4X
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Galaxial on your homepage or blog by selecting a button and using the HTML code provided (more).

Galaxial
Galaxial
Statistics
Rank
137 of 25,655
Last Update
1 day ago
Watchers
582 members
News
26