Galaxial is a real time 4X (explore, expand, exploit and exterminate) strategy game set in space. The player is given control of their own empire in the distant future, and are free to play the way they like using diplomatic, economic or military means of achieving their goals in a sandbox galaxy.

  • Huge procedural galaxies containing hundreds of planets
  • Seamlessly zoom in and out. From looking at a single ship to viewing your entire empire spread across the galaxy
  • Fight epic battles featuring hundreds of ships on screen at once in pausable real-time
  • Stylized vector graphics
  • Assign ships to squadrons and task forces, allowing them to fly in formation and work together to deal with threats
  • Take manual control of any of your own ships, bringing an RPG aspect to the game

  • Colonize new planets with each type of world having unique strategic bonuses
  • Explore the galaxy to discover valuable planets and asteroid resources
  • Mine resources from asteroids surrounding planets to build planetary facilities and new spaceships
  • Manage your colonies, increasing their population, providing them with a food supply and balancing their economy

  • Computer controlled AI players each with their own traits, characteristics and competitiveness
  • Numerous playable factions each with their own unique traits
  • Dynamic relations and diplomacy system to form alliances or declare war with other factions
  • Trade luxury resources to gain special bonuses and to help your economy
  • Protect your empire from enemy factions and raiding pirates
  • Assign leader characters to command your fleet and level up their traits and abilities

  • Ship designer, including some default designs to get you started
  • Hundreds of individual ship modules including various weapon types, electronic warfare, shield/armor repair and propulsion upgrades to specialize each ship design and enhance their abilities
  • Research new technology to unlock new ship hulls, modules and empire wide bonuses
  • Customizable ship, engine trail and turret colors to make your own ships look unique
  • Full modding support for user made graphics, ships, weapons, items, factions, colonies and research
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Hi, sorry for the silence. The workload has been tough... but I have been quietly working hard on Galaxial over the past year. The project is still very much alive, and I have never come close to giving up on it! ...it is just ambitious for one developer, and is taking much longer than I thought it would. :?

Here is a video of me playing around with the galaxy generator settings, as well as some other gameplay.

(Click to enlarge images)




Colony interface screen for building facilities. Currently in the game there are:

  • Deep Space Tracking Station - for increased view range into adjacent starlanes
  • Entertainment Centre - for increasing population happiness
  • Financial Centre - for increasing credits income
  • Fleet Academy - for training crew for ships
  • Hydroponics - for planets lacking food production
  • Military Academy - for training troops for planetary invasions
  • Planetary Defence Centre - for increasing defence at planets
  • Refinery - for processing mined metals
  • Research Laboratory - for generating research data to spend on advanced items and projects
  • Shipyard - for building new ships



Empire influence blobs show the controlled territory for each faction on the galaxy map. I'm quite pleased with how these look now.



I made a number of loading screen and menu themes. I couldn't decide which one to use, so one is picked at random each time the game is run. It is also very simple to add your own.


Forums: Forums.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

Galaxial: Galaxy Creator and New Ships

Galaxial: Galaxy Creator and New Ships

News 3 comments

Latest development log showing the galaxy creator interface and some new ship designs.

Galaxial: Mining

Galaxial: Mining

News 6 comments

Development log explaining the changes to mining and some other recent progress.

Galaxial: Research

Galaxial: Research

News 8 comments

Development log showing the research system and some other recent progress.

Galaxial: Sound Effects and Projectiles Video

Galaxial: Sound Effects and Projectiles Video

News 13 comments

New Galaxial development log with a video showing some audio and projectile weapon stress testing.

Post comment Comments  (130 - 140 of 149)
Ocid
Ocid

This looks amazing Stuart. Great job.

Very similar in art and design to a game I had in mind for the future.

Good luck with this and can't wait for the pre-order/alpha access.

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.JAS
.JAS

This is going to be hell on my single core CPU.

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StuartMorgan Creator
StuartMorgan

Assuming its not a really ancient single core CPU it should be ok for the small scale games. (50 planets, couple of thousand ships)

Also it will be fairly demanding on the graphics card, 256MB will be the minimum required and its not likely to run well on most integrated cards.

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IndieIndeed
IndieIndeed

Those really shouldn't be used on the wide-space generated sims, lol. They're pretty much made for the multi-core users xD.

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Igncom1
Igncom1

Will there be any cosmic horrors in the game?

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StuartMorgan Creator
StuartMorgan

Theres no space creatures in the game (if thats what you meant). I may add some other weird phenomena much later on though.

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Igncom1
Igncom1

Well can be creatures, can be artifical, like Von Neumann Probes.

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Piemanlives
Piemanlives

people might want to donate to this, you might want to set a system up for it

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StuartMorgan Creator
StuartMorgan

I will probably set up pre-orders with early alpha/beta access eventually, but thats still a long way off as the games not yet fully playable.

Dont think I'll be able to accept donations until theres at least an alpha to give to people.

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Igncom1
Igncom1

:D

Will there be a sort of moral system so that huge empires cant snowball the map?

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StuartMorgan Creator
StuartMorgan

Possibly. The game hasnt reached the stage where I can have a full playthrough yet to test if thats needed but I'll certainly make it likely that smaller factions will create alliances together against the much larger ones.

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Igncom1
Igncom1

Random events would also be cool.

and thanks for answering the question! ;)

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Galaxial
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StuartMorgan
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