Galaxial is a 2D grand strategy game (4X) set in space. It features a sandbox mode allowing the player to explore, colonize and conquer planets in vast randomly generated galaxies.

  • Thousands of ships and many hundreds of colonizable planets in a single game.
  • Colonize new planets with each type of world having unique strategic bonuses.
  • Explore the galaxy to discover valuable planets and asteroid resources.
  • Mine resources from asteroids to build planetary facilities and new spaceships.
  • Protect your empire from enemy factions and raiding pirates.
  • Diplomacy system to form relations or declare war with other factions.
  • Take manual control of any of your own ships.
  • Assign ships to squadrons and task forces, allowing them to fly in formation and work together to deal with threats.
  • Hundreds of individual ship modules including various weapon types, electronic warfare, shield/armor repair and propulsion upgrades to specialize each ship and enhance their abilities.
  • Research new technology to unlock new ship designs, modules and empire wide bonuses.
  • Customizable ship, engine trail and turret colors to make your own ships look unique.
  • Full modding support for user made ships, weapons, items, factions, colonies and research.

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Blog RSS Feed Report abuse Latest News: Galaxial: Galaxy Creator and New Ships

3 comments by StuartMorgan on Jan 20th, 2015

Galaxy Creator

The interface window for creating a galaxy and setting up a new game is almost finished.

(Click to enlarge images)


The Jumpgate Dead Ends setting affects how many links there are between planets. High creates more isolated clusters and longer routes. Setting this to None will link the galaxy as a Gabriel Graph.



Center view of the galaxy created above. Planet types are fully moddable, so you can change their occurrence probability or add additional types.

Ships

Some of the new ship designs that were made recently.


The ship hull names all come from Mesopotamian mythology (Babylonian, Sumerian, Assyrian, Hittite)


Each weapon type (Beam Laser, Artillery Cannon, Missile Launcher...) has different turret graphics. I haven't got around to making them all yet.


Dreadnaughts are currently the largest ship type in the game. Carriers are on hold for now, as I'm not sure how exactly the fighter/drone mechanics are going to work. Rather than rush them for release, think I should leave them for a later update.

Loading Screen

I completely remade the loading screen that is shown before entering the main menu. It's now multi-threaded, much more responsive and has some background animation while the game loads. The triangle colors and image changes randomly each time you run the game.


Had to update my old texture code for asynchronously loading, which is now double the speed!

Takes about 4 seconds to get to the main menu at the moment, but I expect that will increase as more content gets added.


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (130 - 140 of 144)
Igncom1
Igncom1 Feb 18 2012, 11:45am says:

Will there be any cosmic horrors in the game?

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Feb 18 2012, 12:46pm replied:

Theres no space creatures in the game (if thats what you meant). I may add some other weird phenomena much later on though.

+1 vote   reply to comment
Igncom1
Igncom1 Feb 18 2012, 3:34pm replied:

Well can be creatures, can be artifical, like Von Neumann Probes.

+1 vote     reply to comment
Piemanlives
Piemanlives Feb 16 2012, 11:12pm says:

people might want to donate to this, you might want to set a system up for it

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Feb 17 2012, 11:25am replied:

I will probably set up pre-orders with early alpha/beta access eventually, but thats still a long way off as the games not yet fully playable.

Dont think I'll be able to accept donations until theres at least an alpha to give to people.

+1 vote   reply to comment
Igncom1
Igncom1 Feb 14 2012, 12:28pm says:

:D

Will there be a sort of moral system so that huge empires cant snowball the map?

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Feb 14 2012, 12:57pm replied:

Possibly. The game hasnt reached the stage where I can have a full playthrough yet to test if thats needed but I'll certainly make it likely that smaller factions will create alliances together against the much larger ones.

+2 votes   reply to comment
Igncom1
Igncom1 Feb 14 2012, 1:02pm replied:

Random events would also be cool.

and thanks for answering the question! ;)

+1 vote     reply to comment
Soli12
Soli12 Feb 12 2012, 6:28am says:

Can't wait :)

+1 vote     reply to comment
o0Sidewinder0o
o0Sidewinder0o Feb 10 2012, 10:33am says:

You have just started to code an INFINITE RTS...

Do you realize how many lives are you going to destroy with this??

lol tracking...

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Feb 11 2012, 4:27pm replied:

hehe it wont be infinite, but some games can be really large and take considerable time to win depending on how many stars and planets you choose when generating a new galaxy.

+1 vote   reply to comment
o0Sidewinder0o
o0Sidewinder0o Feb 22 2012, 2:47pm replied:

Well, I thought at first that the galaxy would expand minecraft-style, that is, generated procedurally as you explore it, starting with your home system... but then there is the problem of memory consumption, so i guess it isnt a good idea...

+1 vote     reply to comment
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Galaxial
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