Galaxial is a real time 4X (explore, expand, exploit and exterminate) strategy game set in space. The player is given control of their own empire in the distant future, and are free to play the way they like using diplomatic, economic or military means of achieving their goals in a sandbox galaxy.

  • Huge procedural galaxies containing hundreds of planets
  • Seamlessly zoom in and out. From looking at a single ship to viewing your entire empire spread across the galaxy
  • Fight epic battles featuring hundreds of ships on screen at once in pausable real-time
  • Stylized vector graphics
  • Assign ships to squadrons and task forces, allowing them to fly in formation and work together to deal with threats
  • Take manual control of any of your own ships, bringing an RPG aspect to the game

  • Colonize new planets with each type of world having unique strategic bonuses
  • Explore the galaxy to discover valuable planets and asteroid resources
  • Mine resources from asteroids surrounding planets to build planetary facilities and new spaceships
  • Manage your colonies, increasing their population, providing them with a food supply and balancing their economy

  • Computer controlled AI players each with their own traits, characteristics and competitiveness
  • Numerous playable factions each with their own unique traits
  • Dynamic relations and diplomacy system to form alliances or declare war with other factions
  • Trade luxury resources to gain special bonuses and to help your economy
  • Protect your empire from enemy factions and raiding pirates
  • Assign leader characters to command your fleet and level up their traits and abilities

  • Ship designer, including some default designs to get you started
  • Hundreds of individual ship modules including various weapon types, electronic warfare, shield/armor repair and propulsion upgrades to specialize each ship design and enhance their abilities
  • Research new technology to unlock new ship hulls, modules and empire wide bonuses
  • Customizable ship, engine trail and turret colors to make your own ships look unique
  • Full modding support for user made graphics, ships, weapons, items, factions, colonies and research
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Galaxy Creator

The interface window for creating a galaxy and setting up a new game is almost finished.

(Click to enlarge images)


The Jumpgate Dead Ends setting affects how many links there are between planets. High creates more isolated clusters and longer routes. Setting this to None will link the galaxy as a Gabriel Graph.



Center view of the galaxy created above. Planet types are fully moddable, so you can change their occurrence probability or add additional types.

Ships

Some of the new ship designs that were made recently.


The ship hull names all come from Mesopotamian mythology (Babylonian, Sumerian, Assyrian, Hittite)


Each weapon type (Beam Laser, Artillery Cannon, Missile Launcher...) has different turret graphics. I haven't got around to making them all yet.


Dreadnaughts are currently the largest ship type in the game. Carriers are on hold for now, as I'm not sure how exactly the fighter/drone mechanics are going to work. Rather than rush them for release, think I should leave them for a later update.

Loading Screen

I completely remade the loading screen that is shown before entering the main menu. It's now multi-threaded, much more responsive and has some background animation while the game loads. The triangle colors and image changes randomly each time you run the game.


Had to update my old texture code for asynchronously loading, which is now double the speed!

Takes about 4 seconds to get to the main menu at the moment, but I expect that will increase as more content gets added.


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

Galaxial: Mining

Galaxial: Mining

News 6 comments

Development log explaining the changes to mining and some other recent progress.

Galaxial: Research

Galaxial: Research

News 8 comments

Development log showing the research system and some other recent progress.

Galaxial: Sound Effects and Projectiles Video

Galaxial: Sound Effects and Projectiles Video

News 13 comments

New Galaxial development log with a video showing some audio and projectile weapon stress testing.

Galaxial: Fleet Leaders

Galaxial: Fleet Leaders

News 1 comment

Some information about the fleet leaders and experience system I have planned which I am currently working on.

Post comment Comments  (120 - 130 of 148)
Rodmaster3000
Rodmaster3000

ok thanks :C

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Igncom1
Igncom1

What type of technology tree or reserch system are you planning on having?

:)

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StuartMorgan Creator
StuartMorgan

I havnt decided exactly how it will work yet but there will be lots of things to research in the game, such as ship hulls and modules.

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Razihel
Razihel

You could try to implement and "endless" research tree, where you could repeteadly research the same tech, improving it's effects.

I think "Lost Empire: Immortals" had that kind of system.

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StuartMorgan Creator
StuartMorgan

I like the idea of endless research but I think it will be very hard to keep balanced.

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Igncom1
Igncom1

And Space Empires 5

I find that type of reserch system to be really cool when you get super secret weapons by not going for the newest laser torpedo and such.

Like in sci-fi when the aliens use basic missiles, and you black hole torpedos, but they can still one shot your ships, and you cant hit the wide side of a planet. :)

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Rodmaster3000
Rodmaster3000

This game will have a LAN multiplayer??
If this have LAN multiplayer i will buy at least 2 copies
And this game looks fantastic

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StuartMorgan Creator
StuartMorgan

Multiplayer is not planned at this stage but is definitely something I would like to add in the future.

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Razihel
Razihel

SHUT UP AND TAKE MY MONEY!! $$$ (or make it free, that would be fine to)

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Ocid
Ocid

This looks amazing Stuart. Great job.

Very similar in art and design to a game I had in mind for the future.

Good luck with this and can't wait for the pre-order/alpha access.

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Galaxial
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Windows
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StuartMorgan
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