Galaxial is a 2D grand strategy game (4X) set in space. It features a sandbox mode allowing the player to explore, colonize and conquer planets in vast randomly generated galaxies.

  • Thousands of ships and many hundreds of colonizable planets in a single game.
  • Colonize new planets with each type of world having unique strategic bonuses.
  • Explore the galaxy to discover valuable planets and asteroid resources.
  • Mine resources from asteroids to build planetary facilities and new spaceships.
  • Protect your empire from enemy factions and raiding pirates.
  • Diplomacy system to form relations or declare war with other factions.
  • Take manual control of any of your own ships.
  • Assign ships to squadrons and task forces, allowing them to fly in formation and work together to deal with threats.
  • Hundreds of individual ship modules including various weapon types, electronic warfare, shield/armor repair and propulsion upgrades to specialize each ship and enhance their abilities.
  • Research new technology to unlock new ship designs, modules and empire wide bonuses.
  • Customizable ship, engine trail and turret colors to make your own ships look unique.
  • Full modding support for user made ships, weapons, items, factions, colonies and research.

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Blog RSS Feed Post news Report abuse Latest News: Galaxial: Galaxy Creator and New Ships

3 comments by StuartMorgan on Jan 20th, 2015

Galaxy Creator

The interface window for creating a galaxy and setting up a new game is almost finished.

(Click to enlarge images)


The Jumpgate Dead Ends setting affects how many links there are between planets. High creates more isolated clusters and longer routes. Setting this to None will link the galaxy as a Gabriel Graph.



Center view of the galaxy created above. Planet types are fully moddable, so you can change their occurrence probability or add additional types.

Ships

Some of the new ship designs that were made recently.


The ship hull names all come from Mesopotamian mythology (Babylonian, Sumerian, Assyrian, Hittite)


Each weapon type (Beam Laser, Artillery Cannon, Missile Launcher...) has different turret graphics. I haven't got around to making them all yet.


Dreadnaughts are currently the largest ship type in the game. Carriers are on hold for now, as I'm not sure how exactly the fighter/drone mechanics are going to work. Rather than rush them for release, think I should leave them for a later update.

Loading Screen

I completely remade the loading screen that is shown before entering the main menu. It's now multi-threaded, much more responsive and has some background animation while the game loads. The triangle colors and image changes randomly each time you run the game.


Had to update my old texture code for asynchronously loading, which is now double the speed!

Takes about 4 seconds to get to the main menu at the moment, but I expect that will increase as more content gets added.


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (120 - 130 of 146)
Igncom1 Online
Igncom1 Mar 13 2012, 12:03pm says:

What type of technology tree or reserch system are you planning on having?

:)

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Mar 13 2012, 1:29pm replied:

I havnt decided exactly how it will work yet but there will be lots of things to research in the game, such as ship hulls and modules.

+1 vote   reply to comment
Razihel
Razihel Mar 14 2012, 12:48pm replied:

You could try to implement and "endless" research tree, where you could repeteadly research the same tech, improving it's effects.

I think "Lost Empire: Immortals" had that kind of system.

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Mar 17 2012, 11:23am replied:

I like the idea of endless research but I think it will be very hard to keep balanced.

+1 vote   reply to comment
Igncom1 Online
Igncom1 Mar 16 2012, 4:33pm replied:

And Space Empires 5

I find that type of reserch system to be really cool when you get super secret weapons by not going for the newest laser torpedo and such.

Like in sci-fi when the aliens use basic missiles, and you black hole torpedos, but they can still one shot your ships, and you cant hit the wide side of a planet. :)

+2 votes     reply to comment
Rodmaster3000
Rodmaster3000 Mar 13 2012, 11:23am says:

This game will have a LAN multiplayer??
If this have LAN multiplayer i will buy at least 2 copies
And this game looks fantastic

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Mar 13 2012, 11:45am replied:

Multiplayer is not planned at this stage but is definitely something I would like to add in the future.

+1 vote   reply to comment
Razihel
Razihel Mar 5 2012, 8:55am says:

SHUT UP AND TAKE MY MONEY!! $$$ (or make it free, that would be fine to)

+2 votes     reply to comment
Ocid
Ocid Feb 19 2012, 7:26pm says:

This looks amazing Stuart. Great job.

Very similar in art and design to a game I had in mind for the future.

Good luck with this and can't wait for the pre-order/alpha access.

+1 vote     reply to comment
.JAS
.JAS Feb 19 2012, 12:02am says:

This is going to be hell on my single core CPU.

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Feb 20 2012, 1:31pm replied:

Assuming its not a really ancient single core CPU it should be ok for the small scale games. (50 planets, couple of thousand ships)

Also it will be fairly demanding on the graphics card, 256MB will be the minimum required and its not likely to run well on most integrated cards.

+1 vote   reply to comment
IndieIndeed
IndieIndeed Feb 20 2012, 12:01pm replied:

Those really shouldn't be used on the wide-space generated sims, lol. They're pretty much made for the multi-core users xD.

+1 vote     reply to comment
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Galaxial
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