Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Mining

6 comments by StuartMorgan on Nov 25th, 2014


Lots of changes to mining and asteroids.

There is now just one "metal" resource that is mined from asteroids rather than the previous Common, Reactive, Radioactive and Rare metals that have been in the game until now. This is to reduce the orders micromanagement for mining ships. Now there is no need to constantly keep track of what they are mining and balance the amounts of each resource you need.

To keep some complexity there are now a lot more asteroid minerals, each having a different maximum yield and mining multiplier (accessibility). Yield is the maximum amount you can mine from the asteroid and the mining multiplier affects mining laser module speed.

Rare asteroid minerals will be faster to mine and take longer until they become depleted, but every mineral type still provides the same "metal" resource used for building stuff.

During galaxy generation there will be an option to re-spawn asteroids some time after they have been mined completely. When an asteroid re-spawns it will return as the next smaller size (Large becomes a Medium etc.)

Larger asteroids have much higher yield and mining multipliers. This is to discourage mining in the same asteroid belt forever if you are going to use the re-spawn option. It will still be better to look for larger asteroids.

Asteroid stats example:

Large: Yield = 2400, Multiplier = 140%
Medium: Yield = 1200, Multiplier = 120%
Small: Yield = 600, Multiplier = 100%
Depleted: Yield = 300, Multiplier = 80%

Asteroid Minerals

Listed below are the asteroid minerals currently in the game. I decided to use real mineral names found on Earth rather than made up ones. Not sure if this would be realistic as I expect there are some minerals below that wouldn't be found on asteroids. (let me know of any)

The element composition of each mineral shown on the tool-tips have no effect on gameplay, just something interesting I wanted to add.


Common Minerals: Sphalerite, Chalcopyrite, Pyromorphite, Cuprite, Stibnite, Kamacite, Acuminite and Pyrolusite.


Uncommon Minerals: Chromite, Boehmite, Wolframite, Cobaltite, Faustite, Rutile and Barite


Semi-Rare Minerals: Ruthenium, Molybdenite, Polarite, Thorite, Rhodium, Iridium and Gold


Rare Minerals: Rhenium, Bromellite, Palladium, Osmium, Gadolinite, Monazite, Churchite and Sylvanite.

Planet Tooltips

Asteroid details will be shown on discovered planet tooltips.


Bonus Screenshot


(One of the new mining ships)


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (120 - 130 of 143)
Igncom1
Igncom1 Mar 13 2012, 12:03pm says:

What type of technology tree or reserch system are you planning on having?

:)

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Mar 13 2012, 1:29pm replied:

I havnt decided exactly how it will work yet but there will be lots of things to research in the game, such as ship hulls and modules.

+1 vote   reply to comment
Razihel
Razihel Mar 14 2012, 12:48pm replied:

You could try to implement and "endless" research tree, where you could repeteadly research the same tech, improving it's effects.

I think "Lost Empire: Immortals" had that kind of system.

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Mar 17 2012, 11:23am replied:

I like the idea of endless research but I think it will be very hard to keep balanced.

+1 vote   reply to comment
Igncom1
Igncom1 Mar 16 2012, 4:33pm replied:

And Space Empires 5

I find that type of reserch system to be really cool when you get super secret weapons by not going for the newest laser torpedo and such.

Like in sci-fi when the aliens use basic missiles, and you black hole torpedos, but they can still one shot your ships, and you cant hit the wide side of a planet. :)

+2 votes     reply to comment
Rodmaster3000
Rodmaster3000 Mar 13 2012, 11:23am says:

This game will have a LAN multiplayer??
If this have LAN multiplayer i will buy at least 2 copies
And this game looks fantastic

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Mar 13 2012, 11:45am replied:

Multiplayer is not planned at this stage but is definitely something I would like to add in the future.

+1 vote   reply to comment
Razihel
Razihel Mar 5 2012, 8:55am says:

SHUT UP AND TAKE MY MONEY!! $$$ (or make it free, that would be fine to)

+2 votes     reply to comment
Ocid
Ocid Feb 19 2012, 7:26pm says:

This looks amazing Stuart. Great job.

Very similar in art and design to a game I had in mind for the future.

Good luck with this and can't wait for the pre-order/alpha access.

+1 vote     reply to comment
.JAS
.JAS Feb 19 2012, 12:02am says:

This is going to be hell on my single core CPU.

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Feb 20 2012, 1:31pm replied:

Assuming its not a really ancient single core CPU it should be ok for the small scale games. (50 planets, couple of thousand ships)

Also it will be fairly demanding on the graphics card, 256MB will be the minimum required and its not likely to run well on most integrated cards.

+1 vote   reply to comment
IndieIndeed
IndieIndeed Feb 20 2012, 12:01pm replied:

Those really shouldn't be used on the wide-space generated sims, lol. They're pretty much made for the multi-core users xD.

+1 vote     reply to comment
Igncom1
Igncom1 Feb 18 2012, 11:45am says:

Will there be any cosmic horrors in the game?

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Feb 18 2012, 12:46pm replied:

Theres no space creatures in the game (if thats what you meant). I may add some other weird phenomena much later on though.

+1 vote   reply to comment
Igncom1
Igncom1 Feb 18 2012, 3:34pm replied:

Well can be creatures, can be artifical, like Von Neumann Probes.

+1 vote     reply to comment
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Galaxial
Platform
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