Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 andĀ EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Sound Effects and Projectiles Video

12 comments by StuartMorgan on Feb 24th, 2014

Stress Test Video

For the video I created a galaxy with 75 planets and placed 60 ships in each of them (4500 ships in total)

Each of the smaller ships have the most CPU intensive weapons (rapid fire auto-cannons) to fire at the indestructible capital ship all at once. This was to test that the game will handle the large number of objects and sound effects.

There are no simplified calculations in the game for battles that you are not currently viewing (apart from rendering optimizations). All AI, ships, collision detection, projectiles and missiles are always fully simulated.

I expect the ship count could be significantly higher for normal game-play as there wont be battles happening all at exactly the same time like in this video. In a typical game you will most likely have the majority of ships transporting cargo, mining or patrolling. Those kind of tasks don't require much processing power at all.

The frame-rate displayed in the video would normally have been much higher but the recording software was limiting it quite badly. Running the same test scenario without recording I averaged around 50 FPS.

System specs used:

AMD Phenom X4 9950 (2600 MHz, 4 core)
Nvidia Geforce GTX 260

4 GB RAM

Audio Library

I recently switched the audio library that Galaxial uses over to irrKlang as I was having problems with OpenAL drivers and sound crackling. Overall I'm really pleased with irrKlang's performance and ease of use.

In the video there are often over 300 sound effects playing at once! Each individual projectile from the auto-cannon weapons have their own firing and impact sound effect. Ships also have engine rumbling sounds which sound great when there's not much going on.

A lot of the sound effects I'm using at the moment are just placeholders, but I am planning to get professional effects made by a sound designer when the game is almost feature complete.

Cargo Transfer

The drag and drop user interface for manually transferring cargo between docked ships and colonies has been finished. Holding shift while dragging items will let you set the amount to transfer.


The Load/Unload buttons at the bottom will attempt move all items from one cargo hold to the other, so long as there is available space in the ship. Colonies will have unlimited storage space.

Bonus Screenshot


(New Jumpgate graphics)


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (120 - 130 of 135)
Igncom1
Igncom1 Feb 18 2012, 11:45am says: Online

Will there be any cosmic horrors in the game?

+1 vote     reply to comment
StuartMorgan
StuartMorgan Feb 18 2012, 12:46pm replied:

Theres no space creatures in the game (if thats what you meant). I may add some other weird phenomena much later on though.

+1 vote     reply to comment
Igncom1
Igncom1 Feb 18 2012, 3:34pm replied: Online

Well can be creatures, can be artifical, like Von Neumann Probes.

+1 vote     reply to comment
Piemanlives
Piemanlives Feb 16 2012, 11:12pm says:

people might want to donate to this, you might want to set a system up for it

+1 vote     reply to comment
StuartMorgan
StuartMorgan Feb 17 2012, 11:25am replied:

I will probably set up pre-orders with early alpha/beta access eventually, but thats still a long way off as the games not yet fully playable.

Dont think I'll be able to accept donations until theres at least an alpha to give to people.

+1 vote     reply to comment
Igncom1
Igncom1 Feb 14 2012, 12:28pm says: Online

:D

Will there be a sort of moral system so that huge empires cant snowball the map?

+1 vote     reply to comment
StuartMorgan
StuartMorgan Feb 14 2012, 12:57pm replied:

Possibly. The game hasnt reached the stage where I can have a full playthrough yet to test if thats needed but I'll certainly make it likely that smaller factions will create alliances together against the much larger ones.

+2 votes     reply to comment
Igncom1
Igncom1 Feb 14 2012, 1:02pm replied: Online

Random events would also be cool.

and thanks for answering the question! ;)

+1 vote     reply to comment
Soli12
Soli12 Feb 12 2012, 6:28am says:

Can't wait :)

+1 vote     reply to comment
o0Sidewinder0o
o0Sidewinder0o Feb 22 2012, 2:47pm replied:

Well, I thought at first that the galaxy would expand minecraft-style, that is, generated procedurally as you explore it, starting with your home system... but then there is the problem of memory consumption, so i guess it isnt a good idea...

+1 vote     reply to comment
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Galaxial
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Windows
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StuartMorgan
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