Galaxial is a real time 4X (explore, expand, exploit and exterminate) strategy game set in space. The player is given control of their own empire in the distant future, and are free to play the way they like using diplomatic, economic or military means of achieving their goals in a sandbox galaxy.

  • Huge procedural galaxies containing hundreds of planets
  • Seamlessly zoom in and out. From looking at a single ship to viewing your entire empire spread across the galaxy
  • Fight epic battles featuring hundreds of ships on screen at once in pausable real-time
  • Stylized vector graphics
  • Assign ships to squadrons and task forces, allowing them to fly in formation and work together to deal with threats
  • Take manual control of any of your own ships, bringing an RPG aspect to the game

  • Colonize new planets with each type of world having unique strategic bonuses
  • Explore the galaxy to discover valuable planets and asteroid resources
  • Mine resources from asteroids surrounding planets to build planetary facilities and new spaceships
  • Manage your colonies, increasing their population, providing them with a food supply and balancing their economy

  • Computer controlled AI players each with their own traits, characteristics and competitiveness
  • Numerous playable factions each with their own unique traits
  • Dynamic relations and diplomacy system to form alliances or declare war with other factions
  • Trade luxury resources to gain special bonuses and to help your economy
  • Protect your empire from enemy factions and raiding pirates
  • Assign leader characters to command your fleet and level up their traits and abilities

  • Ship designer, including some default designs to get you started
  • Hundreds of individual ship modules including various weapon types, electronic warfare, shield/armor repair and propulsion upgrades to specialize each ship design and enhance their abilities
  • Research new technology to unlock new ship hulls, modules and empire wide bonuses
  • Customizable ship, engine trail and turret colors to make your own ships look unique
  • Full modding support for user made graphics, ships, weapons, items, factions, colonies and research
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Galaxy Creator

The interface window for creating a galaxy and setting up a new game is almost finished.

(Click to enlarge images)

The Jumpgate Dead Ends setting affects how many links there are between planets. High creates more isolated clusters and longer routes. Setting this to None will link the galaxy as a Gabriel Graph.

Center view of the galaxy created above. Planet types are fully moddable, so you can change their occurrence probability or add additional types.


Some of the new ship designs that were made recently.

The ship hull names all come from Mesopotamian mythology (Babylonian, Sumerian, Assyrian, Hittite)

Each weapon type (Beam Laser, Artillery Cannon, Missile Launcher...) has different turret graphics. I haven't got around to making them all yet.

Dreadnaughts are currently the largest ship type in the game. Carriers are on hold for now, as I'm not sure how exactly the fighter/drone mechanics are going to work. Rather than rush them for release, think I should leave them for a later update.

Loading Screen

I completely remade the loading screen that is shown before entering the main menu. It's now multi-threaded, much more responsive and has some background animation while the game loads. The triangle colors and image changes randomly each time you run the game.

Had to update my old texture code for asynchronously loading, which is now double the speed!

Takes about 4 seconds to get to the main menu at the moment, but I expect that will increase as more content gets added.

Development Blog:

Galaxial: Mining

Galaxial: Mining

1 year ago News 6 comments

Development log explaining the changes to mining and some other recent progress.

Galaxial: Research

Galaxial: Research

1 year ago News 8 comments

Development log showing the research system and some other recent progress.

Galaxial: Sound Effects and Projectiles Video

Galaxial: Sound Effects and Projectiles Video

1 year ago News 13 comments

New Galaxial development log with a video showing some audio and projectile weapon stress testing.

Galaxial: Fleet Leaders

Galaxial: Fleet Leaders

1 year ago News 1 comment

Some information about the fleet leaders and experience system I have planned which I am currently working on.

Post comment Comments  (110 - 120 of 148)
deathisnearx123 Mar 30 2012 says:

when is the estimated release date for this game cuz im tired of throwing my money at the screen XD

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Mar 31 2012 replied:

It's hard to give an estimate, theres still a lot of major features that I plan on adding but havnt yet started working on.

+2 votes   reply to comment
Isimiel Mar 25 2012 says:

will there be diffrent ship sets and mod support?

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Mar 26 2012 replied:

Each faction has different ships and style. Yes there is modding support.

+3 votes   reply to comment
gty14 Mar 25 2012 says:

Will this be free? (its awesome!)

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Mar 25 2012 replied:

Thanks, no it wont be free.

+1 vote   reply to comment
o0Sidewinder0o Mar 27 2012 replied:

NOOO!!! you have just ruined my day lol
Still i understand... the hours spent doing this and all that coffe wont pay themselves...
I just hope release date is close by now, this seems awesome...

+1 vote     reply to comment
Empa Apr 8 2012 replied:

@o0Sidewinder0o: ...stop being a stereotype.

+3 votes     reply to comment
xinsavior Mar 14 2012 says:

I haven't really read too much of this game yet, but I'm going to assume from the video of the planetary battle that you destroyed ships are salvageable as resources? And maybe even to steal opposing player's technology? :P

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Mar 15 2012 replied:

Yes, I plan to make special salvaging ships that can go and collect all the wreckage and then unload it at the refineries for resources.

Wreckage will gradually disapear over time although it takes long enough that you wont really notice, its mainly for performance reasons in case no ones salvaging it all.

Probably wont be able to steal technology from the wreckage. I'll maybe add something like that in an update after release. (ship boarding) ;)

+2 votes   reply to comment
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