Galaxial is a 2D grand strategy game (4X) set in space. It features a sandbox mode allowing the player to explore, colonize and conquer planets in vast randomly generated galaxies.

  • Thousands of ships and many hundreds of colonizable planets in a single game.
  • Colonize new planets with each type of world having unique strategic bonuses.
  • Explore the galaxy to discover valuable planets and asteroid resources.
  • Mine resources from asteroids to build planetary facilities and new spaceships.
  • Protect your empire from enemy factions and raiding pirates.
  • Diplomacy system to form relations or declare war with other factions.
  • Take manual control of any of your own ships.
  • Assign ships to squadrons and task forces, allowing them to fly in formation and work together to deal with threats.
  • Hundreds of individual ship modules including various weapon types, electronic warfare, shield/armor repair and propulsion upgrades to specialize each ship and enhance their abilities.
  • Research new technology to unlock new ship designs, modules and empire wide bonuses.
  • Customizable ship, engine trail and turret colors to make your own ships look unique.
  • Full modding support for user made ships, weapons, items, factions, colonies and research.

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Blog RSS Feed Post news Report abuse Latest News: Galaxial: Galaxy Creator and New Ships

3 comments by StuartMorgan on Jan 20th, 2015

Galaxy Creator

The interface window for creating a galaxy and setting up a new game is almost finished.

(Click to enlarge images)


The Jumpgate Dead Ends setting affects how many links there are between planets. High creates more isolated clusters and longer routes. Setting this to None will link the galaxy as a Gabriel Graph.



Center view of the galaxy created above. Planet types are fully moddable, so you can change their occurrence probability or add additional types.

Ships

Some of the new ship designs that were made recently.


The ship hull names all come from Mesopotamian mythology (Babylonian, Sumerian, Assyrian, Hittite)


Each weapon type (Beam Laser, Artillery Cannon, Missile Launcher...) has different turret graphics. I haven't got around to making them all yet.


Dreadnaughts are currently the largest ship type in the game. Carriers are on hold for now, as I'm not sure how exactly the fighter/drone mechanics are going to work. Rather than rush them for release, think I should leave them for a later update.

Loading Screen

I completely remade the loading screen that is shown before entering the main menu. It's now multi-threaded, much more responsive and has some background animation while the game loads. The triangle colors and image changes randomly each time you run the game.


Had to update my old texture code for asynchronously loading, which is now double the speed!

Takes about 4 seconds to get to the main menu at the moment, but I expect that will increase as more content gets added.


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (110 - 120 of 146)
Isimiel
Isimiel Mar 25 2012, 8:25pm says:

will there be diffrent ship sets and mod support?

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Mar 26 2012, 5:40am replied:

Each faction has different ships and style. Yes there is modding support.

+3 votes   reply to comment
gty14
gty14 Mar 25 2012, 9:54am says:

Will this be free? (its awesome!)

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Mar 25 2012, 10:56am replied:

Thanks, no it wont be free.

+1 vote   reply to comment
o0Sidewinder0o
o0Sidewinder0o Mar 27 2012, 7:26pm replied:

NOOO!!! you have just ruined my day lol
Still i understand... the hours spent doing this and all that coffe wont pay themselves...
I just hope release date is close by now, this seems awesome...

+1 vote     reply to comment
Empa
Empa Apr 8 2012, 6:47am replied:

@o0Sidewinder0o: ...stop being a stereotype.

+3 votes     reply to comment
xinsavior
xinsavior Mar 14 2012, 7:14pm says:

I haven't really read too much of this game yet, but I'm going to assume from the video of the planetary battle that you destroyed ships are salvageable as resources? And maybe even to steal opposing player's technology? :P

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Mar 15 2012, 6:49am replied:

Yes, I plan to make special salvaging ships that can go and collect all the wreckage and then unload it at the refineries for resources.

Wreckage will gradually disapear over time although it takes long enough that you wont really notice, its mainly for performance reasons in case no ones salvaging it all.

Probably wont be able to steal technology from the wreckage. I'll maybe add something like that in an update after release. (ship boarding) ;)

+2 votes   reply to comment
Rodmaster3000
Rodmaster3000 Mar 14 2012, 11:58am says:

ok thanks :C

+1 vote     reply to comment
Igncom1
Igncom1 Mar 13 2012, 12:03pm says:

What type of technology tree or reserch system are you planning on having?

:)

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Mar 13 2012, 1:29pm replied:

I havnt decided exactly how it will work yet but there will be lots of things to research in the game, such as ship hulls and modules.

+1 vote   reply to comment
Razihel
Razihel Mar 14 2012, 12:48pm replied:

You could try to implement and "endless" research tree, where you could repeteadly research the same tech, improving it's effects.

I think "Lost Empire: Immortals" had that kind of system.

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Mar 17 2012, 11:23am replied:

I like the idea of endless research but I think it will be very hard to keep balanced.

+1 vote   reply to comment
Igncom1
Igncom1 Mar 16 2012, 4:33pm replied:

And Space Empires 5

I find that type of reserch system to be really cool when you get super secret weapons by not going for the newest laser torpedo and such.

Like in sci-fi when the aliens use basic missiles, and you black hole torpedos, but they can still one shot your ships, and you cant hit the wide side of a planet. :)

+2 votes     reply to comment
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Galaxial
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StuartMorgan
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