Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Research

7 comments by StuartMorgan on Aug 23rd, 2014

Research

The research system in Galaxial has undergone many redesigns over the summer and has turned out quite different to what I originally had planned. The user interface still needs some work but is now mostly finished.


Once you have enough research data it can be spent on projects to instantly 'unlock' them. Rather than choosing what to research and then having to wait for it to be completed. The reason I choose to do it this way is because the research data already takes a long time to accumulate and will also be required for building really advanced ships and modules.
 
The technologies shown in brown are unique to the faction you are playing and will generally provide strong bonuses. The same basic technologies, ships and modules will be available to all factions but there will be a lot of faction unique stuff that is more specialized and will allow different play styles and strategies.

I am still undecided on how many levels to have for each research project. I would like for there to be no limit (unlimited research) possibly with diminishing returns the more you research a technology, but this could potentially lead to a lot of balancing issues.

Maybe its not a problem? For example if the player becomes too powerful then all other empires could become afraid and form a coalition against you.

Resources

A resources bar has been added along the top of the screen to show your empires total resource stockpile.


The resources are (from left to right): Credits, Research Data, Crew, Troops, Common Metals, Rare Metals and Precious Metals.

Crew and Troops are a recent addition and I will explain how they work in a future development log as they are not quite finished yet.

Ore mined from asteroids require transporting to colonies that have refinery facilities and after being processed into metals they are then added to the resource stockpile.

Colony Graphics

Graphics for the colony populations have been improved slightly again to match the same style used for the ships. Facilities such as shipyards, refineries, hydroponics will be constructed at the empty inner circles. New graphics for those haven't been created yet.


Minimap

Added a button to lock the minimap viewing position so you can keep an eye on two locations at once. You wont have to rely on just this as there will eventually be some kind of message/alert system for when important events happen.


Most of the user interface windows/widgets in the game look much cleaner now after removing a lot of the inner white outlines and added some subtle gradients.

Galaxial is proving to be an enormous game to develop solo!
Thanks again for your patience and I hope you will really enjoy it when you finally get to play.


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (110 - 120 of 138)
Rodmaster3000
Rodmaster3000 Mar 14 2012, 11:58am says:

ok thanks :C

+1 vote     reply to comment
Igncom1
Igncom1 Mar 13 2012, 12:03pm says:

What type of technology tree or reserch system are you planning on having?

:)

+1 vote     reply to comment
StuartMorgan
StuartMorgan Mar 13 2012, 1:29pm replied:

I havnt decided exactly how it will work yet but there will be lots of things to research in the game, such as ship hulls and modules.

+1 vote     reply to comment
Razihel
Razihel Mar 14 2012, 12:48pm replied:

You could try to implement and "endless" research tree, where you could repeteadly research the same tech, improving it's effects.

I think "Lost Empire: Immortals" had that kind of system.

+1 vote     reply to comment
StuartMorgan
StuartMorgan Mar 17 2012, 11:23am replied:

I like the idea of endless research but I think it will be very hard to keep balanced.

+1 vote     reply to comment
Igncom1
Igncom1 Mar 16 2012, 4:33pm replied:

And Space Empires 5

I find that type of reserch system to be really cool when you get super secret weapons by not going for the newest laser torpedo and such.

Like in sci-fi when the aliens use basic missiles, and you black hole torpedos, but they can still one shot your ships, and you cant hit the wide side of a planet. :)

+2 votes     reply to comment
Rodmaster3000
Rodmaster3000 Mar 13 2012, 11:23am says:

This game will have a LAN multiplayer??
If this have LAN multiplayer i will buy at least 2 copies
And this game looks fantastic

+1 vote     reply to comment
StuartMorgan
StuartMorgan Mar 13 2012, 11:45am replied:

Multiplayer is not planned at this stage but is definitely something I would like to add in the future.

+1 vote     reply to comment
Razihel
Razihel Mar 5 2012, 8:55am says:

SHUT UP AND TAKE MY MONEY!! $$$ (or make it free, that would be fine to)

+2 votes     reply to comment
Ocid
Ocid Feb 19 2012, 7:26pm says:

This looks amazing Stuart. Great job.

Very similar in art and design to a game I had in mind for the future.

Good luck with this and can't wait for the pre-order/alpha access.

+1 vote     reply to comment
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Galaxial
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