Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
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6 comments by StuartMorgan on Nov 25th, 2014


Lots of changes to mining and asteroids.

There is now just one "metal" resource that is mined from asteroids rather than the previous Common, Reactive, Radioactive and Rare metals that have been in the game until now. This is to reduce the orders micromanagement for mining ships. Now there is no need to constantly keep track of what they are mining and balance the amounts of each resource you need.

To keep some complexity there are now a lot more asteroid minerals, each having a different maximum yield and mining multiplier (accessibility). Yield is the maximum amount you can mine from the asteroid and the mining multiplier affects mining laser module speed.

Rare asteroid minerals will be faster to mine and take longer until they become depleted, but every mineral type still provides the same "metal" resource used for building stuff.

During galaxy generation there will be an option to re-spawn asteroids some time after they have been mined completely. When an asteroid re-spawns it will return as the next smaller size (Large becomes a Medium etc.)

Larger asteroids have much higher yield and mining multipliers. This is to discourage mining in the same asteroid belt forever if you are going to use the re-spawn option. It will still be better to look for larger asteroids.

Asteroid stats example:

Large: Yield = 2400, Multiplier = 140%
Medium: Yield = 1200, Multiplier = 120%
Small: Yield = 600, Multiplier = 100%
Depleted: Yield = 300, Multiplier = 80%

Asteroid Minerals

Listed below are the asteroid minerals currently in the game. I decided to use real mineral names found on Earth rather than made up ones. Not sure if this would be realistic as I expect there are some minerals below that wouldn't be found on asteroids. (let me know of any)

The element composition of each mineral shown on the tool-tips have no effect on gameplay, just something interesting I wanted to add.


Common Minerals: Sphalerite, Chalcopyrite, Pyromorphite, Cuprite, Stibnite, Kamacite, Acuminite and Pyrolusite.


Uncommon Minerals: Chromite, Boehmite, Wolframite, Cobaltite, Faustite, Rutile and Barite


Semi-Rare Minerals: Ruthenium, Molybdenite, Polarite, Thorite, Rhodium, Iridium and Gold


Rare Minerals: Rhenium, Bromellite, Palladium, Osmium, Gadolinite, Monazite, Churchite and Sylvanite.

Planet Tooltips

Asteroid details will be shown on discovered planet tooltips.


Bonus Screenshot


(One of the new mining ships)


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (100 - 110 of 143)
scratch
scratch Apr 13 2012, 10:01am says:

I absolutely love the minimalistic design, colors, art and even sound remind me of Eufloria which i like alot, too. Will the game be more focused on ship combat or are you approaching this like in 4X games in terms of colony development and research?

+3 votes     reply to comment
StuartMorgan Creator
StuartMorgan Apr 13 2012, 11:34am replied:

The game will be mostly focused on ship combat, resources and research but colony development will be less complex than in most 4x games.

I want colonies to be easy to manage as there will usually be a large number of them (depending on the size of galaxy you generate). Having to worry about tax rates, keeping the population happy and trade etc.. would just be too much to manage for 50-100+ colonies.

+2 votes   reply to comment
Unit2209
Unit2209 Apr 12 2012, 8:53pm says:

Great concept this game looks amazing. If its free: "Heck YES!" If its not free: "I don't care. Heck YES!" This looks super fun. I will track this and wait for a demo.

+3 votes     reply to comment
Markec
Markec Apr 3 2012, 7:23pm says:

Kinda reminds me of Supreme Commander. Which is a good thing actually, since SupCom is an awesome game, and this one looks pretty good so far.

+2 votes     reply to comment
qw3rty_rocks
qw3rty_rocks Apr 12 2012, 3:50am replied:

Reminds me of the classic Homeworld games

+2 votes     reply to comment
deathisnearx123
deathisnearx123 Mar 30 2012, 11:31pm says:

when is the estimated release date for this game cuz im tired of throwing my money at the screen XD

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Mar 31 2012, 7:25am replied:

It's hard to give an estimate, theres still a lot of major features that I plan on adding but havnt yet started working on.

+2 votes   reply to comment
Isimiel
Isimiel Mar 25 2012, 8:25pm says:

will there be diffrent ship sets and mod support?

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Mar 26 2012, 5:40am replied:

Each faction has different ships and style. Yes there is modding support.

+3 votes   reply to comment
gty14
gty14 Mar 25 2012, 9:54am says:

Will this be free? (its awesome!)

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Mar 25 2012, 10:56am replied:

Thanks, no it wont be free.

+1 vote   reply to comment
o0Sidewinder0o
o0Sidewinder0o Mar 27 2012, 7:26pm replied:

NOOO!!! you have just ruined my day lol
Still i understand... the hours spent doing this and all that coffe wont pay themselves...
I just hope release date is close by now, this seems awesome...

+1 vote     reply to comment
Empa
Empa Apr 8 2012, 6:47am replied:

@o0Sidewinder0o: ...stop being a stereotype.

+3 votes     reply to comment
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Galaxial
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