Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Research

8 comments by StuartMorgan on Aug 23rd, 2014

Research

The research system in Galaxial has undergone many redesigns over the summer and has turned out quite different to what I originally had planned. The user interface still needs some work but is now mostly finished.


Once you have enough research data it can be spent on projects to instantly 'unlock' them. Rather than choosing what to research and then having to wait for it to be completed. The reason I choose to do it this way is because the research data already takes a long time to accumulate and will also be required for building really advanced ships and modules.
 
The technologies shown in brown are unique to the faction you are playing and will generally provide strong bonuses. The same basic technologies, ships and modules will be available to all factions but there will be a lot of faction unique stuff that is more specialized and will allow different play styles and strategies.

I am still undecided on how many levels to have for each research project. I would like for there to be no limit (unlimited research) possibly with diminishing returns the more you research a technology, but this could potentially lead to a lot of balancing issues.

Maybe its not a problem? For example if the player becomes too powerful then all other empires could become afraid and form a coalition against you.

Resources

A resources bar has been added along the top of the screen to show your empires total resource stockpile.


The resources are (from left to right): Credits, Research Data, Crew, Troops, Common Metals, Rare Metals and Precious Metals.

Crew and Troops are a recent addition and I will explain how they work in a future development log as they are not quite finished yet.

Ore mined from asteroids require transporting to colonies that have refinery facilities and after being processed into metals they are then added to the resource stockpile.

Colony Graphics

Graphics for the colony populations have been improved slightly again to match the same style used for the ships. Facilities such as shipyards, refineries, hydroponics will be constructed at the empty inner circles. New graphics for those haven't been created yet.


Minimap

Added a button to lock the minimap viewing position so you can keep an eye on two locations at once. You wont have to rely on just this as there will eventually be some kind of message/alert system for when important events happen.


Most of the user interface windows/widgets in the game look much cleaner now after removing a lot of the inner white outlines and added some subtle gradients.

Galaxial is proving to be an enormous game to develop solo!
Thanks again for your patience and I hope you will really enjoy it when you finally get to play.


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (100 - 110 of 138)
deathisnearx123
deathisnearx123 Mar 30 2012, 11:31pm says:

when is the estimated release date for this game cuz im tired of throwing my money at the screen XD

+2 votes     reply to comment
StuartMorgan
StuartMorgan Mar 31 2012, 7:25am replied:

It's hard to give an estimate, theres still a lot of major features that I plan on adding but havnt yet started working on.

+2 votes     reply to comment
Isimiel
Isimiel Mar 25 2012, 8:25pm says:

will there be diffrent ship sets and mod support?

+2 votes     reply to comment
StuartMorgan
StuartMorgan Mar 26 2012, 5:40am replied:

Each faction has different ships and style. Yes there is modding support.

+3 votes     reply to comment
gty14
gty14 Mar 25 2012, 9:54am says:

Will this be free? (its awesome!)

+2 votes     reply to comment
StuartMorgan
StuartMorgan Mar 25 2012, 10:56am replied:

Thanks, no it wont be free.

+1 vote     reply to comment
o0Sidewinder0o
o0Sidewinder0o Mar 27 2012, 7:26pm replied:

NOOO!!! you have just ruined my day lol
Still i understand... the hours spent doing this and all that coffe wont pay themselves...
I just hope release date is close by now, this seems awesome...

+1 vote     reply to comment
Empa
Empa Apr 8 2012, 6:47am replied:

@o0Sidewinder0o: ...stop being a stereotype.

+3 votes     reply to comment
xinsavior
xinsavior Mar 14 2012, 7:14pm says:

I haven't really read too much of this game yet, but I'm going to assume from the video of the planetary battle that you destroyed ships are salvageable as resources? And maybe even to steal opposing player's technology? :P

+1 vote     reply to comment
StuartMorgan
StuartMorgan Mar 15 2012, 6:49am replied:

Yes, I plan to make special salvaging ships that can go and collect all the wreckage and then unload it at the refineries for resources.

Wreckage will gradually disapear over time although it takes long enough that you wont really notice, its mainly for performance reasons in case no ones salvaging it all.

Probably wont be able to steal technology from the wreckage. I'll maybe add something like that in an update after release. (ship boarding) ;)

+2 votes     reply to comment
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Galaxial
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Engine
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