Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 andĀ EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Sound Effects and Projectiles Video

12 comments by StuartMorgan on Feb 24th, 2014

Stress Test Video

For the video I created a galaxy with 75 planets and placed 60 ships in each of them (4500 ships in total)

Each of the smaller ships have the most CPU intensive weapons (rapid fire auto-cannons) to fire at the indestructible capital ship all at once. This was to test that the game will handle the large number of objects and sound effects.

There are no simplified calculations in the game for battles that you are not currently viewing (apart from rendering optimizations). All AI, ships, collision detection, projectiles and missiles are always fully simulated.

I expect the ship count could be significantly higher for normal game-play as there wont be battles happening all at exactly the same time like in this video. In a typical game you will most likely have the majority of ships transporting cargo, mining or patrolling. Those kind of tasks don't require much processing power at all.

The frame-rate displayed in the video would normally have been much higher but the recording software was limiting it quite badly. Running the same test scenario without recording I averaged around 50 FPS.

System specs used:

AMD Phenom X4 9950 (2600 MHz, 4 core)
Nvidia Geforce GTX 260

4 GB RAM

Audio Library

I recently switched the audio library that Galaxial uses over to irrKlang as I was having problems with OpenAL drivers and sound crackling. Overall I'm really pleased with irrKlang's performance and ease of use.

In the video there are often over 300 sound effects playing at once! Each individual projectile from the auto-cannon weapons have their own firing and impact sound effect. Ships also have engine rumbling sounds which sound great when there's not much going on.

A lot of the sound effects I'm using at the moment are just placeholders, but I am planning to get professional effects made by a sound designer when the game is almost feature complete.

Cargo Transfer

The drag and drop user interface for manually transferring cargo between docked ships and colonies has been finished. Holding shift while dragging items will let you set the amount to transfer.


The Load/Unload buttons at the bottom will attempt move all items from one cargo hold to the other, so long as there is available space in the ship. Colonies will have unlimited storage space.

Bonus Screenshot


(New Jumpgate graphics)


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (100 - 110 of 133)
gty14
gty14 Mar 25 2012, 9:54am says:

Will this be free? (its awesome!)

+2 votes     reply to comment
StuartMorgan
StuartMorgan Mar 25 2012, 10:56am replied:

Thanks, no it wont be free.

+1 vote     reply to comment
o0Sidewinder0o
o0Sidewinder0o Mar 27 2012, 7:26pm replied:

NOOO!!! you have just ruined my day lol
Still i understand... the hours spent doing this and all that coffe wont pay themselves...
I just hope release date is close by now, this seems awesome...

+1 vote     reply to comment
xinsavior
xinsavior Mar 14 2012, 7:14pm says:

I haven't really read too much of this game yet, but I'm going to assume from the video of the planetary battle that you destroyed ships are salvageable as resources? And maybe even to steal opposing player's technology? :P

+1 vote     reply to comment
StuartMorgan
StuartMorgan Mar 15 2012, 6:49am replied:

Yes, I plan to make special salvaging ships that can go and collect all the wreckage and then unload it at the refineries for resources.

Wreckage will gradually disapear over time although it takes long enough that you wont really notice, its mainly for performance reasons in case no ones salvaging it all.

Probably wont be able to steal technology from the wreckage. I'll maybe add something like that in an update after release. (ship boarding) ;)

+2 votes     reply to comment
Rodmaster3000
Rodmaster3000 Mar 14 2012, 11:58am says:

ok thanks :C

+1 vote     reply to comment
StuartMorgan
StuartMorgan Mar 13 2012, 1:29pm replied:

I havnt decided exactly how it will work yet but there will be lots of things to research in the game, such as ship hulls and modules.

+1 vote     reply to comment
Razihel
Razihel Mar 14 2012, 12:48pm replied:

You could try to implement and "endless" research tree, where you could repeteadly research the same tech, improving it's effects.

I think "Lost Empire: Immortals" had that kind of system.

+1 vote     reply to comment
StuartMorgan
StuartMorgan Mar 17 2012, 11:23am replied:

I like the idea of endless research but I think it will be very hard to keep balanced.

+1 vote     reply to comment
Igncom1
Igncom1 Mar 16 2012, 4:33pm replied:

And Space Empires 5

I find that type of reserch system to be really cool when you get super secret weapons by not going for the newest laser torpedo and such.

Like in sci-fi when the aliens use basic missiles, and you black hole torpedos, but they can still one shot your ships, and you cant hit the wide side of a planet. :)

+2 votes     reply to comment
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Galaxial
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