Galaxial is a 2D grand strategy game (4X) set in space. It features a sandbox mode allowing the player to explore, colonize and conquer planets in vast randomly generated galaxies.

  • Thousands of ships and many hundreds of colonizable planets in a single game.
  • Colonize new planets with each type of world having unique strategic bonuses.
  • Explore the galaxy to discover valuable planets and asteroid resources.
  • Mine resources from asteroids to build planetary facilities and new spaceships.
  • Protect your empire from enemy factions and raiding pirates.
  • Diplomacy system to form relations or declare war with other factions.
  • Take manual control of any of your own ships.
  • Assign ships to squadrons and task forces, allowing them to fly in formation and work together to deal with threats.
  • Hundreds of individual ship modules including various weapon types, electronic warfare, shield/armor repair and propulsion upgrades to specialize each ship and enhance their abilities.
  • Research new technology to unlock new ship designs, modules and empire wide bonuses.
  • Customizable ship, engine trail and turret colors to make your own ships look unique.
  • Full modding support for user made ships, weapons, items, factions, colonies and research.

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Blog RSS Feed Post news Report abuse Latest News: Galaxial: Galaxy Creator and New Ships

3 comments by StuartMorgan on Jan 20th, 2015

Galaxy Creator

The interface window for creating a galaxy and setting up a new game is almost finished.

(Click to enlarge images)


The Jumpgate Dead Ends setting affects how many links there are between planets. High creates more isolated clusters and longer routes. Setting this to None will link the galaxy as a Gabriel Graph.



Center view of the galaxy created above. Planet types are fully moddable, so you can change their occurrence probability or add additional types.

Ships

Some of the new ship designs that were made recently.


The ship hull names all come from Mesopotamian mythology (Babylonian, Sumerian, Assyrian, Hittite)


Each weapon type (Beam Laser, Artillery Cannon, Missile Launcher...) has different turret graphics. I haven't got around to making them all yet.


Dreadnaughts are currently the largest ship type in the game. Carriers are on hold for now, as I'm not sure how exactly the fighter/drone mechanics are going to work. Rather than rush them for release, think I should leave them for a later update.

Loading Screen

I completely remade the loading screen that is shown before entering the main menu. It's now multi-threaded, much more responsive and has some background animation while the game loads. The triangle colors and image changes randomly each time you run the game.


Had to update my old texture code for asynchronously loading, which is now double the speed!

Takes about 4 seconds to get to the main menu at the moment, but I expect that will increase as more content gets added.


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (100 - 110 of 148)
facundo_al
facundo_al Apr 25 2012 says:

very well so I still like the game really cool .. descargarmelo want it xD

+1 vote     reply to comment
Shirby
Shirby Apr 25 2012 says:

Do you think this will come to desura? Would be awesome and might even get more interested people. Anyways so far I really love everything I hear and see, keep up the great work! Im going to be one of the first which are going to pre-order this! ;)

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Apr 25 2012 replied:

Yes, it will most likely be on Desura.

+4 votes   reply to comment
Smoth
Smoth Apr 24 2012 says:

Love the visual styling. +1 watcher

+3 votes     reply to comment
buley
buley Apr 15 2012 says:

and when the game will be finished by chance???????

+2 votes     reply to comment
scratch
scratch Apr 13 2012 says:

I absolutely love the minimalistic design, colors, art and even sound remind me of Eufloria which i like alot, too. Will the game be more focused on ship combat or are you approaching this like in 4X games in terms of colony development and research?

+3 votes     reply to comment
StuartMorgan Creator
StuartMorgan Apr 13 2012 replied:

The game will be mostly focused on ship combat, resources and research but colony development will be less complex than in most 4x games.

I want colonies to be easy to manage as there will usually be a large number of them (depending on the size of galaxy you generate). Having to worry about tax rates, keeping the population happy and trade etc.. would just be too much to manage for 50-100+ colonies.

+2 votes   reply to comment
Unit2209
Unit2209 Apr 12 2012 says:

Great concept this game looks amazing. If its free: "Heck YES!" If its not free: "I don't care. Heck YES!" This looks super fun. I will track this and wait for a demo.

+3 votes     reply to comment
Markec
Markec Apr 3 2012 says:

Kinda reminds me of Supreme Commander. Which is a good thing actually, since SupCom is an awesome game, and this one looks pretty good so far.

+2 votes     reply to comment
qw3rty_rocks
qw3rty_rocks Apr 12 2012 replied:

Reminds me of the classic Homeworld games

+2 votes     reply to comment
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Galaxial
Platform
Windows
Developed By
StuartMorgan
Engine
Custom Built
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Official Page
Galaxial.com
Release Date
TBD
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4X
Theme
Sci-Fi
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Single Player
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