Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
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6 comments by StuartMorgan on Nov 25th, 2014


Lots of changes to mining and asteroids.

There is now just one "metal" resource that is mined from asteroids rather than the previous Common, Reactive, Radioactive and Rare metals that have been in the game until now. This is to reduce the orders micromanagement for mining ships. Now there is no need to constantly keep track of what they are mining and balance the amounts of each resource you need.

To keep some complexity there are now a lot more asteroid minerals, each having a different maximum yield and mining multiplier (accessibility). Yield is the maximum amount you can mine from the asteroid and the mining multiplier affects mining laser module speed.

Rare asteroid minerals will be faster to mine and take longer until they become depleted, but every mineral type still provides the same "metal" resource used for building stuff.

During galaxy generation there will be an option to re-spawn asteroids some time after they have been mined completely. When an asteroid re-spawns it will return as the next smaller size (Large becomes a Medium etc.)

Larger asteroids have much higher yield and mining multipliers. This is to discourage mining in the same asteroid belt forever if you are going to use the re-spawn option. It will still be better to look for larger asteroids.

Asteroid stats example:

Large: Yield = 2400, Multiplier = 140%
Medium: Yield = 1200, Multiplier = 120%
Small: Yield = 600, Multiplier = 100%
Depleted: Yield = 300, Multiplier = 80%

Asteroid Minerals

Listed below are the asteroid minerals currently in the game. I decided to use real mineral names found on Earth rather than made up ones. Not sure if this would be realistic as I expect there are some minerals below that wouldn't be found on asteroids. (let me know of any)

The element composition of each mineral shown on the tool-tips have no effect on gameplay, just something interesting I wanted to add.


Common Minerals: Sphalerite, Chalcopyrite, Pyromorphite, Cuprite, Stibnite, Kamacite, Acuminite and Pyrolusite.


Uncommon Minerals: Chromite, Boehmite, Wolframite, Cobaltite, Faustite, Rutile and Barite


Semi-Rare Minerals: Ruthenium, Molybdenite, Polarite, Thorite, Rhodium, Iridium and Gold


Rare Minerals: Rhenium, Bromellite, Palladium, Osmium, Gadolinite, Monazite, Churchite and Sylvanite.

Planet Tooltips

Asteroid details will be shown on discovered planet tooltips.


Bonus Screenshot


(One of the new mining ships)


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (90 - 100 of 143)
ZMysticMan
ZMysticMan May 26 2012, 12:19am says:

Very interesting game been looking around for game like these for sometime
now that's 2d, so you are mostly focusing on space battles. will there be
planet side battles or ground battles if not now in future? or not at all? mmmha might be hard to make. but none the less very cool game that's like sin of solar empire, ill be following your progress and probably pre-order depending on the price.

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan May 26 2012, 9:26am replied:

Currently theres no plans for ground battles on the planets. I'm not sure how it would work, but would need to be fairly simple.

+2 votes   reply to comment
moriturimax
moriturimax May 28 2012, 11:13am replied:

Just as a thought, a giant vector circle with small dots or markers around the edge (surface), you could see "underground" objects as being inside the circle further in to the center. You could then have stuff flying around it attacking things on the edge (surface) and even dropping troops onto the edge (surface) of the circle.

+2 votes     reply to comment
Overheat279
Overheat279 May 17 2012, 1:07pm says:

why the game isn't downloadable ? It isn't finished ?

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan May 17 2012, 5:16pm replied:

The game is still in development.

+3 votes   reply to comment
facundo_al
facundo_al Apr 25 2012, 3:17pm says:

very well so I still like the game really cool .. descargarmelo want it xD

+1 vote     reply to comment
Shirby
Shirby Apr 25 2012, 11:16am says:

Do you think this will come to desura? Would be awesome and might even get more interested people. Anyways so far I really love everything I hear and see, keep up the great work! Im going to be one of the first which are going to pre-order this! ;)

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Apr 25 2012, 11:21am replied:

Yes, it will most likely be on Desura.

+4 votes   reply to comment
Smoth
Smoth Apr 24 2012, 12:55pm says:

Love the visual styling. +1 watcher

+3 votes     reply to comment
buley
buley Apr 15 2012, 5:35pm says:

and when the game will be finished by chance???????

+2 votes     reply to comment
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Galaxial
Platform
Windows
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StuartMorgan
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