Galaxial is a 2D grand strategy game (4X) set in space. It features a sandbox mode allowing the player to explore, colonize and conquer planets in vast randomly generated galaxies.

  • Thousands of ships and many hundreds of colonizable planets in a single game.
  • Colonize new planets with each type of world having unique strategic bonuses.
  • Explore the galaxy to discover valuable planets and asteroid resources.
  • Mine resources from asteroids to build planetary facilities and new spaceships.
  • Protect your empire from enemy factions and raiding pirates.
  • Diplomacy system to form relations or declare war with other factions.
  • Take manual control of any of your own ships.
  • Assign ships to squadrons and task forces, allowing them to fly in formation and work together to deal with threats.
  • Hundreds of individual ship modules including various weapon types, electronic warfare, shield/armor repair and propulsion upgrades to specialize each ship and enhance their abilities.
  • Research new technology to unlock new ship designs, modules and empire wide bonuses.
  • Customizable ship, engine trail and turret colors to make your own ships look unique.
  • Full modding support for user made ships, weapons, items, factions, colonies and research.

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Blog RSS Feed Post news Report abuse Latest News: Galaxial: Galaxy Creator and New Ships

3 comments by StuartMorgan on Jan 20th, 2015

Galaxy Creator

The interface window for creating a galaxy and setting up a new game is almost finished.

(Click to enlarge images)

The Jumpgate Dead Ends setting affects how many links there are between planets. High creates more isolated clusters and longer routes. Setting this to None will link the galaxy as a Gabriel Graph.

Center view of the galaxy created above. Planet types are fully moddable, so you can change their occurrence probability or add additional types.


Some of the new ship designs that were made recently.

The ship hull names all come from Mesopotamian mythology (Babylonian, Sumerian, Assyrian, Hittite)

Each weapon type (Beam Laser, Artillery Cannon, Missile Launcher...) has different turret graphics. I haven't got around to making them all yet.

Dreadnaughts are currently the largest ship type in the game. Carriers are on hold for now, as I'm not sure how exactly the fighter/drone mechanics are going to work. Rather than rush them for release, think I should leave them for a later update.

Loading Screen

I completely remade the loading screen that is shown before entering the main menu. It's now multi-threaded, much more responsive and has some background animation while the game loads. The triangle colors and image changes randomly each time you run the game.

Had to update my old texture code for asynchronously loading, which is now double the speed!

Takes about 4 seconds to get to the main menu at the moment, but I expect that will increase as more content gets added.

Development Blog:

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Post comment Comments  (90 - 100 of 148)
vicolata Jul 7 2012 says:

Will there be more than just explore and conquer, like trading with the neighbours for example or diplomatics in general?

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Jul 8 2012 replied:

Yes. I plan on adding technology and resource trading with other factions. The diplomacy options will include war declarations, peace treaties, alliances and line-of-sight treaties.

+2 votes   reply to comment
Drenghul Jul 3 2012 says:

Excellent game idea. Please PM me when a playable version is available. Thank you!

0 votes     reply to comment
helex Jun 7 2012 says:

Thi is just absolutely amazing :D especially it's Lite and simple graphics Keep going man! :D

+2 votes     reply to comment
ZMysticMan May 26 2012 says:

Very interesting game been looking around for game like these for sometime
now that's 2d, so you are mostly focusing on space battles. will there be
planet side battles or ground battles if not now in future? or not at all? mmmha might be hard to make. but none the less very cool game that's like sin of solar empire, ill be following your progress and probably pre-order depending on the price.

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan May 26 2012 replied:

Currently theres no plans for ground battles on the planets. I'm not sure how it would work, but would need to be fairly simple.

+2 votes   reply to comment
moriturimax May 28 2012 replied:

Just as a thought, a giant vector circle with small dots or markers around the edge (surface), you could see "underground" objects as being inside the circle further in to the center. You could then have stuff flying around it attacking things on the edge (surface) and even dropping troops onto the edge (surface) of the circle.

+2 votes     reply to comment
moriturimax May 28 2012 replied:

Ever play the classic Defender game? Maybe something like that for planets, or large asteroids?

+2 votes     reply to comment
Overheat279 May 17 2012 says:

why the game isn't downloadable ? It isn't finished ?

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan May 17 2012 replied:

The game is still in development.

+3 votes   reply to comment
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