Galaxial is a 2D grand strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in vast randomly generated galaxies.

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Some improvements to the ship graphics style so that they now look better for paint scheme customisation.

Posted by StuartMorgan on Nov 13th, 2012

Ship Customisation

I've made some improvements to the ship graphics style so that they now look better for paint scheme customisation.

(High resolution rendering)

The ships now have thick interior lines to seperate the two main areas that can be painted and I reduced the amount of bright glow around the outside so that the paint schemes dont look too white, although this does make them look more flat.

Weapon turrets, shields and engine trails can be customised to the colour you want as well.

Heres screenshots showing some different colour variants:

Some colours look really awful (black, dark colours) due to how they are multiplied with the base texture, so I may just provide a very large selection of colours that are suitable (but still moddable if you want to edit them) rather than using an unrestricted RGB colour picker to choose.

I was considering making projectiles, missile trails and weapon effects customisable so you can see if it is an enemy firing or one of your own ships. However I think its good to see the type of weapons the enemy is using just from its visual effects (yellow for cannons, red for lasers etc.) so not sure I will change this...

Let me know what you think!

Post comment Comments
.JAS Nov 13 2012, 2:43pm says:

As far as picking your own color schemes go, perhaps you can combine an RGB color picker with a selection of colors, similar to the army painter in Dawn of War if I remember right. There'd be an area for commonly used colors, and then a spectrum. This way people can have some more tweaking with their colors.

For weapon's visual effects, it depends on how visually different they already are, such as cannon rounds being longer etc., along with the sound effects for each. You might be able to tell if a cannon is being fired by those two indicators, and so room for players to customize projectiles would be super awesome!

+4 votes     reply to comment
newts Nov 13 2012, 2:57pm says:

cool! are you guys thinking of releasing a version for mac?

+2 votes     reply to comment
StuartMorgan Author
StuartMorgan Nov 13 2012, 3:10pm replied:

I would like to release a version for Mac and Linux. Would definitely be some time after the initial Windows release though.

+2 votes   reply to comment
Crawling_Chaos Nov 13 2012, 3:42pm says:

This game is just getting more and more awesome, I really can not wait for some form of release. Best of luck to you.

+2 votes     reply to comment
ArKanGelMaRk5 Nov 14 2012, 6:12am replied:

sorry about the -1 clicked by accident. :P

+2 votes     reply to comment
Crawling_Chaos Nov 14 2012, 8:05am replied:


No, I'm just kidding, can you imagine if I was like that? :P

+2 votes     reply to comment
Sph!nx Nov 14 2012, 8:55am replied:

For that you get a +1 from me :P

+1 vote     reply to comment
scratch Nov 14 2012, 12:24pm says:

I always love watching multiple missiles (especially swarm missiles in various games) head towards the enemy, so I would definately favor missile trails as long as they don't influence performance too much. Or maybe add trails to bigger guns only?

Either way, great work!

+1 vote     reply to comment
Gremrod Nov 16 2012, 3:31pm says:

Nice touch with the custom colors.

+1 vote     reply to comment
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