Galaxial is a real time 4X (explore, expand, exploit and exterminate) strategy game set in space. The player is given control of their own empire in the distant future, and are free to play the way they like using diplomatic, economic or military means of achieving their goals in a sandbox galaxy.

Post news Report RSS Galaxial: Galaxy Map Interface

The past month I have been mainly working on the galaxy map interface to make it much more informative but still keeping it very minimal.

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Galaxy Map Interface


(150 planets, 1 player, 3 AI)

The sector icons are now colored to show the different planet types. Surrounding each planet there are small circular icons to show if there are any ships in that sector. (green = player, red = enemy, blue = allied, white = neutral)

It hasn't been implemented yet, but you will be able to hover the mouse over the ship icons to display the number and class of ships at the planet. Hovering over the planet icons will also show more information about them.


(25 planets, 1 player, 3 AI)

The jump-gate links and borders are colored based on the owning factions relations to you.

There may be more than one enemy/ally that will show the same colored border and jump-gate links. So to distinguish each faction, the smaller circle at the center of each planet icon will be used to show its unique "faction color".

However this is not shown in the screenshots as the faction and relation colors are currently identical for testing purposes.

Empire Sphere of Influence


(*Very* rough sphere of influence style empire map test)

I have also experimented with rendering some "sphere of influence" style empire borders, but ran into performance issues with the really large maps. I think it maybe covers up too much of the screen, hiding all the stars in the background which look nice as you move around the map. (the stars use 3D positions)

I have abandoned this approach for now, in favor of the smaller overlapping borders you can see in the first two screenshots.

Planet Colors



Colors used for each of the different planet types have been tweaked slightly. Volcanic was difficult as the planet graphics are limited to just one color and no detail. (lava or rock?)

Each of the types (Temperate, Desert etc.) have a few variations so they won't all seem identical.

Miscellaneous

  • Galaxy generation code completely rewritten (now cleaner and more efficient)
  • Probability distribution working properly for planet types, bonuses and trade goods
  • Detailed galaxy log created during generation with lots of statistics (using for balancing)
  • Started on the high level AI for factions (aware of all the objects and territory they control)
  • Initial design work done for the different government types

Bonus Screenshot


(The leftovers from a large cruiser battle)

Vote for Galaxial

Remember to vote for Galaxial. Relatively few people know about the game, so it would be great to make it into the top 100 list for upcoming games!


Thanks! :)


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

Post comment Comments
zgrillo2004
zgrillo2004 - - 66 comments

Seriously, dude. you need money. This game is perfect for my laptop

Reply Good karma Bad karma+6 votes
Kanealii
Kanealii - - 204 comments

My wallet is ready. So is my steam

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zgrillo2004
zgrillo2004 - - 66 comments

I rather get mine DRM free =3

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StuartMorgan Author
StuartMorgan - - 81 comments

I plan to distribute the game through my own site as well as other places such as Steam (assuming it gets accepted) so shouldn't be a problem.

Reply Good karma+2 votes
go0der
go0der - - 153 comments

I'm pretty jelouse of your graphics, it looks nice and crisp.

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Wizered67
Wizered67 - - 74 comments

Really amazing work! Can't wait for a release. Voted ;)

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StuartMorgan Author
StuartMorgan - - 81 comments

Thanks :)

Reply Good karma+1 vote
Joeliosis
Joeliosis - - 28 comments

Looks great, I missed ya there for a while, but Im really glad to see all the good progress youve made. Cant wait to play

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