Galaxial is a 2D space strategy game that features a sandbox mode allowing the player to explore, colonise and conquer planets in a vast randomly generated galaxy.
Development log explaining the changes to mining and some other recent progress.
Development log showing the research system and some other recent progress.
New Galaxial development log with a video showing some audio and projectile weapon stress testing.
Some information about the fleet leaders and experience system I have planned which I am currently working on.
The past month I have been mainly working on the galaxy map interface to make it much more informative but still keeping it very minimal.
Recent progress on the development of Galaxial including screenshots of the new style of ship graphics.
Some of the latest features I have been working on since the last development log.
Recent progress on the development of Galaxial including screenshots and information about the ship fitting interface.
Details and screenshots of improvements made to the colony user interface including some information about ships designs.
Recent progress on the development of Galaxial including a special soundtrack preview!
Some in depth information on how Colony Development works in the game.
Further work on planetary rings, with screenshots for an alternative version.
Some of the things I have been working on over the past few weeks, including planetary rings, audio and colony design.
Some of the features I have been working on for Galaxial over the past week, including asteroids, salvaging and rendering optimisation.
Quick update with a few things I have been working on recently.
Some recent improvements made to the user interface.
Some improvements to the ship graphics style so that they now look better for paint scheme customisation.
Some parts of the game I have been working on recently.
Development update with some information about colonies, facilities and the different planet types.
Information about the galaxy generator in the game with some randomly created galaxy examples.
Recent updates including some major changes to the way resources and items are handled.
Some of the things I have been working on recently, including interface screens.
Battle video showing off some of the new projectile weapons and ship support modules.
Some of the things I have been adding to the game in the last few weeks.
Some technical information and screenshots of 200 battles taking place at the same time involving a total of 14,400 spaceships.
How to distinguish between the different factions and identifying friend or foe.