Galactic gladiators is a competitive first person shooter set in a brutal future.

Will you be the one to dominate the arena?
 

Image RSS Feed Latest Screens
Boxart Arena - Abyss Minigun
Blog RSS Feed Report abuse Latest News: GG dev update 1: Dynamic Levels and traps

0 comments by Fencing_Zealot on May 23rd, 2014

GG dev update 1: Dynamic Levels and traps

Now that we have finalized the look and feel of our first level it is time to take it a step further.

As you might know, our game is build around a 4 player deathmatch where you fight 3 rounds.
After each round the game pace picks up and new elements get added. That was the idea!

Now what are these new elements?

Let me show something that our lead modeler quickly drew!

 

Our level is just a bunch of rings. On the edge of these rings we will have flame traps moving around.

In the first round these might do nothing.

In the second round only one of the three flames on each flame trap might get activated. So you need to watch out! and two flames in the third and last round, making it even harder to dodge them if you are not aware of your environment.

Additionally we also have what we call "The Mystery Item", this is a mario-kart styled item that will give you a random power. One of these powers will enable you to activated all the flame traps, and any kill they get you will get!

Besides the flame traps the level itself will also change shape after each round. Making it harder and harder. But we will go more in-depth about this later!

Let us know what you think. We want our game to be fun, and while our genre might be the arena shooter genre, the sky is the limit and it doesn't mean it has to be a game like all the others. 

Also check out our trailer on our indiedb page if you haven't already. 
And don't forget to follow our project so that we can keep an open conversation about our up and coming design decisions.

Media RSS Feed Latest Video
Post comment Comments
Onyxxeria
Onyxxeria May 24 2014, 11:45pm says:

Seems like a pretty awesome concept to me! I'll track it.

+3 votes     reply to comment
Fencing_Zealot
Fencing_Zealot May 25 2014, 8:36pm replied:

Thanks!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Galactic Gladiators
Platform
Windows
Developer
Golden Oak Studios
Contact
Send Message
Official Page
Goldenoakstudios.net
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @goldenoakstudio

@NicholasYanes In pre-production now, release sheduled for late 2015,depending if our application for funding with belgian gov gets accepted

Sep 20 2014, 7:49pm

@NicholasYanes PC and mobile games. Currenlty focused on our project Galactic Gladiators, an arena shooter. more: T.co

Sep 20 2014, 6:54pm

Meanwhile in our studio... T.co #indiedev #gamedev #games

Sep 19 2014, 10:01am

T.co Check out our mobile game! Still a few issues but we are working hard on it! #indiedev T.co

Sep 16 2014, 12:17pm

John oliver made me do it, sorry! We will absolutely expand our activities into various topics and discussions.

Sep 15 2014, 10:05pm

@neoninsect Well....deers happen...what can i say!

Sep 14 2014, 4:59pm

RT @neoninsect: It's funny when this is posted by accident in a meeting @GoldenOakStudio T.co

Sep 14 2014, 4:59pm

Some new boxart! #indiedev #gamedev T.co

Sep 11 2014, 10:25am

Embed Buttons

Promote Galactic Gladiators on your homepage or blog by selecting a button and using the HTML code provided (more).

Galactic Gladiators
Galactic Gladiators
Statistics
Rank
2,603 of 24,363
Last Update
2 weeks ago
Watchers
29 members
News
3