Gagalaxies is a single-player sci-fi turn based strategy game which focuses on decision making rather than empire building. The game revolves around differents strategies that the player can select at the beginning of each turn and which determine his order of play. In Gagalaxies playing first is important to move first and block enemy units as well as to be able pick an another very demanded strategy. As the artificial intelligence is programmed to prevent any other players from getting too powerful, as much as possible, war is not always the best option. - Strategy based gameplay: 7 strategies that can change the course of a game. - 12 Races with differents units: Balanced races, asymmetric races, crazy races. - Conquer planets to gain economic and industrial advantage. - 5 types of assets to capture: Mineral field, Pirate factory, Combat enhancing satellite, supply and repair station. - Random events make the world evolve as the game goes on. - 12 different map settings.

GAGALAXIES source code released !

GAGALAXIES source code released !

Jan 20, 2014 0 comments

Hello, I decided to release the full sources of the project. You need ruby and gosu (gem install gosu) to run it. Gagalaxies is a single-player sci-fi...

GAGALAXIES public release 1

GAGALAXIES public release 1

Jan 13, 2013 0 comments

GAGALAXIES public version 1 is now released. This windows only version is not the final one but is quite close to it, unless you advise me some cool and...

GAGALAXIES public alpha release announcement

GAGALAXIES public alpha release announcement

Jan 8, 2013 0 comments

Hello everyone, This is to inform you that the alpha of GAGALAXIES will be released shortly, probably by next week. It will be released for free, but...

GAGALAXIES background story

GAGALAXIES background story

Aug 28, 2012 0 comments

This is the background story for GAGALAXIES. It is an attempt to explain the fermi paradox.

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GAGALAXIES
Platform
Windows
Developed By
ickylevel
Engine
Custom Built
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Official Page
Untoldmagic.com
Release Date
Released Jan 11, 2013
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