Fulmination is an upcoming missile defence game from the creator of Eight Days in Convoke. Inspired by cold war era technology and conflicts including the Cuban Missile crisis, Fulmination places the player in the role of the sole protector of an unknown soviet state. Tasked with the defence of your homeland from an onslaught of US missiles, you must enter coordinates into the 1980’s era computer terminal in order to intercept and destroy enemy missiles, SAM placements, bombing runs and experimental weapons. Against a foe with superior technology and numbers, 'Fulmination' will test your precision and speed in a bid to protect your home.

Report article RSS Feed Levelling System, UI Update and Features

Progress on Fulmination is progressing well, because of this I would like to talk a little about the recent work on the project and give a little insight into the calculations behind spawning and scoring.

Posted by LordPheasant on May 4th, 2012

Progress on Fulmination is progressing well, because of this I would like to talk a little about the recent work on the project and give a little insight into the calculations behind spawning and scoring. 

Leveling System (Ranks)

 Fulmination will have a full ranking system; complete with exponential increases of XP required to increase in rank. The current system works by multiplying the next rank numerical value by 130 (progress = real(next_rank)*130).  Points earned in either Campaign or Survival mode will be directly added to your rank progression. As it currently stands, the following list represents the numerical score-value of each enemy unit.

- ICBM – 100
- Stealth ICBM- 150

- SAM Site – 200
- Jammer  - 180
- SAM Hit - 50

 

New Screenshots

(The rank progress bar is visible at the bottom of the screen)

 The ranking system will be limitless meaning that there is no top rank. This allows future unlockable content to be added to the game over time. While we are on the subject of maths, have more!The spawning rate of enemy ICBMs is calculated from the variable “missile_rate”. With each unit destruction the missile rate increases by ‘.2’ (missile_rate +=.2). This makes the rate of gameplay linear, increasing in difficulty without exponential growth.
 

User Interface and New Setting

 I’ve also done a lot of work to the user interface, creating a nice main menu and survival menu revealing a second survival mode setting.

New Screenshots New Screenshots

 The two survival settings are “Standard” and “Crisis”. Standard is an endless variant of the normal campaign gameplay with no multiplier to score or speed. Crisis mode adds a x3 multiplier to game speed (ICBM spawn rate/SAM Spawns/Resupply Time) and a x1.5 score multiplier. More experienced players should enjoy an increased difficulty for a greater reward. Crisis mode will be unlocked at rank 15.

 Thanks for reading and please remember to watch this page if you are interested in “Fulmination”.

Post comment Comments
ShrikeGFX
ShrikeGFX May 5 2012, 7:17am says:

looks good

+1 vote     reply to comment
LordPheasant
LordPheasant May 5 2012, 1:37pm says:

Just to clarify, the mode will be called "Crisis" not "Crysis", not planning on being eaten by EA.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Fulmination
Platform
Windows
Developer & Publisher
SwanActive Games
Contact
Send Message
Official Page
Swanactive.co.uk
Release Date
Released May 31, 2012
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Fulmination
Fulmination Indie Single Player Arcade
Related Engines
Game Maker Studio
Game Maker Studio Commercial Released Nov 14, 1999
Related Groups
SwanActive Games
SwanActive Games Developer with 2 members