Get fuelled up and prepare to race and explore a post-apocalyptic world ravaged by global warming, with players experiencing varying weather effects such as tornadoes and sandstorms, as well as a full day-night cycle. The game-world is over 5,560 mi² (14,400 km²) in size and completely free to roam both offline and online with up to 16 players. In FUEL, if you can see it, you can drive to it.

Assign Separate Saved-game File To Your Mod

Assign Separate Saved-game File To Your Mod

Sep 12, 2010 Basic client side coding 0 comments

In this thread I will be discussing the editing of trtext files so that your mod can use a separate saved-game file to the base game.

Create Your Own Chopper Chase

Create Your Own Chopper Chase

Sep 12, 2010 Intermediate client side coding 0 comments

In this tutorial I will be discussing how to create what I've coined as a 'Free Ride Activity', abbreviated as FRA's. More specifically I will be showing...

Creating new music for Fuel

Creating new music for Fuel

Oct 7, 2012 Intermediate music 2 comments

I've written a new soundtrack for Fuel. I wanted to share what I have found out about the music file structure and the way I created my own tracks.

File Formats & File Structure

File Formats & File Structure

Sep 12, 2010 Basic design/concepts 0 comments

This tutorial introduces the various file formats and overall file structure of the game.

POI's - "Points Of Interest"

POI's - "Points Of Interest"

Sep 12, 2010 Intermediate client side coding 0 comments

In this tutorial I will be discussing Points Of Interest, which are abbreviated as POI's. A POI is a marker in the game-world such as a vista-point or...

Race Types & Variations

Race Types & Variations

Sep 12, 2010 Basic design/concepts 0 comments

An introduction to the core race types and a few of their variations in FUEL.

Icon
FUEL
Platforms
Windows, PS3, X360
Developer
Asobo Studio
Publisher
Codemasters
Engine
Custom Built
Contact
Send Message
Official Page
Codemasters.com
Release Date
Released Jun 29, 2009
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