Frozen state is a game about adversities of existence and surviving in the dilapidated, Siberian city Duga 40.
The city, where an extraterrestrial parasite has obliterated the population, causing infected people to become vicious alien hybrids.

Our home - www.frozenstate.net

Alpha version of Frozen State is now available through Steam Store for 9.99$

The price will be gradually growing over time as the development gets closer to the finish.

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Hi all,

To begin with, I’d like to thank everyone who was helping us with testing the new controls and for providing so valuable feedback. It was incredibly insightful, thank you!Majority of the players has agreed that the new control scheme works better and it should become permanent. However we still think that there is room for improvements, and we would like to try a few more things in the future, besides we want to be sure that when the controller support is in place you would have the exactly same experience as if with a mouse and a keyboard.The freelook mode is still there (to activate press “X”), if you have issues enabling it, try to delete Setting.txt file, it should help.

So what is new in this update?

Hybrids


Those of you how were playing the so called “Beta” build, might have seen them already, if you haven’t here they are.

The Mother - a female version of the Gaunt, has less HP and deals less physical damage that her male counterpart, but her poisonous spits have much greater chance to poison your character.

The Step Daughter - a fast and deadly hybrid, almost impossible to outrun her on foot, inflicts significant amount of damage with her brutally disfigured, sword-like arms.
The Widow - a female hybrid whose face were completely melted off by an acid secreted from the some kind of glands on her head. Her sharp claws cannot penetrate heavy armor, but even a scratch will intoxicate the body and prevent blood from clotting, leading to a death from blood loss.
The Spine - sometimes even being dismembered, some parts of the hybrids’ bodies can continue to live and evolve as unique, self-contained organisms
The Piecer’s attack and vision distances were slightly nerfed. We also decided to increase the amount of ammo generated in the world that you could have slightly better odds against the new enemies, which are all quite fast.

New Weapons

So, the energy weapons are finally into the game, though for now, until NPCs are still in work, you can only obtain the energy weapons by killing Gargantua. The drop chance a quite high you won’t need to kill a dozen of them to get a cool gun)
Maser Gun

Maser Handgun

B.P.C. - Big Plasma Cannon

Laser Sniper Rifle

World

The size of the world has grown a bit more again. If we combine all 51 location in one it will be just slightly over 5 square kilometres.
With the new system of spawners it became possible to randomise entrances in the underground levels, for now it works only in one “Uncharted” location, but as I make more underground levels, I’ll be steadily adding them to the old locations too.

Misc

Now when you consume a drink, food or a med kit, you’ll get a notification that this item was consumed. It also accompanied with a corresponding sound like chewing or drinking water, it’s not a big thing but provides additional feedback to your action and just feels cool))

Bugs

As usual, you all have been super helpful with allocating the bugs. Actually, we fixed a few very serious bugs:some enemies weren’t saving properly when you travelled from one location to another. It means that whenever you return to a location that you had visited there may be no enemies at all. [Fixed]inventory list was distorted or appeared like in one line [Fixed]disassembling multiple items had a bug that could give you hundreds of resources [Fixed]infinite loading on the Gas Station location [Fixed]some other minor bugs
VERY IMPORTANT: If you notice that you frame rate dropped significantly, delete the Setting.txt file, for some unknown reason the new version sometimes doesn't wipe the old file and it causes an error which makes a call every frame affecting the performance.Thank you,Devs

Update [8] Alpha 0.080 Build 68

Update [8] Alpha 0.080 Build 68

News 0 comments

Hi all, It is Sunday and we have something new for you. Yes, yes it’s a new update with new things and improvements. In the previous update, many of...

Update [7] Alpha 0.080 Build 63

Update [7] Alpha 0.080 Build 63

News 7 comments

Happy New Year! All our team wants to thank you all for the patience and understanding, we really wanted to release this update earlier, but life has...

Alpha 0.073 build 40 is out.

Alpha 0.073 build 40 is out.

News 3 comments

Sorry for a delayed update, it took us a bit longer than usual, but we did and reworked a lot of things. First of all we finished the the stats system...

UPDATE [4] ALPHA 0.072 BUILD 30

UPDATE [4] ALPHA 0.072 BUILD 30

News 1 comment

Hey there, I hope everyone is doing great. We finished the first iteration of mini map, there is still a lot to be done, but even now it’s working nicely...

Post comment Comments  (100 - 110 of 148)
Vesperon
Vesperon

Still prefer for ol-classic wheel although the electromagnet looks very very retro, can't say for sure but anything is good after seeing this screenshot, nice work ;)

Reply Good karma Bad karma+3 votes
Satori4 Creator
Satori4

thank you for participation)
We had a conversation last night, that if we have enough time we will make an upgradable car. Saying for completing a quest you can swap wheels on magnets. It's still an idea, but you guys helped us a lot))

Reply Good karma+2 votes
Vesperon
Vesperon

really looking forward to see its 3D model, sure in game these upgrade for the car need large amount of resource and technology to get it ;)

Reply Good karma Bad karma+4 votes
Satori4 Creator
Satori4

I'd rather make an interesting quest)

Reply Good karma+2 votes
Vesperon
Vesperon

I suggest the GAZ M-20 Pobeda should stay with the wheel, but if you want to make futuristic, you should modify its body design or the powerplant. But it seems the game's set on snowy terrain so a modified snow wheel will also good :)

Reply Good karma Bad karma+7 votes
Satori4 Creator
Satori4

Ok thanks,man) your voice goes in "the wheels column" in my spread sheet) At the moment, we're working on the concept arts for the car, to make it slightly futuristic, I all show them in the next update, which, I hope, will be quite soon.

Reply Good karma+3 votes
Satori4 Creator
Satori4

If you can't register of FrozenState.net forum, please drop me a pm with your nickname, I'll activate your registration. Unfortunately too many spam-bots are trying to sneak on the forum right now.

Reply Good karma+5 votes
BeeCoy
BeeCoy

Concept design looks very good. PLEASE let me know when i can play this!

Reply Good karma Bad karma+7 votes
remingthon
remingthon

its very easy, just subscribe and we let you know then you can play =)

Reply Good karma Bad karma+7 votes
Skitzomaniac
Skitzomaniac

So how large will the world of FS be? Also can you team up with other survivors and join factions?

Reply Good karma Bad karma+5 votes
Satori4 Creator
Satori4

Hi, Skitzomaniac! Thanks for the questions.

1) So far we are planing to make Ozyorsk city splited into 25 zones, 1 square kilometer each, consequently the approximate combined size of all locations will be somewhere about 25 kilometers.

2) You won't be able to convince NPC's to travel by your side, but you can get some help from them. Though, one of our long future goals is to create a co-op multiplayer to team up with friends.

3) By doing quests you can show your loyalty to a faction and probably you'll become its member. We're still working on this part, because we don't want to use a simple karma metrics to assign your character in one or two of those.

Reply Good karma+5 votes
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Frozen State
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Snow Arc Studio
Engine
Unity
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