Frozen state is a game about adversities of existence and surviving in the dilapidated, Siberian city Duga 40.
The city, where an extraterrestrial parasite has obliterated the population, causing infected people to become vicious alien hybrids.

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Alpha version of Frozen State is now available through Steam Store for 9.99$

The price will be gradually growing over time as the development gets closer to the finish.

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0 comments by Satori4 on Feb 1st, 2015

Hi all,

It is Sunday and we have something new for you. Yes, yes it’s a new update with new things and improvements.

In the previous update, many of you have complained about the changes in the world map. I guess, I should’ve explained the way the new map works and the core changes more thoroughly to avoid the misunderstanding.

Even though I have given some guides on the forum, I think I should repeat them here in case some of you have missed them.

So first of all there is no grid, locations’ coordinates are procedurally generated every new game, they can spawn anywhere on the map and they do not snapped to a grid.
The first click on the map will bring up a small orange square which shows your destination, to start moving you must click (once) INSIDE that orange square. If you make a double click the character will stop.

Secondly, all ‘permanent’ locations have icons that represent their types, in order to explore these locations you must place the character (orange cross) within the icon borders. If you press the “Explore” button while being outside the icon, you’ll be spawn on a random location.
The locations’ names, which you will explore if you press the “Explore” button, are displayed just above the “Explore” button. All random locations are called as - Wilderness.
Thanks to the feedback you all provided we made a few improvements:

  • unvisited locations have blue colour
  • visited locations are green
  • size of the icons was increased
  • the fog became transparent showing the map’s outline
  • additional icon (blue triangle) to show your cabins
  • extra icon for locations with lakes
  • improved procedural generation

More New Stuff

Some of the old locations has gotten entrances into the new underground sub-locations. At the moment all entrances are static but later we plan to make them procedurally generated.
A few new items

  • Soap to wash dirty sheets
  • Wrist watch ( shows in-game time)
  • Thermometer ( shows outdoor temperature)

“Stained sheets” have a purpose, you would need them to make torches.

“Survivor’s guide mak” is another small, but a very handy addition. It allows you to place marks in that can be seen on the minimap. You can find them in the Building tab.
The starting location have undergone some minor changes. After some observation, I also decided to increase the attack range of the Piercer, he was a relatively easy target for some skilful players))

The world has grown a little bit more and now consists of 43 locations. A bunch of annoying was fixed and I hope they will not appear again.
As always we're looking forward to hearing your thoughts and feedback.

Thank you all,


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Post comment Comments  (100 - 110 of 148)
Vesperon Apr 10 2013, 4:26am says:

Still prefer for ol-classic wheel although the electromagnet looks very very retro, can't say for sure but anything is good after seeing this screenshot, nice work ;)

+3 votes     reply to comment
Satori4 Creator
Satori4 Apr 10 2013, 5:16am replied:

thank you for participation)
We had a conversation last night, that if we have enough time we will make an upgradable car. Saying for completing a quest you can swap wheels on magnets. It's still an idea, but you guys helped us a lot))

+2 votes   reply to comment
Vesperon Apr 10 2013, 9:31am replied:

really looking forward to see its 3D model, sure in game these upgrade for the car need large amount of resource and technology to get it ;)

+4 votes     reply to comment
Satori4 Creator
Satori4 Apr 10 2013, 2:50pm replied:

I'd rather make an interesting quest)

+2 votes   reply to comment
Vesperon Apr 4 2013, 7:52am says:

I suggest the GAZ M-20 Pobeda should stay with the wheel, but if you want to make futuristic, you should modify its body design or the powerplant. But it seems the game's set on snowy terrain so a modified snow wheel will also good :)

+7 votes     reply to comment
Satori4 Creator
Satori4 Apr 4 2013, 8:40am replied:

Ok thanks,man) your voice goes in "the wheels column" in my spread sheet) At the moment, we're working on the concept arts for the car, to make it slightly futuristic, I all show them in the next update, which, I hope, will be quite soon.

+3 votes   reply to comment
Satori4 Creator
Satori4 Mar 27 2013, 12:14pm says:

If you can't register of forum, please drop me a pm with your nickname, I'll activate your registration. Unfortunately too many spam-bots are trying to sneak on the forum right now.

+5 votes   reply to comment
BeeCoy Mar 14 2013, 5:53pm says:

Concept design looks very good. PLEASE let me know when i can play this!

+7 votes     reply to comment
remingthon Mar 15 2013, 7:23am replied:

its very easy, just subscribe and we let you know then you can play =)

+7 votes     reply to comment
Skitzomaniac Feb 19 2013, 9:49am says:

So how large will the world of FS be? Also can you team up with other survivors and join factions?

+5 votes     reply to comment
Satori4 Creator
Satori4 Feb 19 2013, 12:14pm replied:

Hi, Skitzomaniac! Thanks for the questions.

1) So far we are planing to make Ozyorsk city splited into 25 zones, 1 square kilometer each, consequently the approximate combined size of all locations will be somewhere about 25 kilometers.

2) You won't be able to convince NPC's to travel by your side, but you can get some help from them. Though, one of our long future goals is to create a co-op multiplayer to team up with friends.

3) By doing quests you can show your loyalty to a faction and probably you'll become its member. We're still working on this part, because we don't want to use a simple karma metrics to assign your character in one or two of those.

+5 votes   reply to comment
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Frozen State
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Snow Arc Studio
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Frozen State
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