Experience a vast, open-ended universe filled with an infinite number of adventures. You are the freelancer Edison Trent, an intergalactic jack-of-all-trades. Your mission: whatever you want. Become a smuggler or a ruthless space thug, a naval hero or a trader. Dodge through asteroid fields while piloting elite spacecraft. The action is endless as you make your way through 48 known star systems. Greed, morality, compassion, anger... whatever motivates you, the dynamic universe will respond.
Couldn't wait for this when it came out. Glad i bought it. It's one of the very few games i still come back to as it is easy to get into.
It has a great story, excellent gameplay, and more importantly, it's fun to play, either in Singleplayer or Multiplayer. Can't ask for any more than that.
Now where is Freelancer 2?
So why is it that even after 7 years since release, Freelancer is still a popular game?
The reason is rather simple and a guideline for any game to be successful. Freelancer is accessible, easily moddable and highly polished.
Combined with a stunning Singleplayer story and an MMO-like Multiplayer mode, this game is still unmatched within the niche market of space simulation games.
Having said that, the game lacks endgame content and is rather limited in its sandbox gameplay. However, that downside is partially countered by the dozens of mods that have appeared due to the mod-friendly nature of the game.
Freelancer aimed too high with its initial promises but the ones it delievered, it delievered exceptionally well.
this remarkable space combat and trade simulation will simply never die, even if the genre is mostly dead. why? its over-extensive modding community never ceases to surprise with new content, and given lack of competition, makes this game mostly eternal.
you should give it a try, whatever type of gamer you are - you may just love it!