An 'Elite' TCM mod for Freelancer. This is an open single player mod, and cannot be used in conjunction with any other mods.
Hello, Freeworlders, Sizer here. I come to you all with some news about recent developments with this project. As of last Thursday, I am now the Lead Developer of Freeworlds: Tides of War. After years of service to the project, Sushi's life has become far too hectic to fully commit the time required to finish this project. Personally, as one who worked under him for nearly 3 years, I thank him for his time, his titanic effort, and his guidance.
That being said, it is time for the team to press forward. I cannot, and will not make any promises to release dates. We've all seen how that goes, and frankly, it is too be expected. We will all make our best efforts to bring this project to a close in as short a time as possible, but I will say this: we will not sacrifice quality and completion for a release date. If we lose some fans along the way, so be it. We have a vision for what we'd like to accomplish, and it is within reach. I want to get that across - we are not attempting the impossible. Everything we are working on right now simply requires time to finish, nothing more, nothing less.
We are currently working on a restructuring of the universe layout to something more interesting, with gameplay dynamics in mind. I have, with the help of a few others, constructed star systems that I'm sure you will all find quite interesting to navigate, with plenty of room for pirate ambush tactics, military high strategy, and a few places for the average joe to call home. And don't you worry, in the true Freelancer fashion, there will be plenty of secrets to find.
We are also going through the steps of internally testing all the new meta-game features we've added, such as capital construction and the dynamic economy. These should be solid and robust within a few weeks. I may have some video to show you of that over the next month.
Finally, I'd like to, once again, ask for any help you may have to offer. I'm going to be honest, we've had almost no luck in this regard in the past. Almost everyone who has joined us has either flaked out, or have been less qualified than we'd have liked. If you think you can commit, and I mean commit, and have a skill level on par with the rest of the team, please contact me either through MDB or on our forum.
I hope to have something more substantial in the future to show you all, but at the moment, we're at the point in development where all I'd have to show you are screenshots of code. In any case, I thank all of you for your continued support and patience.
If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!
Highest Rated (3 agree) 9/10
Freelancer is an excellent space sim that attempted to fill a very small niche role in an already small audience. It did so very, very, well. Freelancer has delivered an excellent space combat sim made even better by the ease of modding. With the community developed modding tools we have today, anyone with a great idea can take the Freelancer engine and make an amazing universe. There are a few black marks on Freelancer, namely scale issues. Cap ships, even in vanilla, can be 1/10th the size of…
Mar 28 2009, 2:30am by masternerdguy