In this first article I will introduce the first features of the games and my plans for the future.
Fragment Planet is set in a post-apocalyptic world, where the earth has been destroyed because of a experiment to gain a new energy source. During the explosion the fragments of the old world have been charged with this energy, which kept them flying and made it possible for the last humans to survive. Years after the accident the newly formed fractions are fighting in a great war to conquest flying islands and to regain lost technology.
This is the first real update and the last before the first release, but please be aware that it is not a final release! It is a alpha release with 4 units... it's only purpose is to show you the concept of the game (I think the best name would be "concept demo").
But let's start with the real update. I won't talk about bugfixes or anything like that because you don't see a difference anyway, but I can tell you that I mainly fixed bugs in the last months and I tried to change only those things that were important for the gameplay. I also made bigger changes to some of the models because they didn't fit the setting of the game. A sci-fi/podracer jet does not fit in a steampunk game so I changed its model to a biplane! It still shoots homing missiles because they are easier to code and look cooler.
The mainbase was a strange metal sphere that flew with a white glowing energy beam. Now it's a flying oil platform.
In the background of this picture the builder materializes a building with its energy beam. (I know that isn't very steampunk, but it was the only method I could think of to build those buildings without being really strange for gameplay or extremely work expensive)
Here is the new resource compressor. The glowing energy ball looked cool, but unfortunately it didn't fit in at all. In the background you can see a new unit! Btw... the textures are as ugly as ever, but I can't concentrate on everything... I am working alone after all...
For those who haven't read my first update: Every island has energy, which slowly regenerates. This compressor converts energy in resources (I'm still searching for names...). You need both energy and resource to build units or buildings, so you will have to find a average of energy regeneration and resource gain. The only really new building is really fitting in this topic! It's a silo that increases the energy capacity:
Yes, it's the small thing with the cool texture! In fact it is the only model where I really tried to make a good texture (just to see if I COULD make a good one).
The last thing I will show you is one of the most important units in the game. It is a island transporter, that uses small drones to move islands. In future releases you will be able to upgrade those transporters to collect resource from small resource chunks, that fly freely around (at specific locations), so you will be able to get resource without using energy, but you are going to have to fight for those locations. Some other upgrades I am thinking of are ground unit transport-drones and bombs, which make the island transporter to a real threat for the enemy!
Here it is transporting a island. Unfortunately you can't see it very well on this screen, but you'll be able to see it on Friday anyway!
Here is a last screen where the island just has been connected to the main base. This is very important because you can only build on islands that are connected to a main base (you can build more than one, but they are quite expensive). Buildings that get disconnected from the main base become neutral and everybody (even the enemy) can connect them to their main base.
If you want to follow the development of the game you can follow me on twitter @nonakesh1 . I haven't been twittering very much (mainly because I have no real followers...), but I will start as soon as somebody follows me!
If you want to send me feedback, or you ideas for the game you can send me a pm!
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Latest tweets from @nonakesh1
@DascuMaru But I might not be able to answer immediately, I have some stuff to do now, but I'll definitely see the mails and answer later!
19hours 19mins ago
19hours 22mins ago
@DascuMaru Oh, by the way, yes I could just replace the up direction with the vertex normal, but wind and some other things wouldn't work.
19hours 30mins ago
@DascuMaru That would probably be a better idea. I didn't even see the last tweet you sent. Just contact me on the Unity forums or mail.
19hours 30mins ago
@DascuMaru So in the end it would probably just look weird. I don't really see a way of patching that in, it would be a different asset.
Oct 7 2015
@DascuMaru Mostly because the fur wouldn't react to the movement of the character, the wind wouldn't work either.
Oct 7 2015
@DascuMaru I could get it to work with non-flat surfaces like small planets, but fur isn't really possible.
Oct 7 2015
@DascuMaru Not actively, but I get notifications via mail, so go ahead, I'll answer questions here as well!
Oct 7 2015
@KrauseFx Yeah... That happens like once in a year!
Aug 2 2013
I think I already reprogrammed the island connection code 4 times. I really hope that's the last time. That code is really exhausting.
Aug 1 2013