Fractal Reality has released the second version of it's game design document to the public! Learn about what the game strives to achieve and an overview of the core aspects of it's gameplay. More gameplay details, characters, and the story will be flushed out in later versions.
Take a look and tell me what you think. It's extremely helpful to know whether things are unclear or don't make sense. It's also helpful to know whether this document does make sense of the game so that I know I'm on the right track. The document is currently a robust 25 pages but a lot of the information at the end in the gameplay details is just a skeleton for later versions. The meat of the current version is in the beginning half. Even if you only read a little bit of the overview or just give it a quick scan, I would still love to know what you think. Enjoy!
The pictures above show the Table of Contents and the three diagrams found in the design document which illustrate core aspects of the gameplay. In later versions I will focus on adding more information to the gameplay details and describe what will be possible in multiplayer. I will also add more diagrams to better illustrate the core mechanics I have described in this version of the design document.
Here is an excerpt from the design document to show the types of things that are discussed:
FractalRealityDesignDocument wrote: Using conversation to get to a certain Universal Mood is the easiest to do but usually the slowest way. An option to progress toward Fright non-conversationally would be to buy fireworks and shoot them at Civilians in the City. This would bring the City's Universal Mood closer to Fright at a staggering rate. Effective options like this have trade-offs in that the Player must spend a lot of Money to buy the fireworks. Also if any Cops were to witness them do this, they could be chased down and arrested which would reset all Universal Moods back to zero(and cost the Player some Money). This means the Player would have to start over with progressing toward a Universal Mood.