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Fractal Reality is a first person game in which you live in a city which is organically connected to itself. It's connection forms a physical and spiritual puzzle which blend together to allow the Player to make moral choices in how they go about solving it.

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Fractal Reality's game design document is finally released! Learn about the mission of the game and an overview of all it's main game mechanics. Get a preview of some of the interactions that are possible in the City.

Posted by PsycheMac on Jun 15th, 2012

Fractal Reality has released the second version of it's game design document to the public! Learn about what the game strives to achieve and an overview of the core aspects of it's gameplay. More gameplay details, characters, and the story will be flushed out in later versions.

Take a look and tell me what you think. It's extremely helpful to know whether things are unclear or don't make sense. It's also helpful to know whether this document does make sense of the game so that I know I'm on the right track. The document is currently a robust 25 pages but a lot of the information at the end in the gameplay details is just a skeleton for later versions. The meat of the current version is in the beginning half. Even if you only read a little bit of the overview or just give it a quick scan, I would still love to know what you think. Enjoy!

Download Fractal Reality Design Document v2.0
Fractal Reality Design Document v2.0

Fractal Reality Design Doc v2.0 Table of Contents Fractal Reality Gameplay Cycle Diagram
Follow Formation System Universal Mood System

The pictures above show the Table of Contents and the three diagrams found in the design document which illustrate core aspects of the gameplay. In later versions I will focus on adding more information to the gameplay details and describe what will be possible in multiplayer. I will also add more diagrams to better illustrate the core mechanics I have described in this version of the design document.


Here is an excerpt from the design document to show the types of things that are discussed:

FractalRealityDesignDocument wrote:Using conversation to get to a certain Universal Mood is the easiest to do but usually the slowest way. An option to progress toward Fright non-conversationally would be to buy fireworks and shoot them at Civilians in the City. This would bring the City's Universal Mood closer to Fright at a staggering rate. Effective options like this have trade-offs in that the Player must spend a lot of Money to buy the fireworks. Also if any Cops were to witness them do this, they could be chased down and arrested which would reset all Universal Moods back to zero(and cost the Player some Money). This means the Player would have to start over with progressing toward a Universal Mood.


Tell me what you think, spread the word, and watch Fractal Reality! It's going to be crazy, I promise!


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Fractal Reality
Platform
Windows
Developed By
PsycheMac
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Macattackk.weebly.com
Release Date
TBD
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