This is a single player experience for all terminator fans using the unreal engine III by Epic Games. set in the year 2029 you are placed in the boots a of soldier serving for humankind against the ruthless army of machines. The final campaign will feature nine chapters of a roller coaster ride, inspired by James Cameron's masterpiece franchise.

Confront the many killing machines at skynet's disposal including the HK aerial, the HK tank, the mini HK, and the legendary T800 with an arsenal of futuristic plasma weapons.

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Blog RSS Feed Report abuse Latest News: Fps Terminator Alpha 2.0.1 Released

29 comments by Narlyteeth on Jun 4th, 2011

Download Here

And the Readme Pack Here

Once again, Thank you IndieDB/ModDB for giving me constructive feeback to help with quality assurance on this project. I know some may question why to release unfinished demos, or why not just wait 'till the final product before releasing anything? Fps Terminator is, for the most part, a one man team and I don't have QA testers by my side. You guys are my QA testers, and I apologize if these alpha demos don't live up to your hype. I never really wanted to hype up FPS Terminator because people get unreasonable expectations from a single, 20 year old, indie game developer, and it just makes production harder with so much pressure. This community has been good, and open minded when it comes to QA advisory, something the Gametrailers and Gamespot community will never be, and I don't expect your ways to change.


Anyway here is a list of fixes I've done for this release.

-no additional installation instructions, just run the installer only
-the useless Melee attack has been taken out
-hitting f1 will not bring up a scoreboard
-first person player mesh now vanishes on death
-no more time limit
-spawning on an endo skeleton will now kill it instead of grabbing you over and over and over
-a usable chaingun has been put in act3
-The HK tanks now have collision
-a JPEG illustrating the control layout has been included
-the resolution option 1600x900 has been included
-the neon terrain in act 1 is supposedly fixed (this problem never happened on my computer so I can't truelly declare it fixed)

This fix confirmations are based on the test runs with my computer and may not be the same with others but it's up to you to let me know about these problems, don't just tell me "it's buggy", but instead, explain the problems and what kind of bugs there are in better detail.


So I hope you guys can enjoy this hotfix demo for FPS Terminator, and continue to rock on ModDB/IndieDB

-Kevin Bryant

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Fps Terminator Alpha 2.0.1 ReadMePack

Fps Terminator Alpha 2.0.1 ReadMePack

Jun 6, 2011 Guides 6 comments

This Package contains the readme ,and Control Layout for Fps Terminator Alpha 2.0.1

Fps Terminator Alpha 2.0.1

Fps Terminator Alpha 2.0.1

Jun 4, 2011 Demo 44 comments

FPS Terminator Alpha 2.0.1 Fixes from Alpha 2.0 include -no additional installation instructions, just run the installer only -the useless Melee attack...

Fps Terminator Alpha 2.0

Fps Terminator Alpha 2.0

May 30, 2011 Demo 38 comments

Please view the readme if you want to install properly.

Fps Terminator alpha demo 1.0.1 readme pack

Fps Terminator alpha demo 1.0.1 readme pack

Jul 24, 2010 Guides 3 comments

This is the Readme Pack for Fps Terminator Alpha Demo v1.0.1

Fps Terminator Alpha Demo v1.0.1

Fps Terminator Alpha Demo v1.0.1

Jul 23, 2010 Demo 57 comments

If you already have installed the previous demo, make sure you uninstall it before installing this one. Make sure you download the ReadMe as a separate...

Fps Terminator Alpha demo v1.0 Readme Pack

Fps Terminator Alpha demo v1.0 Readme Pack

Jul 18, 2010 Guides 3 comments

this is the readme aswell as the control layout for both the keyboard, and the xbox 360 controller.

Post comment Comments  (910 - 920 of 935)
Whitsel Jun 18 2009, 12:26am says:

WOW! Amazing work their, my friend. I understand the idea to not have a FP cover system(as the terminators have no sense of self-preservation, they would just continually come after you no matter what). But with that said, maybe you should make them a little slower moving and remove them being able to take cover?

Either way, hope it works out for ya' :D

+2 votes     reply to comment
Sbarrion Jun 16 2009, 5:24pm says:

Hey that is beautiful use of the gears of war engine you showed its full power thank you for posting such a powerful mod may I ask when programning gears goes by C++ does it not

+2 votes     reply to comment
Misterpinky Jun 15 2009, 12:08pm says:

Can you take cover in the first person mod? Cause if you can't, then why are you doing this in gears?

-3 votes     reply to comment
Narlyteeth Creator
Narlyteeth Jun 17 2009, 11:10am replied:

Taking cover in this mod will just brake the game. I have no urge to fixed it for i'm not a big fan of having cover systems in first person. Gears of war is the only game with a good cover system but i'm not making Gears of war. the reason why i'm using gears of war over ut3 is many of the other gameplay mechanics besides cover I want are already there (melee, aiming, sprinting, reloading, ect.). I will have the AI be able to take cover like they do in Cod4. ut3's ai is good but not as realistic as gow's. I've been working on this mod for more than six months now, and to switch it to ut3 would take maybe an extra year to get it back where it is.

+1 vote   reply to comment
Misterpinky Jun 18 2009, 3:46pm replied:

Believe me when I say I don't want you to make it in UT3 (I don't own it so I couldn't play this mod). I was just curious why you were doing this in GOW instead of in (For example) the source engine. Given your decision to have the AI be able to take cover, this seems like a good choice. Thanks for the answer!

+2 votes     reply to comment
Scorpch1171 Jun 15 2009, 6:53am says:

I would happily buy GoW on PC for this mod. I think the boomer idea is pretty unique, I suppose with that armour, that will be a beast to take down! I think you should eventually impliment a 'tank' which is strong with huge double minigun firepower and thick steel armour.

Will MP be incorporated after SP is done? I think that would exellent! MP is the future of gaming; it would be a fatality not to include it. If you do, I could imagine a new HUD now with a system where if a player is spotted, the red indicator is locked on (a terminator robot theme in other words)

You have a nice community behind you, dont lose motivation :) And these are suggestions, I don't want to overwelm you, I see you already have your work cut out lol.

+2 votes     reply to comment
markb Jun 14 2009, 4:11pm says:

tracking now, it really looks awesome! could you please release an alpha version or something very soon? dont care about bugs or glitches, this really looks great and all i wanna do after seeing the trailer is play it!

+1 vote     reply to comment
Narlyteeth Creator
Narlyteeth Jun 16 2009, 5:21am replied:

hopefully, I will have an alpha test ready by the end of the month;)

+2 votes   reply to comment
SportingSCP Jun 13 2009, 4:49pm says:

looks good, i have faith on this mod I'm a big fan of the terminator seires... i hope this game is better then the last retail game they made cause it sucked big time crappy gameplay.


+1 vote     reply to comment
Narlyteeth Creator
Narlyteeth Jun 13 2009, 9:33pm replied:

I was pretty disgusted with the official game too. i'm more inspired by the future sequences of the first two movies (who isn't). I pictured scenarios like that, played like call of duty or killzone where the game is in first person, and you're surrounded by the chaos of war.

+4 votes   reply to comment
SportingSCP Jun 21 2009, 4:08pm replied:

oyeah, this is very similar to KillZone2 gameplay

+1 vote     reply to comment
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FPS Terminator
Developer & Publisher
The Original Studios
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Release Date
Released Jul 16, 2010
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287 votes submitted.

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Highest Rated (4 agree) 8/10

As most of the people said its to dark but that a side it has going me for it.

Mar 27 2011, 2:52pm by CrAzY3AGL3

Lowest Rated (3 agree) 4/10

Just played the demo file. Great models, but the game was amazingly bad, unoptimised and saturated in too many post-processing effects and filters to the point where it is actually incredibly hard to see anything.

Take it back, try again.

Dec 13 2010, 5:10am by Kingo64

First Person Shooter
Single Player
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